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Full text of "Zero Magazine Issue 12"

GAMES 



ST 



AMIGA 



PC 



CONSOLES 



OCTOBfR 

ISSUE 



£2.50 




iur:^>lll4| 

PRIZES TO BE* 
WON INSIDE! 



ISSN mS7-13D3 
12 




7709S7"9309?2' 



STARS IN THE MOVIE - NOU 



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S DOUG QUAID YOU HAVE BEEN 

'HAUNTED BY RECURRINO DREAMS 

lOF ANOTHER LIFE ON MARS, YOU 

" ARE DRAWN TO RE K ALL INCORPORATED, 

A UNIQUE TRAVEL SERVICE SPECIALIZING 

IN IMPLAvNTlNO FANTASIES. INTO THE MINDS 

OF THOSE WHO DESIRE TO TURN THEIR 

DREAMS INTO REALITY. 



Imr 



OU MUST TRAVEL K^ARL 

YOUR TRUE IDENTITOUR 

_ A JOURNEY OF NOfTOP 

MUTANTS, FUTURISTK/EHK 

.RRAY OF WEAPONRY AUAPl 

EXECUTED ORAPHIC>.ND. 

COMPLIMENTS THUCC 

tAR'S DP 




OCEAN SOFTWARE LIMITED - 6 CENTRAL STREET - MANCkSTE 



NCOU STAR IN THE GAME... 



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EXPERIENCE THE HORROR 
AS YOUR DREAMS TURN INTO 
HIDEOUS NIGHTMARES, ' 
SUDDENLY YOU'RE EVERY MOVE IS 
MONITORED BY WOULD-BE ASSASINS, 
YOU DISCOVER THE SURREAL TRUTH - 

' YOU'RE NOT YOU - 



rou'RE 



I 



/ELTC^ARS TO DISCOVER • 
ENTITYOUR MISSION IS NOW 
= NONTOP ACTION, STRANGE 
^ISTIC/EHICLES AND A 3TARTLINO 
?Y AL2APTURED IN SUPERBLY 
PHICJXNDA OAME PLAY THAT 
TSTHIUCCESS OFTHE ' 





©1989 CAROLCO PICTURES, INC 
MCKSTER M2 5NS TEL: 061 832 6633 FAX: 061 834 0650 



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9MAGE WORKS, (win Ndusi. 1I« MMvl l\ml Lowton STi QSN. Id: DJ1 m UB4 SCREENS HOTS: 



4ft»i:nurtesiii1MCI 







lingo, ycu'll kno-w whdl 
it's all obout. If you 
don't, try Yik«sl, it's 
miles Fjnnier and written 
in English. 

74 BUDGiT« 

Do you have o small 
v/ad? We'l sii« isn't 
everything... 



What B wandArland Mr*rfd tt w«wld b« .,.(»*§* 34 



9 0I! 

ZERO news - refreshes parts Kate Adie 

cormnoi reock Blimey! 

13 PREVIEWS 

If it's wofHi Itnowing obout, it's here - check 
Dui Shint Drivar, Pang ond loods more... 

1 8 COVER DISK 

Go cockpit croiy wilh our exclusive ZERO 
F*19 million and get tanked jp for our 
Battle Commond ployable demo I 

30 UNDER WRAPS 

The deffnitive ZERO guide 'o Ts«nag9 
Mutant, ahem, Hinja Turtles ond the best 
pizjci this iide of New York. Plus win o 
Nintendo Turtle Pack I 

3« UNDER WRAPS 

ScoopI Battte Of Britain 
Jubilee from the Intruder 

team plus Lucasfilm's Secret 
Wea|»onc Of The 
Luftwqff^! 

30 UNDER WRAPS 

Gremlin toke up tNe Lotus position,.. 

33 REVIEWS 

Cu' the crofi. This is the business: 
Wonderland, Wings. Battle 
Command, Shadow Of Ttie Beast II, 

ard so mony more hot fiiles you'll need 
oibeifos gloves lo read 'em... 

43 MIG FUN 

"Don'f bio me it on ttie 
Knemlin, blome it on the 
CIA..." Take to the Red 
ikiet vvlth Mig-29 ond 
StannavJk I 

67 LETTERS 

If yOD con sign your own 
name ond hove 20p 
going spare, you loo could 
make o complete diorlt of 
yourself... 

73 DIjA VU 

IF yoi> jpeok poncy French 




70 CRYSTAL 
TIPS' 

*And Alisldir. Rich 
'Poor' Pelfey pufs on a 
doft black mask, 

wiggles his eyes obojt menocingly and 
crocks Last Ninjo 1... 

S7 CONSOLE ACTION 

Amstrad's GX4000 blast j off I Oh, and 
thos* bloomin' Mutant Terrapins on 
Ninlendo... 

07 ADVENTURES 

The Mofn With The Beard has o bulging 

m<iil-bo{|! (And he Kasn'l even go) on 

appointment yet.) 

1 03 COMPETITION 

Win a Dragon Brwd coio-op cobinet 
plus copies oF itie gorne courtesy of 
Activisiort. 

104 YIKESI 

Has Mad Dog found Virgin ofr hostess of 
his dreams'^ And will CrtUp DJ ever moke 

Radio 1? 

10« SUBSCRIPTIONS 

You meon you still haven't token one out 
yetS Are you from Mors? Does a 
free Ocean gon^e not tempt your 
joystick? 

113 COMPETITION 

Yep - o compo jo mega-hot-liot-hoi that 
you'll (Hit have to turn to the poge lo find 
OLPi about it! 

130 i^aiL ORD^l^ 

B jy everything from a ZERO watch lo a 
real wild African elephant!* 




GAMES LIST 

REVIEWS 

89 Ae^rid Auault >cgd 
74 B-ad Company ''rism 

3B S-attle Command O^can 
91 &urnin' Rubber Ocean 

56 Caday«r "-igis 'vVarks 

62 Day:. Of Thunder Umd'xidpe 

?4 Eye Of Horui Pnvm 

ia F-29 Exclusive ZERO Mittion 

0'.r,-r. 

74 Fnsf- Lpne .Arliofi i6 

73 Futurs Wors Delphi n<?./US Gotd 

47 Gold Of Ttie AiNJti US Gold 

54 I mmortn I r i>^.-' <- • , ■ . ' Arfj. 

41 Killing Gam* Shaw ^sygnosii 

70 Murder /• 'rA'i 

57 Rich Dongeriouii II MicraProie 
50 Shndow Of The Bea»t II 



Are y«« 
calling Mt 
e plAStle 
foy er 
wrfwtT 
Pag* an 



48 
94 

73 


Silent Service II '.'i ' >' ,,i 

Teenage Mutanit H»ra Tt,^rtles 

" Jmiendo 

the C«l9nel'$ ai-qu<r»t "iitfrfj/ 


73 
52 


f\ r 1 V V ' "If" F 

Ttikjnderstrike ^'i lUerii^vurri 
Time MotKinfr ■■' vid Image/ 


65 

92 
60 

34 


Toryak the Warriar Ccs 

Ultima VI ^ci 

Wings Of ft^'T' B''Dd«fbund/ 

Domofk 

Wonderland Vi^gm 


14 
14 
26 


PREVIEWS 

Badlands Domofk 

Bord'j Tale III Electror^<C Arts 

Bottle Of Britain Jubilea 


14 


f-fi f FQf j'^rl 

Butle Rodders _.S I70 d 
Champiion'S Of The ftaj 


16 
13 


Che! Guerrilto In SalivM Cl^L 
Fountoin Of Dreams Electfooic 


16 

13 
30 


James Pand Millennium 

Lighfspeecf .MK.r-jFro'.',- 

Lotus Elprir turbo Challenge 

'- jr©"" II ^, 


14 
43 
14 
16 
13 


Megatraveller 1 MicroProK^ 

Mig-29 Domarli 

Pong ".'-.•^n- 

S,T.U>N. Runner Domarl. 

The Secret Of Monkey Istand . ': 


16 


Secret Wwipons Of The Luftv^cFfe 

1 .,™rf;l<^ /M« ri« .J 


44 
16 


The Spy Who Loved Me Domurk 

Stormovik £lC(.i-cni.: A^fi 

Stunt Driver Specirum N&Jo-byte/ 
'J ; 1 


20 


Teenoge Mirtont Hero Turtles 


13 


The Ultimate Ride Mit.diznp^ 



ZERO 



14 Ralhbeme Pla<^e.. L<:»id>9n W1P IDE. 

PlibJ.itwS by CV"r 1 fr..b'.sl- nj lid. 



*Elephonts presently ojI of slock. 



ZERO 



YOU OVERCAME THE GODS? 



THESE HANDSOME 



SPECIMENS WILL BRING 



In Populous, you challenged the gods. Now man 
is your adversary in che form of three unscrupulous 
and violent tribal leaders. 




IBM/PC tam t»l 



£29.99 

Be as mean as them and match force with force, 
or be more cunning, piay Mr Nlice Guy and win 
over the local villagers. 

By doing so you not only swell your numbers, 
but also keep your larders stocked, which is essential 
in ensuring the loyalty of your army. 

With the stunning graphics you've come to 
expect from Bullfrog, Powermonger is a living 
world of nnountains, forests and rivers, sun, snows 
and rain, where inventiveness and strategic skill can 
triumph over mere brute force. 

Powermonger will test you to the limit, but if 
you still have any energy for adventure left, these 
other great Bullfrog titles still lie in wait. 





Better than Populous", Peter Molineaux of Bullfrog, Creators of Populous. 




EJecrronic Arts, 11-4? 5tation Road, Langley. Berks SL3 SYN. Tel; (07S3) 49442. Fax: (07S3) 46672 







I 







When you can't 
remefttber who you are, 
where you are and even 
what year it is, then 
you know trouble 
cannot be too far 
away... 

Held Captive for two 
hundred years in an 
orbiting space prison for 
a crime you didn't 
commit, you are 
desperate to escape 
from your electronic 
gaol. 

Armed only with a 
briefcase computer 
found in the comer of 
your cell, you start 
sending out electronic 
SOS calls to the battling 
world outside. 

Eventually you find a 
motley crew of four 
droids ready to help 
bring about your 
escape. . 

..so begins your quest 
for freedom! 




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¥oT further information on Mindscape products and your local dealer, contact: 

The Coach House, Uookiands Estate, Scaynes Hill West Sussex RH17 7NG. Tel (044 486) 761 




news 




BONANZA! 

Tha lf«ipre»pv« back cota log ue 

of US publisher InfO'COm is set 
for r«'rdea«e via tlie masters 
of the bargain -buy. Virgin 
Mastertrontc. 

So far five titles are lined up 
for budget r«leose • Hitch 
Hikers Guide To ths Galaxy, 
Zork i. Leather Godcsses Of 
iri^ Phobos, 
^' Wiihbringcr 
■ :^ ond Ptonet 

-^^'^**'^'N, All are lined up 

>i^i:.^ for launch at tha 
Computer 
Entertainment Show 
at Earl'i Courl this month. 
They will be avoifable on ST 
nnd Amiga at £7,99 and PC 
3,5" and S.25" at E9.*9. 



MIRRORSOIT 
TURNS TURTLE 

Commodore has lined up 
^- an impressive line qf titles 
to bundle with its Amiga 
games pack this Autumn, despite having 
one of the key titles for the bundle 
withdrawn at the last minute. 

The n^wpacrk, called Screen Gems, 
will contain five titles. Originally B^ck To 
Thg Future W(Mfrrorsoft), Sf^sdow Of The 
Beast It (Psygnosis), Nightbreed (Ocean), 
Days Of Thunder (Mindscape) and the 
hottest licence of the year - Teenage 
Mutant Hero Turtles (MirrorsoftI were to 
make up the pack, But ju&t as plans were 
finalised, Mirrorsoft informed 
Commodore that Turtles was not 
available for bundling. With time very 
much against it Commodore made a late 
switch^ putting Deluxe Paint II Uom 
Electronic Arts in to replace the heroes in 
a half ijhell- 

The art package may not carry quite 
the same clout as Donatdio and chums, 
nonetheless the other titles make the 
Amiga bundle a tempting package. 

The three film tie-ins {Days of 
Thunder, Nighttreed and Back To The 
Futurg tl\ will all be released as individual 
titles either at the same time as Screen 
Gems or just before. 

Screen Gems will sell for C39S with 
Commodore yet again resisting the 
temptation of a price drop. 



SOME CONSOLE-ATION! 



Rl 



ather than attempt to create a console claiming to 
be "an arcade machine for the home," UK firm 
Active has actually made an arcade machine for 
the home! 

The Powarcade (for it Is he) will be launched this 
month retailing at £239. It will run modified arcade 
boards which will cost around £50 each. 

The beast stands just over five feet high and weighs 
in at 30 kilogrammes. It comies complete with a free 
game to get you started but it does need to have a 
monitor slotted in. 

Active reckons there will be about 10 games available 
at launch and around 50 by Christmas. Keep "em peeled. 

SAVE HALF A KNICKER! 





OFF 



nUHS UD CONMTIQNS 

1 . ENUF menris; lilc >' ^ ^ ;''i^ 
riglrt te ref«» ulinfsiH. i' t'.i^' 

2. Only M« conpoi pec ' 

irisHor. 

3. Hk plhl'llKOpHL 




If you're going to the PC 
show - er, sorry, the 
Computer Enteftoinment 
Shaw - ot Earlfi Court on 
Saturday 15, or Sunday 
1 6 Septen^ber, then snip 
out this voucher for a 
wholesome 50 pee off 
your entry fee! 

The show is open from 
10.00am till 6,06pm on 
Saturday, and 10 till 3 
on the Surtdoy. 



ON THE 
GRAPEVINE 

"- Microprose'i Pehgr Jonei retenrly 
reossured Grapevine rhqi ii was sofe from 
the fhreol of consoles Igking over ihe bofne 
computer marJcel. As Microprose saw i1, 
consoles were ihe domain of arcade tilles, 
nol the usual Microprose Fare of sims, 
slroregy ond orhe* high minded gomei or oil. 

D&jpite ihii however, company big 
cheese. Wily 'Wild' gill Step ley hoj opied to 
hedge his bets ond announced the 
company's piqns lo develop br the 
Nintendo. Mkroprose's f'rsr prodi/di will be 
Sllftitt $*i-vicv and PiralM. Ex peer rhe 
First products fo be released (his outurrtn. 
-■^ It'l iiTisH worJd isn't il? Another company 
whose rtome begins with 'M' ii obo set to 
develop some of ifs products for Nintendo. 
(Who MaSbercare? Ed) No. Mirrorsoft - it's 
signed up ihe brillioni Speedboll from rhe 
Bilmap brtpvs no less. 

Fynnily enough this title is oUo licensed 
fof Sego development too. along with the 
mego Xcfian II. and the er... tad ropey 
Back To The Futvr* 11 
w 'Here's Lille/white, ll's the last bowl of ifie 
match. He's running down from the ngrsery 
end and,... I've been honded a roiher nice 
cftocoloie cake from Mrs. H. 'Wirvsianley 
from Rippon." 

There just isn't o decent cricket game to 
be found anywhere the^e doys, is there 
'leather on willow'' for^is? Still maybe thot'll 
chcige with Chollerge iof^vvare'i Rofaln 
S«lth'« Inlvma^onal Crlck*| 
Chollenge cloims ■ with Soylh Africon Robir 
Smith hotting - RSie will be ifie 'defiriitiwe 
crickel game'. Ifs scheduled Foi a November 
release, so oil together now, "I've never mit a 
nice South Afriton, and that's not bfgddy 
surprising, men.." 

• Con we deduce from spotting Pete' Corver 
ond vorious .Audiogenic bods at the receni 
American &owl • the Americon FootboH final 
in Wembley that Audiogenic h planning on 
Am F««tiai gome for ihe future? 

• Everyone ond their dog hos said "great 
graphics, sKorne obou< ihe gamep^ay " oi 

I he Sullivon Bluih gomes, Drag«n't Loir 
ord Space Aca. But tons of publishers 
seem ro iiave thought thof if they could 
crock the gameplay hgrdle ond produce o 
game with Bluth style grophiics, they'd be 
ontoo gold mine' Such oi publisher is 
Gremlin. It'j oclu oily employed o former 
Bigth employee who's -working on a very 
promising title called Lllil# DlvH, Expect it' 
in mid 1991. 

At the some time, ReodysoFi, who coded 
the Blurh gomej, is also working on zuch a 
game I i tied Wrath Of The Deitian. 
Stay tuned foi further developments; 

New tills being worked on by Do marks' 
■development team. The Kremlin, ijosirofegy 
gome bosed on that mosi foshionoble of 
wars, 'Vietnam. "I lurve the smell of Napolm 
from my Atori ST!" 



B1339 





CDp^riiiht b by ACCISS SOFPMARE fHC. 1990- 
All Fi^hH re-^epved. CopYftflh) f4ilp.sisl$ an Thi:. progimm. 
Uttouthariscd cnpyinv, rilflStit^ or rual* by dry irrAtilnt 
sIricKv prolilbired. Ma n ulacTurad ana dixtnlHiled uni|u 
Ik^rlM by U.S. Gold ltd, OtMti ^/3 HoSford Woy, H 



■' i^l 






:Sjill^ 




Wave 



A Powerful 
Detecfive Drama 



veWA; 



Features: 



4 Incredible dkQililsed "Molion 
Graphics'™ (feolulng real actors 
and nrKJdel^. 



^Mi^W 



# Real Sound'" digitised sound 
- no hOrdwOre' required. 

• Unique ttin&e dimiervsjonaj 
$oroll)rig ployiDO fields. 



# TremendotB depth and 
plovablJity. 

# Breathloking 256 coiloyr 
VGA/MCGA grophics 





hmn ilMh at* m^i' l n >*»i d ^ri 4e ib* Wutttattv* el tht gam* 
||J| I j ■■■ifl IMI< Bib 11 iHBii jii ^itiii I wTihi li yii Hy I i iiiiilli1«iii<if^ 



OH ■* Hel ta H* ca m p ulir^ ip wH t ea tenii. 



Software I 



bBM^biAiiiHi 



TAKES YOUR BREATH AWAY 





INTELLIGENCE INDICATES - 
MEMBERS OF ENEMY 
HI- COMMAND ON CRUISER 
NEAR NORTH ISLAND, 
MIDDLE EAST 

YOUR MISSION.,. SINK THE 
ENEMY CRUISER. 






YOU WANT A REVOLUTION?... 

...YOFVEGOTITJ 

ROTOSCAPE combines the colourM 

detail of large sprites with the complete 

freedom to move around a background 

of polygon constmcted landscapes. 

Watch in amazernent as this detailed 

^ background ^ooms, scrolls and rotates 

^ through 360 around you, giving an 

t incredibly lifelike feel to the game. 




4t COMPATIBLES 
(EGA/CGfi/VOfl 

TANDY/ ROLfl 

ir.S. Gcild Ui, Tiiuu £'3 
Holfoii Wav. flsLIiird, 
KijBbfiLajii B& TAX. 




th« game pMy and not th« screen graphic* whleh 
^4if cQn>idl*tal>ly betwMn different fonnitl Ja 
Uly and ap^Huue* «i^»iE siibjeet t« the 







previews 



CHART 


ir 


F-19STiAlTHFI«HTfR 

MicroProse 


e 


KICK OFF 3 

Ancp 


o 


F-29 RETALIATOR 

Ocean 





SIM CITY 

Infogrames 


o 


DAMOCLES 

Novagen 


o 


FLOOD 

Electronic Arts 





IMPERIUM 

Electronic Arts 


o 


LEISURE SUIT LARRY 111 

Sierra /Acti vis Ion 


o 


THE PUN1SHER 
The Edge 





DRIVIN' FORCE 

DigJiai Magic Software 



Shipping Charts supplied by Virgin Camputer 
Games Shop. Virgiin Mega store, Ojtford Street, 
LondonWI. Tel, 071-631 1234 




THE SECRET OF 
MONKEY ISLAND 

Ever felt like cutting your leg off, 
strapping a large parrot to your shoulder 
and sinouting "¥o Ho Ho"? Of course you 
have, it's a natural part of growing up. 
Wel^l, now yqu can &&v0 rrtoney on saws 
and birds and stili catch tlie Btrnosphere 
of Caribbean adventure on the high seas. 
A graphics adventure in the tradition of 
indiana Jones, The Secret Of Monkey 
island features puzjies, clanger and even 
"lethal one liners". 

Armed with high liopes, no montry 
and great curigsity you mufit find 
Mor^k^y island before Oavey Jones finds 
you, 

• Available fream US Go)d on PC (October}, ST 
and Amiga (FebruaryK, Price tba, 



BUCK ROGERS 



Buck Ro^6Tih<MS been thrown off -course 
and frozen in spoce like ci prime cut of 
beef in a freak shuttle accident. Centuries , 
later, Colonel Deering, captain of Eortfi's 
defence force, and wearer of 
enormously skin tight all-in -on e^^ finds 

bpffv Buck ond defrosts him- ftuck suDOcntY, ships scnEnn in low rnop\ 
oeery duck ono ci«Tr(?»f» mm. »utn , ^^^ noftTH- PflnDEnoniiri REisns ns the 

awakes in o nidhtmore world, where noHTCfls prop their oerdlv cflRsai 

d warfish robots with unbehevobly deep OflLLi or cRinaon FLftPiE" people Pflnic 

voice* incessantly say "Biddyl Biddy! " 

Biddy!" Now IS R, creolor of Dungeons 

'n' Dragons, is basing a boord gome on Buck's exploits, and US Gold is b-asing 

a computer game on ttie board game based on Buck's exploits. It will use the 

fabled Poofs Of ftadiofxte gome system ond will be bursting with robots, 

monsters, aliens and all that stuff. Phe>wl 

• Aya liable from US Gald in Octobiir on PC and Amiga. Pric« tbo. 



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FOUNTAIN 
OF DREAMS 

There's been a nuciear war, Florida, and 
more importantly Disneyland, has been 
separated from the nnain 'mother' 
continent. Florida has become a 
devastated island, fraught with crime, 
voodoo and Don Johnson's old suits. Old 
Miami Wfce extras wander the streets 
alongside bizarre killer ciowns. The only 
hope for Florida is the mystical Fountain 
Of Dreams. The whole game is set in a 
believable RPG environment Characters 
have memories and personalities, are 
armed with modern weapons and feature 
bizarre on-the-spot mutation effects, 
Advanced conversation and combat 
techniques provide the interaction, while 
colourful top-down-view graphics 
provide the er, graphics. 
• Available fraPfi EA mid Seplemb«r on PC 
priced £24.99. 



UGHTSPEED 

Apparently, according to professional 
madman Carl Sagan, it is possible to 
travel faster than the speed of light. He 

cites the example of a train, travelling at 
the speed of tight (this is not a BR train!, 
with you in the back carriage. If while the 
train is moving you stand up and walk 
into the ne^t carriage, you are in fact 
travelling faster than the speed of light. 
The fact that G forces will have stretched 
you into an elastic band has nothing to 
do with It. 

Anyway tenuous links aside. 
MicraProse is to release a game called 
UghtSpeed soon. Set in a future when 
the Earth has become inhospitable, you 
control a mission to boldly go and 
exiplore star clusters to find a new wodd 
for mankind. But some star clusters are 
populated by aliens... erk! 
• Released by MJcroProse at the end cHhe 
year for I he PC. Prit-e iba. 

^51 




Ever fancied o bit of "max out" or bloodying the tracks of the California 
Death Run? If so^ then this bike sim is the game for you, Vie^ 1 2 of 
the v^orld's most famous race- — et sd^l" 

tracks from behind the handle- j;^ 

bars «f SIX of today's hottest bikes 
(hopefully not at the same time). 
Or failing thot what about a bit ^ 
road racing through the stn 
of... well, the streets of so 
^here or other. Wet roads j d 
roads, hills, curves and lovt 
all-in-one leather suits, 

# Av(iil^l^l^ tn^wn Mind&cape in O(tob»r 
i>ti Amiga. Pric« ffaa. 




ZERO 



13 



previey^s 



i 



mv\]i^itij.r:nJ.ii 



'f. --**.a«'y" 



Hav/ temble it mu^t be to be a public schoolboy m the modern age. Aftar 
ail that money and fagging, you finally leave school only to find that 

there's no empire left for you 
to administer. Whot the hell 
have you been troined to do 
apart from rule? Feor not, 
however, help is ot hond. In 
the mult! -player Ciiompfon Of 
The Raf you get the ehonce to 
hunt tigers, race elephonts, 
make politico t/strategfc 
decisions and drink more teci 
thon you can shake a large 
stroiner crt. 

• Availoble from MirnM-sofr in 
November, priced C24.99 ST, 
£29.99 Amiga qnd PC. 






ir 



TEENAGE MUTANT HERO 

TURTLES/Mirrorsoft 

SHADOW WARRIORS 

Ocean 



LOST PATROL 

Ocecin 

KICK OFf 2 

Anco 



peManic 

peManii 
Bull nee 
ine wron 

r Actio 

'ifpeMan 
ime whic 

pmmoi 

efflflcali 



BARD'S TALE III: THIE F OF FATE O 

You've heard of Mad Dog Airwsys, a pretty WBBSS gJS W " "~ i ■■■■ i B " ""^B 0^ 

dangerous and destructive organisatron tu H ^^™^M [ iDult^S ^| %^ 

be sure. Well it's not a patch on Mad Dog 

Tarjan who may not know much about DC 

10s, but is a nnean cookie when it comes to 

reducing towns to rubble. The fabled city of 

Skara Brae hgg siresdy been turned into 

building accessaries while the population 

celebrated the defeat of Tarjan's servant, 

Mangar 

To restore the city to its former glory you 
must assemble a group of adventurers 

(which can include characters tramsf erred from Bsrd's ( & ft ar\di Ultima 3 & 4) and set off 
in search of Tarjan. With up to 64 dungeon levels and seven different dimensions. Bird's 
Taie lit looks like flying high for a lot longer than Mad Dog Airways. 
• Aviiiliibie frqm El«<ctrcinlc Arts in September on Amiga priced £24. &9. 



RED STORM RISING 

MicroProse 

FLOOD 

Electronic Arts 

UNREAL 

UbiSoft 

TUSRICAN 

Rainbow Arts 

IMPERIUM 

Electronic Arts 



■ © 



THEIR FINEST HOUR 

Lucosfilm/US Gold 



Shipping Charts supplied! by Virgin Computer 

Games Shop, Virgin IVIcgastarB^ Ox^Of'd Street, 
London W1, Tel, 07 T -631 1234 




r 



>yI^JTE;^LOPER 



KSUTmni 0*01: ihmkjb^w 




MEoAiKAVELLER 1 

The Spinward marches are, of course, 
on the frontier of the shattered realm of 
Imperium. You must control five uniqjje 
characters as they journey there. Why 
are they unique? Well, there can't be 
many people who'd want to travel to 
somewhere called Spinward on the 
frontie-r of the shattered realm of the 
Imperium. These people are fairly 
unique as their character generation 
systtm provides five military classes 
and more than 70 talents and abilities. 

Of course, the multiple problems 
which confront you in your jour^ney have 
multiple solutions, so if in doubt guess 
and if in danger run away. Dead men 
don't win games. 

• Awailable frgm Micrijprosie at the end of the 
year on the PC. Price tba. 



* DLAr 



Isn't sport a wonderful thing? You'd think 

th a 1 50 yea rs afte r a terri ble nuclea r disa ste r 

mankind would have its hands full with 

serious matters like survival. But no, 

mankind still has time to invent a new, 

exciting and deadly sport. {People, dontcha 

just love 'em?| Using the the nuclear lone 

[Badlands] as a track, players must shoot 

targets to gain extra points and weapons. 

Winning's easy, all you have to do is just 

blast your opponents out of existence and yourself into the record books. 

« Avgilabte from Oomari^ earHy 1991 price £19.99 ST and Amiga, £29,99 PC. 




PANG 



TIMVUQq^ 



«-**«.> ' ^tr'W^ 



Time to invent another game 
definition - the shool 'n' puzzle 'em 
up. Alright, so it may lock a certain 
bite but it's not a bod definition of 
tills arcade conversion. Dressed in 
a sort of T93Q'5 exptprers o if If It 
yoif, fbe hero of Pang, must travel 
the world shooting bubbles, 
scorpions ond anything eii& thai 
takes your fancy. 

All this in a maze style 
environment with local landmorks 
in the backgrounds Er so, p'raps 
that's o moce, shoot, puzzle 'n' 
cutesy 'em up. 

# Available from Oc««in early November 
on ST, Ami^ ond PC. Prie# £24.99 



141 



ZERO 




DDICTION BE 

VG Feb 1990 94% 

! Mania IS "a classic puzzle arcacte game thai is so addictive, tt she 

) Mania is agameof greal ingenuity, s^imple in concept and friend-' 

j1I need to act instinctively, but think strategically! 

le wrong move, one brief iiesitation Of mis-placed pipe sectic 

' Action 

i Mania is a conceiDtualiy simple and c^teekv 
I which is incredibly addictive" 

pommodore User Screenstar 

rernftcaHy atJdidive.,, outlasts arty arcade conversion" 



ipuier 
Str^^t, 





AVAILABLE FOR 
Commodore Amiga 
BM PC and Compatibles 
Atari ST 

ommodc^re 64 Cassette 

ommod&re 64 Disk 

oectrum Cassette 
rum Disk 

/^gt»d CPC Cassette 

*— *rad CPC Disk 



itron Cassette 



Zero March 1990 92% 

"Buy (his game and ysu may never sisep again" 

TheGanie5MachiineStarPlavcrAward83% 

"ApLi22legameo)great ingenuity and addictivily, 
' 'ipe Mania is siniple ir concepj. tiendishty 

llenging in play, and atiractive to took at" 

ipStzzler 
■■Absduiely guaranseed to drive yot nocind the 

Amiga Computing Excellence Award 95% 

"A game with a game play Ihat shines" 

Game Players Award USA 

"Best PC strategy game trf 1969" 





vtmjjfJjJJAJt % 



FIMIGR 

nor 



1 



gQLQ 





I'GaWE OF_^E VEAftJ 
■ BssAdon * Eun: • SSI 5 GOJ 



previews 



JAMES POND 

When the going gets wet ttie tough 

gel soggy. At times like th(s^ when 

other super heroes are dt home 

wringing out their dripping shoulder 

holsters, o fish swims into view. The ^i " 

name's Pond, James Pond the fish ^ 

with the golden gills. This aquatic .' '^" mM^^tr 

agent ts the man, or rather the fish, *^E]B^yK33S2222S|iP^^ 
to coll on if you need to plug a 

leaking oil tanker, rescue a doomed mermaid or retrieve radioactive 
canisters. Twelve levels of sub-seo odventure and exploration with a 
fearless fish trying not to cash his chips. 

# AvQJIoble from Millennium in Novemb^i' on ST ond Amiga priced £24.99. 




STUNT DRIVER 

Are you reolly crap of all those racing 
gomes because yau <an never avoid 
bumping into your opponents' ears? 
Wei J, Spectrum Holobyte has 
programmed the ideol gome (or you. 
In Stunt Driver it's not how well you 
drive that matters but how badly and 
we mean BADLY. Opponents con be 
rammed oH tJhe trock Into obsitacles 
or simply humiliated by speed. If thot 
isn't cDrnpetitive enough for you then 
there's the c ho nee to link up your 
computer with onotfier for o bit of 
head to head. (To give yourself on 
edge moke sure you're the one v/ho 
uses the track editorl) 
• AvailoblA from Mirrprs^ft in September 
on the PC priced £34.99. 



In place of the usual " Let's kill & commie! " 
here's a game based on the exploits of one 
of the world's most famous revolutionaries, 

As Che Guevara (inspiration of a thousand 
T-shirts> you can have a high oild time 
organising ambushes and having running 
battles with government forces. With the 
whole of Bolivia as yOur playground you'll 
need to master both ^trat^gy and arcade 
elements if you're to achieve your goal of 
occupying the capital. La Paz. Let's hope 
you have rather more luck than the real Che 
who ended tits career against a wall with a 
stornach full of bullets. This not only made 
him pretty much the only man ever 
captured by the Bolivian police force but 
also very dead. 

• Available frorti CRt in late September on Amiga 
priced £24.95. 

S.T.U.N. RUNNER 

Cross the Cresta Run with the Indianapolis 
500 and World War II and you're left w'\Xh 
someth ing bearing a slight resemblance to 
S,T.U-N, Runner. This high speed action 
game is the latest arcade conversion on 
Domark's Tengen label. As you career 
through tortuous polygon generated 3-D 
turvneis you must useeach curve and twist 
to lYia^ntain your momentum. There are 
obstacles and enemies out to slow you 




* 



CHE: GUERRIIIA IN BOLIVIA o 



O 



O 



P6A TOUR OOLF 

Electronic Arts 

RAILROAD TYCOON 

Micro Prose 

JACK HICKLAU5 UN- 
LIMITED GOLF/ Accolade 

ULTIMA Vi 

Orig in /Mi ndsco pe 

SECRET OF THE SILVER 

BLADE/SSt/U$ Gold 

POPULOUS 

Elech'onic Arts 

THIIR FINEST HOUR 

Lucasfilm/US Gold 

KINOS OUEST TRIPLE 

P AC K/Sierra/ Acti vi sion 

F-1« STEALTH FIGHTER 

MicroPros!? 

CHESSMASTER3100 

Mindscope 



Shipping Charts supplied by Virgin Computer 
Games Shop, Virgin M^-giistore, 0;<ford Streets 
London W1, Tel, 071-631 t224 



.... ..i 

t 


1 * 

V 




cmiMRA^ BEUENGE 


1 


1 




^^t 








It 


i 1 ll 


J 


it 


r 


i^«-.^ 




down. These must be avoided (or destroyed) if you're going to complete the course in 
time and stay in line for fame, fortune and another go, 

• Available from Domark at Ctifistmas prncerf £34.99 ST anfl Amiga. £29.99 PC. 

THE SPY WHO LOVED ME 

"My plan is devilishly simple. My plan is to rule the world. Pretty cunning heh?" Such 
ruthless cruelty is unlikely to deter a man such as Bond. So, qjuietiy whistling Nobody 
Does it Better, our man in the white tuxedo leaps irito his fairJy flash car and sets out to 
rescue the incredibly flash Soviet Agent, 
Anya Amasova, 

There's speed, there's danger, there's 
even Q driving round in a mobile vvorks hop. 
If you can Outrun and outshoot your enemies 
then you'll get the chgnce to wrestle the 
steelytogthedJaws, and rescue Anya. Wind 
you, after 15 rounds with Jaws the most 
exciting thfn-g you'll be able lo rrtanage with 
Anyawlll probably involve splints, bandages 
and an awful lot of piaster of paris, 

# Available from Domark in September pricod 
£2i.99antliePCandei9.99ontheST8ndAmiga. 




16 



ZERO 



JAMES BO 



jiy 



He's Bond • He's Back • He's 007 






Ji 



««ss^^ 



„™e. B..^ return, m.cl^ -^"- 

n .eked race against time lo ba^ e ine 
KrWfmi. the crazed ..dp.wcr-mad 

Karl SiromHerg- 

Use vour skills l««"^^^*^^^^'^'^Vtn 
Kbal domination a? you .cck to 

ouS(Stt.trbe.gstnetcc.artc.a^J 
^J^event a nude^r^ar between Edsi 

andWesi. 
in ihc teeth. 

Don't misstiutoTiThi' Spy 
Who Love J Mii' 



41^ J^ 



5 rtTOgramining lour 






=*» 



1] 



A...' 






iaJk-l 



. . V ..» 



isad 



i:;: 



• V 



,^. 






-^^A 



'1* .'i 






tUAULhl 



dun IJ^ SY"""*^ iJani^ 



'■■/^^^ 



ZERO disk 



F-29 SPECIAL MISSION 




GOESl 



Surely our best yet. 

An exclusive ZERO 

mission for F-29 

containing many new 

featureSjr including a 

carrier take off. Plus o 

playable demo of Battle 

Command sequel to the 

smash hit Carrier 

Command. 



1 




Mmm, en «lrcraft cairlar. Slwll I land 
Ml It ar if Hk It? 




Uh uK Hi* t«l«'c gftnv a* Iha blink 

ogab*. 




It 



"B^Vfi't -WArry, ¥«■'¥• got pl*niy «| 

^EGA APOtOClf^ 



18 



Due to... er... technical problems 
the F-29 Special Mission is not 
free mnriing. You will need a 
copy of Ocean's F-29 Retotiator. 
5«x. 



ZERO 



-J 



F-29 RETALIATOR 



ZERO SPECIAL MISSION DISK 



eoronel Alec Barmoor Chief of Staff 
at Strike ComiTiand looked again 
at the High Priority, RED GRADE 
telex that iav on his desk. 

"Unprovoked attack on aircraft carrier 
CVN-75 Redstorm. All hands lost, no 
transmissions made. Sunk to depth 
approK 17,000 feet, 
Location: 960 miles N NE of 
Murmansk, USSR, 
Long 46' 3721 
La( 80'40'29 
The Arctic Ocean nr North Pole," 

With tired reluctance he raised his 
eyes to meet those of Lieutenant Colonel 
John Brady. When he spoke it was with 
resignaticin rather than tension. 

"The Soviets deny any knowledge, of 
course?" It was barely a question. 

"They don't just deny it, sir. They've 
started throwing round accusations of 
their own." 

Brady reached an immacirlate hand 
inside an imnnaculate jacket and 
prdduced a Code Form. 

"W© intercepted this Soviet signal 




Afniwft caivf«r Bathlnf , I'm landing an f1i« daitrvynrr 



early this morning, sir - we've just 

decoded it." 

He pushed the form across the desk, 
"Lgngley Intercept; Top Priority Telex 

from Soviet Northern Comrnamd to 

Soviet High Comma nd- 

"Observstion Trawler LeBlanc and 

Aeroflot flight SR 1017 attacked in Arctic 

Ocear>, Suspect US invotvement. 

Recommend urgent and decisive action. 

All Stations on maKimum alert. Awaiting 

Orders." 

"What response have we made?" 
"All NATO bases are on full alert. 



We've sent a task force of F-22s to the 
disaster area," 

There are times when the worst is just 
the beginning. Colonel Barmoor 
hesitated before asking his next question 
in fear, or perhaps knowledge, of what he 
was going to hear, 

"Who's in charge of the F-22s at the 
moment?" 

Brady gave a polfte cough "Er .. ZERO 
Reader, sir." 

"Oh.,, ah well, it was nice planet while 
it lasted." 

Flight Lt ZERO Reader scanned his 
orders as he ran to the plane. 

"Launch from JFK and provide aerial 
recon. Provide air cover around last 
known position of Redstorm whilst 
salvage operation is undertaken. 
Warn: IVl igs in vicinity. Do not fire unless 
fired upon. 

¥tani: Do not violate Soviet A Irs pace 
100 miles South." 

Reader was surprised to be given such 
a sensitive mfssion after that unfortunate 
incident with the Phantom jet, the flock of 
seagulls and the 
coach load of nuns. 
Still each emergency 
called forth its hero, 
so, with one hand 
covering the yeJIow 
streak down his back, 
he scrambled into the 
cockpit. 

The radio receiver 
was barely tuned in 
before it started 
crackling out a new 
message, 

"E3 Sentry recon 
plane has picked up 
unusual 
transmissions. Origin unknown. High 
radiation levels monitored in vicinity, 

"Information received indicates 
Soviets are already investigating. Vector 
to Sector B7 and investigate 
transmissions." 

As Reader's plane skimmed across the 
deck of the carrier for take off, he 
gfimaeed. They'd wished him good luck 
at the end of the briefing, It wasn't luck 
he needed, just miracles. 

That's the background, now you take 
over. Controls are the same as on the 
original F-29 fJetatiatof. Chocks away J 



BATTLE COMMAI 



a ZERO disk 



SSKY HIGH 



BATTLE COMMAND 



PLAYABLE DEMO 




We'll croif Hiot bridge wtt»n w« bbm* ta 



eomfortinig is it not, to know that 
the near future i& not completely 
different to our own dear time? 
The world is divided between North and 
South. War between the two factions 
has been raging for 10 years, Stand off 
point has been reached and the war ig 
bogged down in a 1915 style war of 
attrition. The only way Out is to launch 
small, be hind -the- lines operations. 

Vou're snnall, with a nice' behind, so 
provided you can remember your lines 
you'll be next up for an op. (So much 
quicker than all those boring waiting 
listaj To prevent yOLi being blasted from 
here to Skegness the moment you take a 
step over enemy iines you'll be driving a 
Mauler. This tittle metal dream is a 
heavily armoured but highly itiobile 
general purpose weapons platform. 
(Coo!) 

The demo version of this game 
contains a single mission for you to test 
yqur strength and strategic ^skills on, 
Play the demo then read the eKClusive 
review on page 38 

BAHLf COMMANDS 

Click on 'Start Demo', You will then be 
led through a series of briefing screens 
and onto the fitting screen whicti runs 
itself automatically on this demo. Once 
this fitting is complete the player 
switches to the tank console and the 
action begins. 

The game contains both Passive and 
Active modes. In Active mode the 
movement of the Mauler is controlled by 
the movement of the mouse, (Moving 
the mouse left moves the Mauler left, 
moving the mouse forwards makes the 



Mairler accelerate, mov- 
ing the... well you can 
probably guess the restj 
The left mouse button 
acts as a fire button while 
the right button puts you 
in Passive mode. 

In this mode the 
mouse controls the on- 
screen cursor. Devices on 
the console can be 
activated by clicking on 
them with the left mouse 
button. During Passive 
mode you tiave no 
control of the Mauler's 
direction. Its current movement vector 
will stay at its current position until you 
go back into Active mode by clicking the 
ri^ht mouse button again. 

KEY GUIDE 

Most functions in Battle Command can 
be accessed either by keystrokes or by 
using the mouse in Passive mode and 
clicking on the appropriate area of the 
screen. In a few cases use of the 
keyboard is mandatory, for instance you 
can only switch between the different 
screen views by using the function keys^ 

SCREEN SELECTION 

F1 Mauler Control Panel 




IwD of lliaia*.. 


I'll hflv* oiiA at thoM, 


( 


t • 




;a 


mm r 

fori 


u 


m 


•"•l-Jh-Ti* 



Ah, Mllt*ii K*rit*4f "*<i(T 9€K ack<^' 




■ml... ft piclwr* *f a h*IUop4«r, 



F4 


External View 1 


F7 


Game Options i 


MAULER CONTROLS | 


Mouse Left 


Rotate Mauler Left 1 


Mouse Right 


Rotate Mauler Right T 


Mouse Forward 


Accelerate Mauler 


Mouse Back 


Decelerate Mauler 


Left Button 


Fire Weapon 


B 


Brake 


C 


Centre Controls 


WEAPONS 




1-4 


Select Weapon Module 


EXTERNAL VIEWS \ 


8 


Rotate View Up 


2 


Rotate View Down 


4 


Rotate View Left 


6 


Rotate View Right 


5 


Centre The View ' 




Behind The Mauler 


+ 


Zoom The View Out 


- 


Zoom Tfie View In 




ciimiiiii nitir 

H you hav« 
pr«bl*M«« ItMidtng 
yowr rfisk th«n.4 

1. Detach disk from mcigaxin«. 

3. Remove it from its slim -fit 

f^e-lhrough bag. 

3, Now hove onother go ot 
pvtting it in your computer. 

4. Slili no luek? Then pop the 
disk, a note «Kplaining the 
problem ond a stomped self- 
addressed jjiffy bag in a bigger 
jiffy bog. 

9. Send this little lot to: 
2ERQ Disk RetumSj, Copytec, 
Alban Kause, 34A White Loria, 
Fbckw«ll Heoth, Nr. High 
Wycombe, Bucks HP 10 9HR. 
6. Wait for a spanking ne"w 
ZERO disk lo be stuffed 
through your letterbox, and 
land on your door mot. 



ZERO 



I 




TEENAGE MUTAN 




TURTLES 

Reet, had on there cos ZERAOR's gonna tell wa all aboot ya 

turtfey brilliant Teenage Mutant Hero Turtles, man. David 

Wiison - the Jad w^ho's surprisingly crap at Geordie occents, 

despite coming from Stockton On Tees - goes to Mirrorsoft to 

find out ^what's happening Turtle-wise. Why Aye, hinnie. 



There's no escaping from these 
Teenage Mutant Nin,. er... Hero 
Turtle things. Ttiey're everyvwliere! 
Riding on the hype of the forthcoming 
movie, Turtle mania is sweeping the 
country. Ygy ggn't turn around for 
finding Turtle toySj Turtle comics, Tgrtie 
videos. Turtle tattoos fallirtg Iram 
national r>ewspapers, that Turtle record* 
that topped the charts and small crochet- 
work frog&that.'when squeezed, mutter 






D«n«l<«flo |tti» *n» wfth thu big stick) 
l»gf it lip « Iti4l«l*r. AKh, bl>»»> 'im... 

the words Turtle Power'. {Erm... Are you 
sure about ...Oh never mind. Ed} In the 

light of this mania, [think we can safely 
say that Mirrorsoft is over the moon 
about acquiring the licence to bring the 
half-shell heroes to your home 
computers, 

Teenage Mutant HsrQ Turtiss is 
destined for a Septemb'^r/November 
release (tying in with the movie's release 
in thi& country in November) and is 
supposedly destined to be the number 
one Christmas game. Now, let's get two 
things clear. Firstly, Mirrqrsoft's Tunies 
game will not be a conversion of the 
coin-op hit. Secondly, although some of 
you may already have a copy of Turtles 
on 'grey import' from American 
publisher Ultraggmes, the Mirrorsoft 
game will not be exactly the same. 

If you haven't got the imported 
version, then my advice to you is don't 
buy it! For thirty quid, it's a very average 



horizontal scroller on three disks with 
more accessing than you can shake a 
family-sized pizza at. Mirrorsoft, on the 
other hand, are fiopirtg to tweak the 
gameplay of the Ultragames version to 
improve upon any weak areas. Disk 
accessing will be one area under 
scrutiny and it also hopes to compress 
the code as much as possible. Keep your 
eyes peeled for the full review in a 
forthcoming issue! 

THE TURTLES IN A 
(HALF) NUT SHELL 

If you're unfamiliar with the whole 
Turtle business, then here's the story 
in brief. The four turt:les were 
originally pets that somehow became 
unwanted pets - probably a Christmas 
present or something. Anyway, their 
discerning owner decided to flush them 
down the toilet and into the New York 
sewer system. About the same time, the 
bad guy of the piece - the evil Shredder 
- was on a pollution spree and chose to 
dump a whole load of radioactive waste 
down the self-same sewer. Inevitabfy the 
two get mixed and the result was the 
five foot mutated talking turtles that we 
all know and lurve (hem hem^ Oh, as for 
the ninja - sorry 'hero' skills, these they 
fearnt from a similarly mutated and 
vocai four foot rat called Splinter iwho I 
think used to be a man until he was 
transformed by the Shredder). Anyway, 
on to his turtle chums. So they 
live in the sewers and they eat 
pizza (let's hope they wash 
their hands first, eh 
kids?). Mow what 
else? Oh 
yes, 
they 

have a human chum, a 
female reporter by the 
name of April O'Neil - 
described in the import 
manual as a 'hip medieval damsel in 
distress' Maybe this gives you an 
idea of your quest in the game. 




Mlclwlang*l« Inkai an lii« li«i«to 
b*H*s guardlnrg April O'Nari. 




A* wall ai tik* •*«¥*««, yau tan 
aitiar bvllillngi far M*ra ba<l4i** 



20 



ZERO 











THE TURTLES 

OMICHILANGELO 
Tfc* w«ft fttii laving of all th» furHtt^ Mlk*y w»an ar«np» «ii4 
•p«f4« 4 pair ot Hunch wkv, H«'t a bit *f a party anlitHil wHo IlkaK ta 
plor prvctini |alt*>. Ha alia llkai cmilkt, *<{*iMa f letlan, gning to 
iHavl* daubla bills ami - vf «awr** • AaHng plna. Mlhay llk«« ■« han^^ 
4wt with ftaph b««iv** h* Hilnks tha «Hl*r f4i4l#t an faa i^rlaut^ Ha 
4««««'t alwayi fpaln urn hmri «* ha sbatiM. 




©LEONARDO 
IH Sptlnlvr'i absamaf L«« It tb* laadar «f Mia banch* Yav 
ncagntia bin Irani hi* blu« acHuerica. Ha fav««rt « &aliha, tha 
HHiwral palr«ll w»Bpan ot Katana and WflbaEaabl. Laa k a 
p»i4«««laRls», but lacki hK «anfltf«nca H ba falls or If lll« otb*« tiirtlaa 
■■ HMwHiiii^ wf4ttpp 

ODONATELIO 
D«H It a bH af a ganf ih wha i«y*« *« fix things. Ha's a vary 
«gr**abla and HH-Hiffklant Kirti* «vb» wauld rothar tp^iid his tlwa 
tlHksrIng wiHl a i«^9«t Hinn fighting I H« wMtn pui^la and bli 
|«v««rlt« waapan Ib tha fta Stdfl. H»'a mora vf a lanar than th« aHM<r 
larllat and protastt ttvongiy at burUng avil 9pp(irtai*«s. (Wbal m nlanyl} 

A RAPHAEL 

Rapb ho* a rvpviattan far baing a 'tmnivnU wll'. Ha waars rad 
and Is ar«Md wIMi a pair af SaL H» tt liapiiklva mmd hat-headadjr wUb a 
■baip wit and n sharf-ll^frd tampar. His batt 'bvddy' Is Mfchalangal* 
wb««* g««d-natQrad dlsp««IHan bal«iH«t thli ttMparaaiantal tvrti*. 

©GiNO GINELLI 
■r, Wnv davM't ncHHiliy app«ar In tha witvwi* W tba gania. In 
fact, b*'t fre«|ii*nrty daurlbad at th« Pa** B^rt af Hw TurHas (HHrt'* Hi* 
guy wha lalt tha taaHat {•*# bafara thar gal famavt}. Hat i|wlla «• 
flnansiallr Atfwl* ai hti callaagwa*, IntHand af thaastng ta laam 
Hla|lt«i tran Spllntar tka rat, k* lanmt OHyaml Iraili Sp4lk iha aiauH. 
Instead af wi^tdiiig a baan Katana BSml*, Ola« wlalds a rarlbar 
laipraitiwa popar crane (Thbt flap* Ita wings wbvn yva pull a II^Ha hib 
palling aut af II* tvaimyt. 



i 



underwraps 



lEENAGE GREY 
IMPORTED TURTLES 

If you're unfamiliar witli the 
Ultragames version, then this is what 
it's all about, April O'Meil tias been 
kidnapped bv tine mir>ionsof the ev(( 
Shrfjdder and tile four turtie heroes set 
out to resQus her and ^c^irt (tul the bad 
guy once arid for ail. Cue a &ix levei 
i-torizootaliy scrolling beat 'em up. 

You'll start off in the sewers lv«uch!) 
and can thoose which turtle to plav. 




fha tiirtlas taka tk« bnttla against tha 
faal flan ta Has raaf tapt! 

each having different skiilSi - it's 
important to choose the right hero for 
the right location! Vou start in an 
overhead street view. Unfortunately, not 
all the sewers interconnect, so you'll 
have to go into thie streets every now 
and then to find a new manhole to go 
down. Entering a sewer gives you the 
fa mil liar horizontal scroller with 
platforms to work your way through, 
cart-loads of bad guys and pieces of 
pizza and weapons to pick up. Other 
locations include the polluted 
Hudson River, Greenwich Village, 
Wall Street, JFK International 
Airport, Shredder's base in tlie 
Bronx and the Technodrome! 



► 




WHAT'S WHAT 


TITLE 


Teenage MuttinT Hero 
Tunles 


PUBLISHEII 


Minors aft 


PRICE 


£a4.99/£29.99/£24.99 


FORMAT 


ST/Amiga/PC 


RELEASED 


Novembar/September/ 
September 




"FLYING THIS MISSION IS LIKE 





"-i^^^^-. 



...SHAKING 
HANDS WITH 
THE DEVIL." 








ftlari ST TwiiwL ^ 




«^ 



•iftsi 



timi rtm i an ootr EntndAd 1o b« lUutnUn nf 

tk» BlBt pllf Uid Bill Ehc Hzmn anpMci iililch 
rmir riTn<i1nil*Mj brtwerc dinmiit lonub in 
Wt^iitV *&d Bppe^j«nirc- Ajkd mtv rab^oct to tkB 




CAPCOM 

USA 



cassettej&jdiska 
cassette & di£ ^ 
Speclrum 48/128K ca^Sfte 




Capcom Is » iregist«ied trademajk of Capeom U.SJl., Inc. @ 199(1 Capeosi ' 1J.S.A. Inc. JUl righto »s«neiL 
U.S. Gald Ltd., Units Z'3 RoUoxd Way. Holfoxd, Birmingham B6 7AX. Tel: 021 625 3366. 



TURTLE POWER! 



under>A/^raps 



'-<M// 




URTLE RECOIL! 



What do you get if you lock two 
^^ ^ ^_ , thousand pre-pubescent boys in a 

-^^ /^ %i''*'^smaH West End theatre, all wearing tea 

towels with cut out eye holes and each carrying 
y^^ o hundredv^eight of pop -corn? An exclusive film 
-^preview for journalists of leentxQ^ Mutant Hero Turtlesi 

On the streets of New York, a dark for radioactive amphibian?. 
force is spre^dirig its evil, erm, Unfortunately, the dizzy April is 

feet. The Foot Clan is an under- stirring up trouble for The Shredder by 

ground organisation of pickpockets, pursuing the crimewave story on TV, so 

muggera and generally unpleasant kids he arranges to have her captured down 

who run around stealing things and In the subway by a load of Dragon Ninja 

passing them along g long chain of gee^fers dressed In black with watering 

command to the man with the funny can sprinkler attachments over their 

jutty-out bits all over hirn: The Shredder. eyps. Luckily for her, Raph is on hand to 

Meanwhile, ace reporter April O'Neil beat them all up {again) and takes her 
is investigating the so-called 'silent back to the turtle pad for a quick lEe 

grimewave'. (Coincidentaliy, she's also 3 down. She wakes up, sees four 
bit of a 'stunna' and fond of turtle soup.) overgrown turtles with daft headbands 
Anyway, leaving the TV station late one on and a giant talking rat, freaks out and 
night, she gets attacked , r^-u^jw- ncKty v/vij?/ eventually invites the four 

by s bunch of maraud- W^^^^l^^y ^/ amphibs back to her place 

I ng Feet people. Then the ^ ^""""^^ rT'''iflM^^ *'"' P'"^- Far out! 
street is plunged into >.,..,^|ffik\ [ ^V^^B^ Oh yes -and while all 
darkness, a wave of ^"''^'^i»J^^ I \^^^^^ this is going on, April's 
mutant shadows appear ^^^^^^^ _A ^.^^^^Mt^ boss' son is running around 
from dowtiere (well, a 7^ / " ^^!^==!^^t^^^^^ nicking stuff and hob- 
manholecover) and beat 2F^^^fc««*„__,^-:^^^^^ knobbing with the Foot clan 
up the teenage bandits. ^^^SlZ^^T^^^f^^^I^SS^? 3t their headquarters. Phew, 
Leavingthem trussed up -^-^z^^CZr"^^^*^!^!^- - I remembered, 

for the police, they dis "^^^^'''^''^^l^fcfcifcZir*^ Meanwhile, the Dragon 
appear Into the night, j^MK ^^^^^^^^Hj^ Ninja baddies have located 

leaving a flabbergasted, ^^B J > ^^^^H the turtle hide-out and ha^^e 

but relatively unharmed ^^K^ .. [ ^^^1 *^9P^^ red Splinter I The 

April lying spaced out in ^^Hbilijiiii^.-- ^^^^^1 turtles return home, 
the gutter. Wiii^^K AC^ ,^^^| discover their loss and get 

Ves, it's the Teenage ^ ■ ■..-^^B^^^^^^^B heavily depressed. They 
Mutant HeroTurtleswho ^^^^^^^^Hi^H^^ head off back to April {who's 
are responsible for up- ^3HH^^^^P M ^ become a bit of a mother 
holding lawand order in ^^RP'' "" J^/aB figure, hem) and get even 

a ci'ty where the police ^^^^^^L -^Ipv^^^l '^^''^ peed off. Raph goes 

are almost as efficient a?; ^^^^^^^l.^ j jp P^^^^^B up onto the roof to cool off 
the Met i that's not very B^^^^2!^!^^^^^^5^ '^^ 'needs to be alone') and 
efficient at all). Terribly Hna^H^^^^BEKi pronnptly gets spotted by 
excited after rescuing B««i Hlu! Juit say na, gwy*. Casey 'scruffy git' Jones 
someone famous like a who happens to be having 

r>ews reporter, they head off back to brekky on a roof opposite. 

their underground den to hang out with Suddenly, hordes of (yawn) Dragon 

their mate and mentor Splinter; a four Ninjas attack the lone turtlef The others 

foot talking rat. MIkey orders a pizza, are being given a guided tour of April's 

Raph heads off to catch a movie and antique store downstairs (she must be 

ends up in a fight with a hippy vigilante absolutely loaded) so they can't even 

(Casey JonesI and the other two do hear what's going onf Anyway, the 

whatever it is turtles do to relax of an entire building 

evening - probably watching crap TV / / ends up totally 

pulverised as 
' average night "^^-JKV^ Jt^x-:jifc/' XA floors collapse in 



/ 



m^ 




In id* fflM««* woi4* «f Frank Slnaira: "S*^** 
Apr*adtiig f+i« ptEio, I'm Iftaving today, I'v* 
9«t to 9at part vf It, N«w Y«rk, H«w r^rk," 
Haw Hiay'r* hitting tli* UK Bowarsi four cot* 
turtlaf with an Dwrdavalapad 9ens« «f Trvth, 
ivmtiw and thfl Nlntltiii way. Nat fa itianllon 
an avard«valap«J craving far plixa.... 



one massive Ninjitsu orgy (oo-er). Casey 
Jones joins in, Raph gets rescued |alt>eit 
a wee bit battered) and the six of them 
all head off in a knackered VW camper 
van for a weekend In the country. 

But Splinter is still in chains at the 
Foot Clan's lair (complete with a rather 
spiffo skateboarding ramp). The turtles 
have a rest for a bit (at least five minutes 
without a fight scene - spookl) before 
returning to the Big Apple to rescue their 
master. Anyway, to cut a long story 
short, they manage to locate the lair and 
pile in for a massive show down with 
(dai-da-da da^^h!) The Shredder. 
And may the best rat wiri... 



► 



underv/raps 



TURTLE POWERl 




CQwobunga Dudes 1 1 Win a 
fabulous Nintendo Mutant 
Machinet Yep^ our kind chums 
at Nintendo have offered us ■ or 
rattier one of you lucky blighters ■ 
the chonce to win □ Nintendo 
Muttant Machine pack! [For the full 
review of the Nintendo version 
check put pcige 94,) This contains 
not only a copy of the Konami 
official Teenoge Mutant Hero Turtle 
Nintendo gomes pack but also a 
Nintendo games console to ploy it 
onJ Yahool Runners -up won't be loo 
disappointed because they could 
win a unique ZERO Gino the Mutant 
Origami Turtle ('well, alright^, they 
might be o tod disappointed.) 



WIN A 

PIZZA 

THE ACTION! 





If 'S EASY-PIZZA-Y! 

So what do you have to do? It's a cinch I 
All you've got to do is simply prove to 
us that you're a turtle fact fan by 
answering the fQllgwing sirnple Turtle 
quiz questions. There are five questions 
in total and youVe got a choice of 
answers A, B, C, or D. If, for example, 
you think thiat the^ Turtles' rat mast@ir is 
called Spanker, then the answer to 
question 2 will be D. Got that? To save 
you having to fiddle about with a 
coupon, stamps, the postie etc., what 
you have to do is call the following 
number: (0895} 335573. When the phone 
is answered, clearly state your name, 
address ar>d the five letters in order of 
your answers. For example, if you are 
Elton John and you think the answers 
are all "A" (spookl) then you'd say 
"Elton John, some address or other, A- 
A-A A A " Oh, don't forget to put the 
phone down afterwards. The call will 
only cost you 30p (you'll be cut off after 
you've clocked up that much money). 
So get dialliiDg, dudes! 



Okay dudes, so you think 


^Ik What IS the name of the Turtles' 


you know your 


turtles? 


%r arch enemy? 
A. Shjiion 


Here's your questions... 


B. Shiile^ 






e. ShK^dth't 


^^ What is Ibe name of the Turtles' 
^W female reporter friend? 


D. Sugar Puff 




A.ApntO'Nvil 




^^How many Teenage Mutant Hero 
%y Turtles appear in the rrravie? 


B RV'"i O'A/rr/ 




C. latum ONoit 




A. Om? 


0. John MucEnior 




B. Fott: 


^^ Whafs the norritf of the Turtles' 


D. Sn€ hufuited anif ttfty two 


%l^ rat mo 






A. Sqi>t\ik 




RULES 


B 8ilty 




# MaKi' surf you havi' Ihc pciniiirjitJii nf 


C. Splinh'f 




tlu> biH pnyei to «ise Ihcir phone 


O. Sp-citikvi 




• Tri be 111 for a p\/ia Iho .iclion. you U 
ht'Itir |>l>uilf liy OctotiKr 31Si| /\ 

• Th*> Etis. dm.isioi) is final, so t^ 


0%irx which of th 


1 arc all 


^^ fill Tt')'nntii A 


<vro 


tJoD't ;irc)iif c us hv\ goi ^4^4^ 


A, litiuhin 




• Any Hjiifitoyees of *"" tHj 


B PrJfHS 




DtriDih PLitilislitiic^ Ljr Ninlt-imtcj Ll \l 
tiKind tirtlcKfifl this coiit|jo will Ik.> \\ il 


C Nt-w Yi>,k 




O Nt'Wfuiit P.iit/tfV 




SIVVITl'd •■ ■*■ 




PICK 

pF THE 

#I3EZAS 



All the Turtles [ust lurve to pf>g 
QUt on pizzol So why not try a 
ZERO Special? First, buy some 
Pizza bose mix and follaw the 
instructiorts am the packet. 
NoW', spread on same tomato 
puree, then add sliced onions, 
prawns, ch«ese, peppers, pine 
kernels, mushrooms, capers, 
anchovies, olives, erm... some 
p«pperonl, bananas, three 
fried eggs, six llosto-plostsy 
orange peet>.. er, sorry, this is 
reolly crop, isn't it? (Yvp, 
And that's the last time 
you make my tvnth. Ed.) 







241 



ZERO 




his ronmil<)t>]e school uJ vvizardi in daz/Jing spcli 

_~ z a level with every victory, gaining nrfv 
spells asiM4 gu, until finally you face the ultimaie 
liattk' with l.A^Civ, the i.egentlary Warlock of t irctop 
Mountain. Tbf select few v^ ho defeat Zagor antl maki.' 



gold leaf, per£on<)]ly signed by fan living: 
Wk^y w^^jflso ha\x' a dianyc t^tyin the £1U0 



iiii>nthl> pr|L- 

Prepajie,*!** tast vour first spcJI atid dial 
m%h 10 10 m riowl 

■■ ■ ■ ^ 1 ^; ^~ ^-T— = .T- -. _-l - . .^^^^^^^^ 

HIMS t>\ J'L.AV: Vrnir ,HUih iptlli art t-WatUre*, U'eapiin^ i&Lriing^iT 
IjijI ina} Ijatkfiri'! nwA I . It' ini' iil^ ^Jilriin)(ci|. but nill rrhoMud jf'^UfCv^S- 
tuily tlcfrnHilMi;. \\\tSi an- ifiTvudi'il bj^lf^p, ShieftI dud StTt^-'n *ptll*. 



Ctlliira m«ri tupfndvt Ihin »rdmiry t«l«ph«iii calls and glieuld U mtdt wilhlht pirmmisn iif IIib Itlephans subscrilitr. Callt caat Z&p par min chaap. 33p par min slliar linat f^Jic VAT). 

Teuth'-TtAt ptiOACi riciMii intuited, Cempmerdiil Lid., Guildkcii. Surrev (lUI 4J J. 




;UBILEE 

Never... in this field... has this much been ow^ed... by a lot of 
people... to some other people... for so much. We will fight 
them under our beds... ond on the seaside,.., 

Thus went the motive for the war, David McCondfess 
wished he was 50, then he might actually remember 
something about the BatHe Of BritiiMn Jubi'/ee, 



Algy heovod a huge sigh of 
conferitment and chuffed 
foyfuJIy on his lorge cigar. 
Suddenly Barty burst through th« 
m«S^ door exclaiming, "I say chaps I 
There seems to be a lot of hun 
amossing over llie Dover coost." 
Algy jumped to his fe«t, even 
though he wos standing. "Hun?'' he 
cried, "I soy we hook 
line and sinker into our 
Spities and give Jerry a 
tongue -»lap of 



B 




The SptHIr* wm* Hie P- 1 S *f 
Ike 1940's. It H«H had 
wli**l* oimI was plane-«Jia|»ml 
(Mior'r* abeiit lh« only 
■tHllottttet). H wai ala« ftict^ 
«l*«k and dMigited t* dirMtty 
A* Ml' 1 09. 



26 



our good old 
Brilish spunkP 

Nobody 
moved. Nobody 
knev^ whot AJgy 
^os talking 
obout. 

"You mean," 
Barlvrs 

ventured, "w* 
should go and 
itop them from invading Britianf 

Algy jumped lo his fwt with a 
b«lh»w. "Ye*r' he shouted. "By 
golly! YESr 

And so the Battle of Britian was 
foughl and won by Algy and co. 
Except rt ^wasn't. For as. Mirrorsoft's 
new game points out, th« Bottle Of 
Britain (or BOB for short] wasn't 
fought and wen in a single day. It 
swas a long drawm-oul campaign, 
involving every aspect of the war 
elfort against a v^hole backdrop of 
strategy and planning and short fat 
balding men colled Winston. 



ZERO 



STRATEGY 



attte Of Britian JubUee combines 
dogfights and mid-afj' action, with 
tactics and strategy elements. You 
cen play four typ^s of games each with 
its own cocle name; Kanal Kampf; Eagle; 
Eagle-Eyes and the Blitz, 

In edch one you act as a squadron 
leader, and car choose to fight on either 
the German or winning side. Vou must 
maintain a steady quota of planes pef 
airflield, reinforcing and redeploying 
them where n&^essary. And at the sanw 
time you have to keep an eye on the 
Incoming opposftlon, and judge which 
factories are to be their targets. 

You manfpulate your forces via a 
colourful war-room map. It's just like the 




Thl* I* Hi« place yew will fre^Hent H 
yeu cli*«*a r« h# Jerry - tf« Hi* 
g*rMk«n meu. Her*, Heir Flick !■ cen- 
teMiplatlHg hi* GrvlKb and wtvhlHg ke 
hathi'f Koffed 1M twelve brotwwivt 
he hod to eat for lealng llie 'Who's 
Oet The Bleo^rt Heir?' ceMpBiJHow^ 



FAMOUS 

MISCONCEPTIONS 
OF THE BRITISH 
PEOPLE N0.35 

• The Battle Ol Britian took 
few hours to win, 

• Actually tht offjdal 'Battle' 
Of Bi-ttoiji Josted from July 10 
to September 15, 1940, and 
there were four main 
'^movements' during thot trmer 

OPERATION KANAL 
KAMPF IGHANNEI BATTLE) 
First up the enemy forces 
attempted to intercept supply 
convoys and boots a » they 
crossed the channel. German 
spies had gathered the 
positions of the ships and 
informed the militia, who bore 
down en^ma&5 to find - 
nothing! The Brits (hurrahl} had 
intercepted the spies and 
simply redirected the convoy on 
different routes! 

OPERATION EAOIE-EYES 

Next the Germans heavily 
bom horded the radar 
pylons lined along the south 
coast, Unfortunotely for them, 
the pylons were practically 
made from lego, so they could 
be rebuilt in hours. 

OPERATION EAOLE 
Discouraged by the failure 
of the previous miss ion », 
Jerry took to bombing airfields 
and destroying planes on the 
ground. This had a devastating 
effect on the RAF, both in terms 
of resources and morale. It also 
hod a devo sting effect on the 
future ol Britian '5 learner 
drivers. They now hod nowhere 
to practise reverse gear and 
hand- brake turns on Sundays, 
If the germons hod continued lo 
attack the airfields the RAF moy 
welJ have been completely 
crippled, but luckily, they 
slopped lo concentrate on the 
next movement. 

OPERATION BLITZ 
The blitz of London. The 
capital was bombed 
continuously every night. The 
population escaped from horm 
by going into the underground 
(the escalators worked in those 
days}. The children were sent 
into the countryside to leam 
about sheep. 

The blitx was a diversionary 
technique used by the germans 
to entice Ihe airforce back from 
the coast to defend the capital. 
It didn't work. The people 
defended their homes and the 
air force stoyed where they 
were, ready to meet the brunt 
of the so usage-eaters" attack. 



Ptyli 




vender vsrraps 




ftylag wHhowt a iwdar (■■d wMiAwt itdfturtiid*!*! Is a now*! *xp*r{»»<«, OftaM, 
th* (viullii** Ihh •• b* Bs a iHnrigollvit p«iiitj and V4« Iwv* t4 thrvw ro«r 
hMdw I i it BH rock*! ««t •! lit* wlii4*w ta lHp*Dvls« ■ h*Ht-a**hla9 Biiiatl*. 



ones you see in war-fitms. circled by 
stern -faced generals pushing all sorts of 
'chess-pieces' about. Points on the map 
represent locstions, such as cities, 
factories, and airfields. Ygu cson 'dial up' 
information by clicking on any point. 

Dfficiallv, the Battle Of Brftian lasted 
60 days, and each ganne day offers a 
different mission. Each mrssion requires 
a cunning choice of pilot and plane. 



PLANES 



On the English side, there are two 
main 'kites' - the Spitfire and the 
Hurricane. Both are single 
setters designed to oppose the 
GcrrVidri'S flaC] ship (except it' was a plane 
ndt a ship), the 
Me&serschm i dt- 1 09 

Alongside the 
109 flies the 
ME- no, which is 
3 heavier double 
seater version 
with better fire 
power, and then 
there's the 
Stuks, a pigne 
with a name 
longer and 
more unpro- 
noirncable than 
the names of 
the whole 
United Arab 
Emirates foot- 
ball team 

written as one word- Stuka y'see, is in 
fact the abbreviation. 

For the more cumbersome, bombfng 
raids the Luftwaffe have the Heinkel 
1-11, the Junger and the Dornier 
bombing planes. 

You have the chance to pilot any of 
these aircraft. Each one has a different 
cockpit de$.ign gnd different handling 
characteristics- Even the snippets of the 
cockpit when you use the 'look round' 
view are different for each plane. With 
bombers, the piloting is taken over by 
the computer and you simply take over 
the gunner position. 



ENVIRONMENT 



T 



research and 
library fines has 
gone into this 
game. Every detail is 
exact and faithful to 
reality, from the factory 
positions to the colour 
of the German pilots' 
hair [ell blondlf- 

Ther© is also to be a 
new human element to 
this sim. Instead of 
pilots just being names 
and ranks, you will also 
be able to cultivate the 
skills and abilities 
within a pilot, and so 
balance out attack and defence forces 
with the most apt 'characters'. 

"Other games? Schmames]" as Algy 
would say (by golly). 



HwME-tDV 

wa> 1l» Mig 39 of 

■ii*aii. H m* ■• 
Mdtihgly 
adyancttd croft, and 
wMi fl sklllvd iMkpl 
was nara Hian a 
Match f«r Hi* spllflr*. 



WHAT'S WHAT 


Tint 


Battle Of Britain 
Jubilee 


PUBIISHER 


Mirrorsoft 


PRICE 


£24.95 


FORMAT 


ST/Amiga/PC 


RELEASED 


November 




Hwrrlratn* uro* 
•lawar and haavior 
lliait tItB Aplttti^, but 
was tau^gliAr and (Avld 



■laixknchMldt. Far 
that ra««4ii tt iirtU ^at t* 
n fare* la ba rackanad 
wifli in th* •%¥• 



he game, being worked on by 
Falcon programmers Rowansoft, 
uses the same vector graphigs 
environment as the stunning Vietnam 
sim Flight Of The intruder. O' course it 
follows then that this game will be a I 
fast; b) faster than fast; c| Hey! Where's 
it pone? It wili also have the advantage 
of all the rotating, spinning, turning, 
singing, dancing exterior views that 
m^ke a sim so acciSssible these days. 

As for authenticity, there's no 
comparison. An immense amount of 



SECRET WEAPOHS OF THE LUFTWAFFE 

JH If BotHc Of Biitian Jubitee 
^^ pn:innl£«fi lo be all bushy 
^^^ niAvstaches, cups tif fwa and 

^^^ Spifires, then Lucasfilm^ 
M foofi'lvbe-seen Secrvt 
Hfeopofu, is by contrast^ ail clean 
shaven square jo'^s, cans of beer an<i 
B-17 Flying Fortresses (it's Americort]. 

Apfkorefkify during our wOr the 
Yanks conducted ttrote^k boiribirig 
raids against Gar litany's oil rofirmias, 
aircraft hangars and sau9og« fsctonei^ 
At the 1Jni«, ttw German's wrare 
fleveloping "awesome" and 
"terrifying'^ and "bowel-toosening" 
ne'W weapons to defend the fatherland, 
Amofig the arsenal wai the ME-S^S 
lArhich was a twin engined jet fighter, 
Strapirig speeds 1 50 mph fasfvr than 
fhv Spitfire. Al»o rolling off ttie 
production linei was the ME- 1 63, the 
rocket pkine, which bears an uncanny 
resemblance to loday's space shtrtrie. 

In Secret Mfeoporrs you get the 
chance to Hy oil these btxarre plants., 
OS ^w«ll OS the n>ore mundane P~5 1 
Mustongs ond P'47 Thunderbolts, The 
packaging va|l al»4o inclusle a 200-pog« 
monuol, Yrhich explores vrhat' might 
hove happened wor-mse if the 
Gemian^ liad man<i<ged to perfect 
these secret weapons. Do we reolly 
want to know^T 





t%» Ma-3a.3, foitar than • apvadlng 
bvliwt • wall fastw Hian a Spitflra 




Fty M* t« ill* iM^^n In my Mv> 1 43 
Ekat plana. Whaaa! 



Secref Weapons Of The tuftwoffe 
v/tll be released on PC first by 
Lucasfilms in October for £29.99. 



'1 



]L 



ZERO 



27 





nBHH 



The Battle of Bkitain , 

Bv Laweemce Holland 

A» .hi.-li."':.L-'ll;.- dLfWalf.iKtiiJfl-pqJi.-lBrf^MJ'nhflf *intlllj(lrtit. 






COMPATIBLES 



BA.Tnf Qf BCflAIN'^ I- 19K Luc^ufitm LtD All l^tgMi RtaervBdl 
lOOM-l: fclWO Il»C« FJm LTD <L F I > l,«sfin. Opt*«i oikj Liicai ^iHm 
ijariMK OTff tTEKhHTKH*.!. •□< Lik;<ii- f Mn* Lrd. All rs^'^'fli-'ti'Wriv^ 
£c.i>B«fi 5hcd& DwcnfY inrlBndBfSlD be iPuslrulrw ^ ^^ ^}um« pkrif Cin<l04> 
1h» Kiofln ^Dptiiciwtvcii VEBir cofsrderatrir b«N'??n dfff^tMlft *0fPrri3tt iTi 








x^ 



! u c * i r s L »- I' * i i t .V T S 



THE«R FINEST HOUR 

*^ The Battle of Britain. ^? 



S U M M E R, 1 9 4 

The CeTTT^iP war machine has 
humbled all of Europe - 
excepi Greai Britain 
Now, [he mighiy Lah- 
waUe. pbrs lo soften up 
SDuthem England for an inva- 
siDncaliid Operaiiion Sea. Lion. 
And the M.F miLisi wage a des- 
pcraic defensive battic 
I,jjj=>0s5^ iigninsi a numericiiilly 
1^ r')^^ supcrJOT foe ■ 

Criiphically siiinnins, 
hricanL'alJj'.tccuraK.and ihrill- 
in^y realiscic, Thtir f'mcsi Hottr 
Thi^ Biiiiic iij Bt\ld\n resets the 
£tage Ibr ihc dir ccmfranuLliOin. 
of thus ctTltury. 




lJ^.-t>;Kl!«,*^■MI;-IU- 



HuimotMlRjMlE 




Ijblam: 



J IVJi_-ll -^ALI.Ii 




EIASE fl^E rtNOL 



^^t^. 







T\TO BRITISH FEHTEK 

3 SuEwrmirinrSpinflBC 
J Hawkcf Huiricanc. 

T\VO GERMAN FIGHTERS 

■j WcjwrtcliniiH. i09. 
J MtsserschmiiillS. 

FnUR CEB3.UN BdMBERJ, 

3Jgnlurrge7S«iiki. 

DjunlifrsSS. 

J [Jorniti 17 Fij^ing Pencil. 

DHnnliffI 111 Spade. 

ALJTHEiJTn:<:OMlu1 ACTIOS 
J E;ich phni^ uchnkiiill}' Qccurjic 
3 Fiy pilot, bcimfcarJicT. orgunnui 

_■ DoiL-ni of lilKOfKal nussiofid. 

UNIQUE ftEPl^YtlvVMERA 

nfiTourlwll««iiaiUr1 -^'^ 
iLuit^ Include sui|3 

J Vicii' fiom jny tsi3«:raiing>f 

3 ^vi: j'^T fir^^Ll rtHPrrtcnLJ irft dalk. 



...Wi u.ii,ii.u«i.m 



l UCASFiL M 

















1 



U,S. Gold Ltd., Units 2/3 Holtord Way, 

Holford, BIrmtngham B6 7AX. 

Tel: 021 «25 3^66. 




PRIT TU 



If Don Johnson vrasn't 

so common as to think 

that go-faster air 

intakes were the 'cool 

thang' then he'd 

probably drive a IjoIus 

Esprit Turbo 5E, And so 

would Tim Ponting, 

except he hasn't got 

£47^000 in spare 

readies. Fortunately, 

Gremlin knows a 

cheaper ^ay of getting 

from 0-60 in 4.7 sees*.. 

A quick 
glance 
behind: the 
red Lotus. 
wa& still on 
my laiU 
Curses! 
Coming off 
the Ml, I 
dropped into 
third to take the roundabout at 75. 
The Lotus was right up my exhaust, 
I can tell you. Through Sheffield 
tvwn centre, engine screaming and 
fuel gauge desperately low. Was I 
going to make it across the line 
first? The Lotu^ wos craving all 
Over iny bottom os I bounced into 
Carver Street, yanked the wheel 
hand into right Jock and piled into 
the cor park at Gremlin Graphics. 
The Lotus lest driver v^olked over, 
shook my sweaty hond and said: 
"You must let me take your Fiesta 
for tt spin one day."' 




rEaranMOMCE. 

■1 sccc» 

-.:cEi.ecaTiqn cuEtJes 



'mr' 



.^1 



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50 





iSB^cWfflfflBR eSMS^JP ?f WWff c'f^ly^^Sl"^ 



'A^lvaWrfi itnit wm a big Im. I took, ih* Uriiin, 



301 



ZERO 




Sp*ibd £47,000 on a flasli cer with 9.S Inch ground clearance end porli If In ■ 
Held. ^Me p*«<pl* hewe Nier* naner than sense. 




Driving games 
wece 'the thing' 
last year, with 
at least tl^ree 
million to 
choose from, 
mainly coin-op 
conversions. 
There was only 
^^^ y^ ^t^^dt^t<> one drawback. 
Most of them were 'a disappointment'. 

This year. Gremlin has gone car mad 
on its own, with Super Cars and Lotus 
Esprft Turbo Challenge, not to mention a 
ralty game and a vector graphics bike 
game. Super Cars was the first viewed- 
from-above game that worked well. Now 
Lotus looks like it could be the first into- 
the-screen racing game that really cuts 
it. It's fast, smooth and responsive. 

THE LOTUS POSITION 

in Lotus Esprit Turbo Chalteng^ you get 
to race on 32 (count 'em, 32!) different 
courses, To make sure you don't claim 
yoy lost because you were up against 'a 
better car' {ah^mh all your opponents 
happen to be driving exactly the same 
motor. None of this Nigel Mansell "I'm 
not piiaying any more because Ferrari 
won't give me a car as good as Alain's" 
nonsense. If you come last, it'll be 
because you're utterly crap. 

Unless voLi've got your eyes shut, 
you'll see that Lofus features split screen 
two player action. To help identify each 
other, you're both driving macho red 
Lotuses - the anonymous masses settle 
For 'mineral water' white. 

Assuming, then, that you're going 
for the two piayer option, you select one 
of three difficulty levels. The easiest 
consists of a seven race season, the 
second ten races, the hardest fifteen 



races - hence the total of 32 different 
tracks. Not only are the seasons longer 
at higher levels but also th& opponents 
drive better and the tracks are tougher. 
Then select manual or auto gearbox (for 
the train spotters among you, the 
computer changes up at 65O0 revs and 
down at 3500 ) and you're away. The 
camera flies up from behind to the grid, 
3-2-1, wham I Straight up the rear end of 
the Lotus in front. 

Once you've got going, it's a 
question of weaviing your way up 
through the field, keeping a particular 
eye on your human opponent. If you 
rann a car or an obstacle, it slows you 
right down so accurate driving is a must 
During the rgce, you also have to watch 
your fuel consumption {it varies 
depending on your revs} and go into the 



HOW TO DRm 

A bad craftsman 
always blames his 
dog. No, hang on, 




hi* tools. Or... erm, 
anyway, bad games ployers 
always blame their control 
system, "Well I wouldn't have 
come off Hie bend bock wards ot 
1 90 if you didn't have to press 
the 'B' key while wiggling the 
joystick from ieft to right to slow 
down^ would I?" Sremlin has 
anticipated this and offers two 
different joystick control 
combinations lor Lotus. You con 
push forwrard to accelerate, fire 



u 



HEEMMtAAAO&VfWWWiHU 




flRBO CHALLENGE 




wamanl OBad {ph th*r«'i a t^paniwr shvp, r*«lly. 



fferent 

IS longer 

iponents 

tougher, 

arbox (for 

he 

evs and 

I. The 

fheflrid, 

sarend of 

up 

licular 
If you 
ITS you 
is a must. 
to watch 

lintoThe 



pits when nectssary to fill up. You can 
break off refuelling wf>an you want, so if 
ygu're near the end of tile race and just 
r»99(l 9 quick top up then you can get 
back into the fray almost fmrnedistely, 

In order to contmue the season, you 
have to finish in the top ten, If (by some 
extraofdinary feat of shandy drinking) 
onJy one player makes it through, the 
other will also qualify, but without 
poifnts. The order of the next starting 
grid follows Arnerican stock car racing 
rules: the car that finishes frrst in a rac9 
starts the next on the back row, the guy 
who cruised in last lin^s yp at the front. 
This means that the player who comes 
in first out of the two human drivers will 
be chasing the loser in the following 
race -an cKcellent system (particularly if 
you drink a'cohol-free cocktails). 




>Rn HE £0rU5 WAY 



Mi his 

igon, 
bad 
blames 



irdf at 
trett 
thv 

hd's 
two 

ucan 

!, fir* 



lo chonge up, pull back to 
deC'elerote, fire to change down; 
or, if you're crap a^ that, you can 
accelerate u»ing fire and chiange 
Up and dawn with the joystick. In 
boiii CQHS yw* stHr by,„ •rm^ 



40 plHtf «l 4-tlor ■••di a ttrtiw, |»l«u*. 

Grsmiin is pretty excited about Lows 
- not to mention the other racing titles 
up its sleeves. The rally gams will 
feature a digitised co- driver's voice 
reading pace notes and sorre natty 
graphical touches - including rain and 
night driving. It's also rumoured to be a 
bit of a 'difficult one' to master. The bike 
game will probably carry the blessing of 
Team Suzuki, ZERO can reveal, and 
promises a realistic 3-D vector graphics 
view - in other words, tfie horizon tilts, 
not the bike. You can almost feel your 
kneecaps being ripped off as they make 
contact with tarmac at 160 mph. There's 
a lesson in there somewhere. 
(Yeah. Don't go Superbike rsdng 
with shorts on. Ed.) 





L 



WHi« VHAT 


TIUE 


totus Esprit Tvrbo 
Challenge 


PUDIISHER 


Gremlin 


PRICE 


E24,99 


FORMAT 


ST/ Amiga/ PC h> 
follow 


RELEASED 


End Oct/Eorly Nov 



MAGNETIC 
FIELDS 

(FOREVER) 

lotus wos conceived in o 
steamy computer chip 
sort of way in January 
white Shaun 'Sout' 
Souttfern >vas helping 
finish the ST version of 
Svper Cars. He has come 
' up with a set of drawing 
routines thot make 
Chuie HQ look Kite, 

erm, a game that isn't as fast as Lotus. 

The secret, opporently, is in the rood. 

"The sprites are going as fast as their 

little fegs tan carry them," declares 

Shoun, "the real ...^^.^ 

speed IS in the c(i|i> 

culotions neces- - 

sqry to draw 

the road. And ^ 

that's what 

makes the game 

so impressive." 

"Erm, excuse * 

me actually, but it's 

the sprites that make the difference," 

pipes up grophics bod Andrew. 

"They're brill. I don't know who did 

them. Oh, i did. Well, there's a thing." 
All the sprites move incredibly 
p^*^*^^ smoothly and 
f^OHH/S ^^ reolisticoJIy. A 'pit' 



^^ 



sign, lor 
k exomple, 
consisif's of 1 7 
different sprites 
OS it races 
, ., f towards you! 
'V" "We wonted to 
make the game as 
fost as possible ond really playable, 
rather than go for a realistic 
simu lotion," says Shaun. "But it does . 
incorporate many of the Lotus specs. 
The gear ratios and the revs are 
accurate, and the top speeds. The only 
thing we've tweaked is the 
acceleration to pile on the adrenalin." 
Did you have a go in a Lotus Esprit 
Turbs 5E to help yoo get the sensation 
of speed right? 

"Erm, no, not exactly, but I did 
spend o lot of time driving my truck 
very fast indeed over »lripey kerbs. It's 
olmost the some and a lot cheaper/^ 
Oh dear. 



ZERO 



31 





Blistering Pace - Pixel Perfect Passing 
- Superb Tactical Game Play 



The 
be ( 
like 



/ 




* 1 io 4 players option (Amiga & ST) 

* Kit Design (Amiga, Atari ST & IBM) ***- 

* Facility to load Player Manager teams and designed tactics. _ 

* Instinctive joystick controls to pass, dribble, shoot^ head or chip a ball and do sliding 
tackles. M / 

* Two players teams mode against the computer. m^ / t 

* After touch controls to bend or dip the ball, ™ 

* Set piece Free Kicks, Corner Kicks, Throw Ins, Injury Time, Action Replay, led & yellow 
cards indeed host of features to create the atmosphere ol a soccer o am e which is jg*! fun 
to play. ^' X^^-HHT.^ 

* League and Cup Competition with sudden deaths penalty shoot out. Ij^ 



x^\ 






THE ONE - JJliimaie saccer simulaLiion . 96%. 

THE ACE - BrilJiant. Buy, Boy, Buy. 930. 

AMIGA FORMAT - Best io oty g^me to have appeared on any machine. 

ST FORMAT - What a game! Gem to play. Magic. 90%. 
C & VG - Ghampionship winning material. 9S%, // >• 

GAMES MACHINE - Probably the best sports game ever! 92%. 
COMMODORE USER - No other iootie game can touch it 90%. 
AMIGA ACTION - Surpasses all other football games. 93%. 
POPULAR COMPUTING WEEKLY - Nothing short oi bnlliant. 
NEW COMPUTER EXPRESS - Computer football event of the year: 

AMIGA & ATARI ST ,j^-iv ^ £19.99 

IBM ./ T,B.A. 

CBM 64. SPECTRUM & AMSTRAD . £ 9.99 Caa, 

CBM 64. SPECTRUM & AMSTHAD £ 14.99 DUc 

KICK OFF 2 & WORLD CUP{ AMIGA & ATARI ST) £24.99 
KICK OFF 2 (Expanded Amiga} £24.99 




i 



i 




a— r 



ANCO BOFTWARE LTD., UNIT lO. BURNHAH TRADING ESTATE. LAWSOH ROAD, DARTFOHD KENT 
T«lepkoiie No.: 0322 023 13/926 i 8. Fax No.: 0322 93422 





/ 



He. 



ZER^ 



reviews 



CRITICS' CORNER 

The publisher is to be wed, Lol Behofd - a loving couple to 

be united in the eyes of God in holy wedlock. Sounds more 

like an excuse for the ZERO teom to get bloddered and ale'^d 

to the eyebolls to me. Let's see how they got on.., 

Tim Peitting: As the nervous couple readied themselves at the 
back of the church, organ music wafted over the assembled 
crowd, The priest waved his incense doofer around a bit. 

Suddenly. Tim, the demon drummer, let rip with an apocalyptic 
left-handed synchronised shuffle breakbeat. Such was the 
ferocity of th is impromtu dance rhythm that the bride and 
bridegroom were forced to don irackauit tops, cut their hair into 
bobSj and 'rave-on' down the aisle. By the time they reached the 
altsr, the police had raided the smal'l church and arrested the 
priest and three altar boys for burning controlled substances. 



Pavl Lpkin: Paul, educated at Oxford, Cannbridge, Harvard, 
Eton and the Prunella Scales Prep School for Girls, was acting as 
best man, usher, altar boy and bridesmaid (a ffashback from h(s 
Prep School days). At the reception meal, he decided to entertain 
the dining kith and kin with a lambent lecture on Lithuanian 
Marriage Rites, "It is customary," he began, "for the bridegroom 
to disembowel a live eow, extract the still steaming stomach, and 
devour the cud therein. Then the bride and groom play blow- 
football with the beast's epiglottis, using sections of the still 
damp duodenum as 'straws'," The meal went down a treat. 

David 'Macca' McCaindle»»t Violent psychotic, earwig-eater 
Macca took it upon himself to act as 'bouncer' for the bride .and 
bridegroom's disco get-together. Macca headed for the door to 

find a tall balding man there. "I'm the bride's father," the man 
said. "You over 18?" Macca snarled, "Yes!" the man exclaimed, 
"I'm 53. I'm the bride's father," "You got some ID?" Macca 
growled. The man insisted that he was the bride's father but 
Macca wasn't daunted by that ploy. "Ho -bloody- ho, I've heard 
that one before I And I suppose if t don't let you in you'll tell her 
to sack me." "Yep," Ah. 

Dovid Wilson: Unfortunately, due to Macqa's imposing 
presence at the door, no one got in to see David's great crooning 
tribute to the history of matrfmony. Starting off his 'set' with Get 

Me To Th9 Church On Time, he slipped easily into Barry White's 
Fat S\Afeaty Blubhery Lurve and the Gyspy Kings' Ol^! Love Is For 
Gringos, Senor. Moving swiftly through Sinatra's / do (I do) t do 
be do be doK he finished off a fine gig with George Formby's 
greatest: Shs May Work in A Lauodrefte But Boy Does Sf}e Know 
Where My G-Spot Is. 



'W Duncan MocOonalil: A week later, good old Dune, snappily 
^ dressed ui a black cowl and matching codpiece, turned up at the 

church. He wandered around the empty pews, had a quick pee in 
the pulpit and then mooched 'backstage'. The priest, who had 
just been bailed, greeted him with a quick: "Hello my son," Dune 
explained that he was here for the wedding. He had just been to 
Amsterdam to buy a van, and had been delayed as his plane was 
hijacked and flown to Tripoli, so he was a bit late, but he hoped 
he hadn't missed all the boo^e. The priest explained that the 
wedding had been and gone, and there was no booze left at all, 

son," the priest went on in a secretive cockney accent, "f can give you an 

deal on some top-quality incense," 








WHAT'S WHAT 

Not srill foxed 

yet impeccable scoring 

iystem? Oh alright, you can 

hove another chance. 



THE VERDIC^ 




Gomes ore mork-ed 
out oF lOO Oft Four 
criterio,' 9r«p|i1cK, 
5«vn4, Addlct- 
iv«in«« ond 
IxscvHoii. Tfie 
first fhree are foirJy 
self-explonotory but 
Execution may need 
a bil of illu mi ration. I& }hm« onythrng 
omozing about the scroflmg for instance? 
Are all the sections of fhe gom* neatly tied 
together, s flowing a lot of care ond thought 
on the port of the programmers? If so 
■icvtvflmi will score welf here. If you 
con't be bothered wflh all that then th» 
1)WI*mII Marie gives you an at □ glance 
summory. Now if we've so id it once we've 
said it a thousond times... this mark is not 
an overage of the other scores. Got that? 

A game scoring 90 or above in the 
non-overage Overall Mark 
deportment ge(s the ifluch sought 
after ^EIRO HERO av^ard 
jwhich ii o floih way of saying 
'buy it'.) Seporate from the other 
scores (but not uoconnectad to 
them I is the HASSLE FACTOR. Are 
there 4CX3 disk changes every pico 
second? Do you hove to go through a 
boring title s«<{uence before restorring? 
Things like that score here and they're 
marked out of 10. 

Eoch review olso contains o WHAT'S 
WHAT box which is basically o box which 
tells you... er what's whqt in relation to 
price format and releose date. 

Well thot's tho) for the main reviews but 
let's not forge! Ihe others. Firstfy tliere's H>e 
section called SHORTl which is just that; 
short. It's o column devoted to o sprint 
through the best of the rest. Then there's (he 
DBJA VII section. Here you'll gel reviews 
of new releases whicfi aren't actually new 
at all (because they're ofreody available on 
other formots). The PRICE IS RIOHT 
section is where you'll find the budget 
gofines reviewed. They only get on overall 
score becou SB they're um... well rother 
cheap actually. 




m 



m 



SHORTS 



ZERO 



► 



33 



review 






34 



Alice is on the movel 
Sick of being stuck 
in a dusty old 
book, she's 
taken up 
residence at 
Gi neM/ abode 
- in Magnetic 
Scrolls' 
Wonderland. We 
sent Mike Gerrard to check 
out her hip new quarters... 

tke was beginning to get very 
tired of sitting by her sister on 
the bsfik, afsd r^ having nothing 
to do: once or twice she had peeped into 
the book her sister was reading, but it 
had no pictures or conversations in it, 
"And whgt is the use of 3 boolc," thought 
Alice, "without pictures or 
conversations? " 

"And what is the u$e of an 
adventure game," thought the 
magnetic Anita Sinclair, "if it's 
only as good as Guiid Of 
Thieves or The Pawn? They 
might win aFI kinds of 
awards and sell trillions of 
copies, but they could be 
better dn-d appeal to 
everyone in the world! " 
"And what is the use of a 
wonderful book like Alice in 
Wonderlgnd," thought games 
designer David Bishop, "if no- one 
ever turns it into an adventure game?" 
So, way back in the mists of time - 
say about 1987 - Dave Bishop did his 
design and showed it to Anita Sinclair, 
who loved it so much she said she 
would publish it She locked Dave in a 
room for three years while he wrote it 
and locked several dozen programmers 
in a different room while They 
developed the new 'Magnetic 
Windows' games system. When 
she thought they'd both done a 
good job, she introduced them 
to each other and the result 
was Worjderland. 

"And what is the use of a 
game like Wonderland," said 
Anita's new publishers. Virgin, 
when the game was ready for 
release, "which is indeed 
wonderful with its moving 
graphics and multi-tasking 
windows and every 
convenience the player 
could want, but what ig the use if it 
doesn't have music?" 

"Oh sh,., shame on you." said 
Anita, who then had to go away 



ZERO 





^:^^\ii\m and 
salijEt action pai^ltc^<i across hisunu<iualh 
flat face. 
Eajiicrn Hail 

The pjard is ^cttjtig very impatient. H 
is obviously wuiiin^ for you to :show hi ut 
your royal pass, "rm waiijnii." lie says, 
his t'injiers twitching expectantly. 
>Go Smah. 
In front of the Palate 
>Go South. 
Palace Driveway 
> 












THROUGH THE LOOKING GLASS 



Magnetic Scipll^ hois developed an entirely 
new system of windows r pu" down menus 
and icons which make the g^me instantly 
playabla and technically itunntng. They 
can be moved about and set up in any 
woy depending on your playing style. 



A Text Window 

■ Inventory Windov# 
C Orophics Window 
D Compass Window 

■ Map Window 

F Objeds In Rootn 



and aidd nnusic to it till the mighty Virgin 
men were satisfied that they were about 
to publish one of the best adventure 
games in the history of the world,,. 



Lewis Carroll's book Alice in Wcnderiand 
(though it's actually called Aiice's 
Adventures In Wonderland, hnm-hemj is 
a natural for an adventure game. 

The game begins like the book, with 
Alice foNowing a rabbit down- a hoJe into 
the underground sequence where her 
adventures take place. You fall into a 
hallway, a passage with lot$ of locked 
doors but no suitable key, 

Down in the hallway you've got keys 
on the piano, and keys in the sheet 
music (C and G, to be precise), but will 
any of them open the doors? Weil, one 
will, but the door's too tiny for you to get 
through. A quick check in the book 
shows the answer to this one, as does a 
clue in the game, and then the 
adventure opens out and you can 
e^tplore dozens of locations. But there's 
no one specific agtution to the game; so 
sometimes there are at least two way; 
of selvi^fig problems, and objects can be 
used i^n several different ways. 



This open framework means you 
can wander off in any direction and 
find fun and weirdness everywhere. 
It's totaJly right for the book, where 
anything can happen, anytirne, 
anyplace, anywhere. 

There's no great quest in this 
game, other than getting through to 
the end and escaping the mad world 
and the clutches of the Queen of 
Hearts, But the fun is in exploring 
Alice's world You also can't die in the 
game. Some of the things you do are 
'fatal', but you're let off and put back 
where you were, older but wiser. 



WHAT'S WHAT 



som 

usei 

canr 

on a 

corn 

GET 

cftn 

doo 

you 

doo 

CLC 

the 

you 

son 

try 

woi 

one 

eKp 

OE 



TITLE 


Wonderlond 


PUBLISHER 


Magnetic Scrolls 


PRICE 


ST/ Amiga £29.99 
PC E34.^ 


FORMAT 


ST/ Amiga /PC 


RELiASED 


ST/ Amiga: Out soon 
PC: October 



lea 

Wt 
im 
ice 

wi 

in: 
op 
vii 

mi 
ch 
yc 
th 
ca 
th 
ce 
th 



WONDERLAND 



revievs/ 





V«j ve in a Lar je reaan^tdaf room, iw wails, Saai and i rtJKf: ari- .lil made of martJe aiiowini music 
ro ethfi ahouT rh? rown .is sf it ■*■« e jgmr rn-ff|;iif.( rm tonetn halL The f otnm i* datrunatcd by a 
{Tind pi»na m ltj ttisrse surrQundcid b^- f<irne (iiiaifs. 
namiiv the sninil piam 

Tl^r f/and pi#n.D ij ^and ind it ^upparred by three Cra^: leaking ieg^ 
(( li rJo»e4 



iU(k diatF. llM f b«liif«w «• |t)wt« Itf •, 



Fflrthcise who think an aciventure ain't no 
^venture unless it'?, rem -jam full of 
fhos« wordy things, Wonderland won't 
disappoint- It's got mora words than the 
qrigiral book, though only about 100 are 
lifted straight from the page. These ane 
mainly familiar phrases like the Queen of 
Hearts and her infamous "Off with their 
heads!" huller. 

If you want to play the game as a text- 
on>y adventure, you can. You can arrange 
the screen exactly as you want it, and if 
you want to close down all the windows 
eKoept for the text, and open th^t up to 
fill the screen, just click on your clicker 
and do it! You can then s-ave your 
preferred layout s;o when you boot up 
again, up it will automatically pop. 

Textist pigs will be glad to hear that at 
some stage of tfie game, everyone has to 
use the keyboard, The mouse alone 
cannot get you through. Whpn you click 
on an icon, yau op^n up & list of the 
commonest verbs, like EXAMINE, OPEN, 
GET, SEARCH and so on. The ones you 
c$n use are highlighted, so that a locked 
dpor won't have OPEN highlighited until 
you've unlocked it. Likewise a closed 
door will have OPEN highlighted, but not 
CLOSE, It's important to remember that 
the words on the fist aren't the only ones 
you can use. That's a rsstriction with 
some systems, where you know if yoy 
try all the combinations of available 
words you'll eventually hit on the right 
one. With Magnetic Windows, you're still 
expected to use the old bra in -box a bit. 




Ifwu tan b* iiiow*il b*lw**n wlitdlAwt 

When you arrive in any place the 
immediately visible objects are shown as 
icons in a special 'Objects in Room' 
window. You can dose this down if you 
insist on searching for yourself, but this 
option does rtiEan you don't have to 
wa$tetime examining every single thing 
mentioned in the room description to 
cheek if it's relevant. It's up to you and 
your IQ to examine the objects 
thoroughly, and figure out whether you 
can look under them, if it's wise to pick 
them up or open them, or whether you 
can perhaps do something else with 
them. The MS team hasn't thrown out all 



the old familiar adventure elements. 
They've taken the ones that work and 
brought them yelling and screaming into 
the 1990s, with the best 16-bit 
technology. 

Double-click on an icon artd another 
window opens up to give you ths gen on 
it, or you can get the same result by 
right-clicking to bring up the verb's sub- 
menu and choosing EXAMINE, Here's 
one tippety-poo - if you do it that way 
you use up a turn, and in some places 
you only have a set number of moves in 
which to do something. If you double- 
click and read the window, it doesn't 
clock up as a turn. 

You can also drag the icons around, 
to pick them up or drop them. No need 
to type DROP TROUSERS -just Click on 
the icon in your inventory and drag it 
over to the 'Objects in Room' window. 



Like the 'Objects 
in Room' window, 
really, except that 
it's your 
'Inventory' 
window. With 
icons and that. 
And you can move 
it around and all 
that. And, er... 
that's it, really. 




A fHimiir b«Ml*? 



No more map- ma king misery, unless 
you think it's fun, in which case you can 
still go ahead and do it if you like. But 
Maggie Scrolls has borrowed the 
technique introduced by Infocom of on- 
screen mapping, and made it even 
better. Each location you reach i$ 
automatically added to the on-screen 
map window. 

With the map displayed, your current 
location will be flashing, and each place 
has its own bit of graphic to help you 
recognise it. A few of them have text 
descriptions too, to help 
you keep your bearings. 
(Personally I keep mine 
in a biscuit tin under the 
bed, but that's between 
me and the district 
nurse,! The map is on 
several levels, with an 
option to 'Go To Next 
Level' at the places 
where you climb up or 
down stairs. These 
upper and lower levels 
are then superimposed 
on the main map. 

And there's more. 



You can click on any 
location, and go 
straight to it. No more 
tedious inputting of N-N- 
E NW-S-S-SE-W-S-S-E-W 
D-D-S-E to get from the 
place where you find the 
rhubarb back to the place 
where you left the custard. Of 
coufse, you can't go somewhere 
if there is a problem in the way - 
in Wonderland, Alice is constantly 
changing her size, and as & result 
she'll be too big or too small to 
pass through certain places. 





E 



HdP 



tewc! 






# 



5 



Um It ar g«» l^cf. 



S«1a «« good. flTaa'r* firm J. CrfJ 

Whet can you say about Magnetic 
Scrolls' graphics? Only that the 
Wonderland piccies 0rs superb, even by 
Scrolls' past high standards. 

The inclusion of moving graphics has 
given the programmers a new lease of 
life. We used to be impressed by the 
way the pictures could t>e pulled down 
from the top of the screen like a roller 
btind, then shaved back up again out of 
the way. Well cop this. In Wonderland 
you tan pick the graphics window up 
and move it anywhere on the screen, 
and the animation in the window still 
continues. You can click on the picture 
and be told what some of the contents 
are (in case you don't recognise things 
like grass and trees}. It's fun to try and 
click on the objects that move across the 
screens, like horses, birds and in one 
beaulifuE woodland scene, a few deer. It 
doesn't add much to the game, nor does 
the fact that you can close down peit of 
the window and slide the graphic 
around behind it - but it's fun! 
Some of the 
animation is very 
simple, like a dripping 
tap, and some is very 
subtle, like rooms where 
nothing happens for 
ages then a curtain 
briefly wafts in the 
breeze. Other 
animations are half-way 
to being cartoons, like 
the one where Alice 
watches a fish -faced 
footman deliver a 
message from the 
Oueen to the Duchess, 



^ 



Woods 



ZERO 



► 



35 



review 



WONDERLAND 




David Blihop aHvmpI* t* play Flight Of Ttt* Btmthtm Bmm an fha, «m, 'haakah.' 




I loved the bit where you 
climb in a dumb-waiter, from 
which you then look dut on 
the room you've just left, 
and the graphic mov&s up 
or down, showing th& 
moving brickwork 
complete with rope 
shadows as you pass from 
one floor to another. It's 
^reat staying in there and 
going up or down s 
few times. There's lots 
of extra little features 
like this , so there's more 
pleasure to be had 
from the game than 
merely soivingi it. 



-'T 



I I 



in the box will come a set of disks as 
thick as a brick, the exact numbers 
varying according to the version, PC 
users are recommended to use a hard 
disk to mi^nimise the disk-swopping, but 
ST and Amiga owners shauld be able to 
manage without. Even so, you'll still 
have about si> or seven disks in the box. 
You'll siso get s largie black and white 
map of the area, plus a lOO-page 
manual, though \ don't know what they'll 
put in it as the system's so friendly you 
can just load up and go. Oh, also in the 
box will be a racipe for treacle tarts. 

ISIC 

The music was still being bolted on to 
the version I saw, but already bolted was 
the Mad Hatter's Party music, which was 
very jolly and ^liflhtlv mad. The rest was 
on tape but just as good. Seven pieces 
of music have been commissioned and 
these will greet you when you reach 
certain locations, but don't expect 
constant music throughout the game as 



POETRY BOX 

'Twinkle, twittkie, ittfte boH 
How i wonder what you're at> 
Up above the wdprid yov fly, 
tike a tea-tray m the iky." 



you might get with an arcade blaster. ST 
and Amiga versions will get the full 
monty, but PC owners will need the Ad- 
Lib add-on board as there's no attempt to 
coax the pulsating gypsy rhythms from 
the bog-standard PC speaker, 

THE HELP 




What da I da with ffa* darmawMTI 

There were doors all round the hall, but 
they wore all lacked; and when Alice had 
been all the way down one side and up 
the other, trying every door, she walked 
s&dly down- the middle, wondering how 
she was ever to get out again. 

Suddenly she came upon s little three- 
legged T3blE. alt made of solid glass; 
there w^s nothing on if except 3 tiny 
golden key, &nd Alice's first thought was 
that it might belong to one of the daars 
of the half; but, sissf either the locks 
virere too large, or the key was too smalt, 
but at arty rate it would OQt t?p0n any of 
them- 

Rats, thought Alice, who was lost in 
the book without the benefit of a HELP 
feature. 

That's just one of the giizmos and 
funky friendly features that Magnetic 
Windows, the new games system, allows 
you. No more typing in coded clues like 
VHSD JHIO BAIO CJFY VKSW LOTB 
VOWF OFGE (etc. etc.) and then realising 
you've got one- letter wrong, (n fact, if 
you do mis-type- something in 
Wof}dertsnd, the built-in word-processing 
features allow you to correct it without 
having to retype the whole caboodle. You 
can cut and paste phrases from one part 
of the screen to another, allowing you to 
repeat lengthy comnnands with just a few 
clicks of the mouse. 




HASSLE 
FACTOR: 

windows 
ahoy! 



Mlkfli There's so m^uch in the 
system itself, let alone the 
game, that it's hard to know 
whereto begin. 

I've dealt with the wondrous Wind 
System over the page, so what about ti 
game and story? Unfortunately, Virgin 
Games wouldn't let me take a copy of 
Wonderland awav to play at home. I w 
given the freedom of the keyboards for 
few hours at its London office, althouglil 
it's not easy playing an adventure when' 
the game's designer leans over your 
shoulder every ten minutes and sniggei 
at what you're tryii 
to do, then says: 
"That problem's 
fairly easy, actually 
It's a very open 
adventure, design 
to appeal to people 
who maybe haven't tried an adventure 
before. Regular adventurers will try it a 
love it, but newcomers will find it very 
accessibie and easy to play ,- if not easy 
to solve. It's more like being in a real 
world ior a Surreal world in ttiis case) 
than any game I've played for ages, witH 
tons of objects you can pick up, exammi 
and put down, 

Dave Bishop says he can play throug 
the game in sik hours, knowing exactly 
what he's got to do, and reckons it woul 
take the average player at least flO hours 
to solve all the problems, 

A final verdict has to wait till I've tek 
the game home to the privacy of my 
boudoir and stayed up till the small hou 
prodding the problems. But from what 
I've seen so far. Wonderland is set to 
knock people's socks off., so better put 
some socks on now and be prepared. 
The Scrolls/Virgin team says that if 
Wonderland \s a success, it's inevitable 
they'll want to do the follow-up. 
Through The Looking Glass. If I 
were them I'd start writing it now, 






THE VERDICT 




Likely 10 put adventurers end 
other; in Wanderlanij for 
weeks. 



36 



ZERO 



His 

in* 
tail 
ar 
retu 
But 

kni| 
me I 
dcs 
cor 

ro 

Ca 
Ca 

thi 

ha 

«r; 



TM 



uch in the 
lone the 
d to know 

ous Windo 
lat about th 
tely. Virgin 
i a copy of 
homg, I was 
^bpards for a J 
:e, although 
nture when 
ter your 
9nd sniggers 
ifou're tryjng 
em Says; 
oblem's 
;y, ictually," 
i^ery open 
's, designed 
I to people 
adventure 
will try it and 
nd it very 
if ngt easy 
Hi a r&al 
lis case) 
rages, with 
jp, examine 

ilay through 
ig exactly 
30S it would 
St 80 hours 

:ill I've taken 
'of my 
small hours 
om what 

s set to 
setter put 
spare d , 

's that if 
nevitable 

P. 
I 
ow. 




^^ 



ICT 



•tp in the heart of darkness lies a swamp. In the centre ul 
the swamp tht-ri: stands a castle. And deep in!»ide the castle 
the Necromancer wait&. 

His hi«t4>ry ii steeped in blood: A feud between the 
Kin^dofn's heirs, a battle won by mafiic and a massacre that 
stained the battlements red wiih hlotid. In the aftermath 
many adventurers tried to unravel the enifitna. None 
returned alivt;. 

nt bte ha& nurtured a hero. No valiant 
knij^ht or swarthy soldier but a liar, a 
mercenary and a thief. Karadoc the dwarf h 
destined to ro where men have failed, to 
come face it) face with the Necromancer and 
probethedarkestmy^itcry known toman. His 
motive? Nt)t honour or love or a personal 
feudr not a crusade ajjain^t evil cir a deep 
hatred of Nccromanty; but treasure! and 
Castle Wulf is bursting at tbc seams with it... 
Csdaver is the interactive fantasy adventure 
you've been waiting' for. Stumble through a 
labyrinth of age-old passiageways, explore 
the mystic contents of Wuir s secret rooms, 
battle to the death with hjclec»u$ monsterSr 
Krapple With •supernatural t^aps and puzzle 
over the enifjmatic spells of Ketnimancy^ 



t^ 



• A com|>lex interactive game 

environinent with huiidretis: of 

different rooms and locations. 

* Mind-bending puzzles. 

• A wide variety of , 

available weapons. f 

* An array of spclU and mysterious 

i tnagic potions. 

• A TOst mcnaf^erie of monsters, 

incluaing mutated rats> man-size 

water lizards and gigantic fire- 

brca thins dragons. 




Caciiver — survive it and it's an 
cxpfrience you'll never forget. 

Ima^re flVrtrJis Irwin House, 
1 1 8 bgiuthwark Street, 
SEioSW. 
ineOJl 938 1454 
58 3 34t»4 

tots from Atiri ST version 





03 B kT M A P 
BDCtTUfAt 



rmrsciftUdS 19!>0TIl« UitmAp Brcjlhcr^ 



review 




COMMAND 




CdiTfer Command wos one 
of Hiose 'classic' games 
that dominated hints 
and tips pages for 
about a zilUon 
years. Now 
Realtime Software 
has finally finished the 
sequel, Battle 
Command, of which 
there's a playable demo on 
the front of this very mag. 
Not only that, here's a 
review as well.» ftlimeyl 




«k hal Ttitt tank ha* vbvtAuily b««n palntad by 
fli« MandrTan c<ini«u1lag« schaal. iAftvmllr tft« 



WHAT'S WHAT 


TITtE 


Battle Comimand 


PUBLISHER 


Ocean 


PRICE 


ST/ Amiga £34.99 
PCtba 


FORMAT 


5T/ Amiga 


RELEASED 


November 



They say that a picture paints a 
thousand words. If that's the case 
then s fully playable demo of a 
game must paint at least eighteen 
trillion words. And that's what you've 
got on this nnonth's cower disk - a fully 
playable demo. So, while this review 
coLtId be limited to just a little further 
information, spare a thought for your PC 
owning cousins - who are still 
completely in the darit. For them, then,.. 

The only similarity between Carrier 
Command and Bstth Command is that 
they both have the word 'eomnnand' in 
the title. In C^frf'er Command yOU were 
mucking about in boats and planes and 
controlled everything with icons. In 
Battle Command you' fB mucking about 
in a tank and there aren't any icons at all 
^^^^^^^ (well, hardly any}. The 
*^M^^^^H scenario is thankfully 
'^^H^^l quite a sinnple one - the 
^^QHH l^orth (you) is at war 
E^BI^ against the South (the 
computer). Vou have at 
your disposal an 
armoured vehicle (called 
e Maulert and a host of 
rather funky weapons. 
The computer has at its 
disposal loads and loads 
of tanks, planes, 
helicopters and other 
vehicles - not to mention 
a giant slingshot 
cunningly fashioned 
from one of Claire 
Bayner's bras. (Are you 
sure about that last one? Ed.} Mega 
shoot 'em-up ahoy, then - except it isn't 
quite. There's a bit of thinking to do as 
well. The further you progress the more 
you need to use reasoning and 
deductive skills (although you still need 
the quick trigger finger). 

There are hesps of rflissions - about 
15 - whith can be taken in any order vou 
desire, although it's best to stick to the 
order you're qiven since on completion 
of a level, more weapons are made 
available to you. 

Let's take a look at the first missior>. 
There's not much thinking required here. 




Tlhr*« orang* bailoana? Raaiiiidi. Wt* 
af a Eur«wl*ian i^ng cviitvtt vttmmmr^ 

Just arm up with a cannon and a couple 
of types of surface to surface nnissiles 
and steam in. The opening sequence 
$hows you being airlifted (or airdropped, 
really) into the middle of enemy 
territory. You're now on your own, and 
have to 'shoot absolutely everything that 
moves'. Unfortunately there are a lot of 
things moving - and they're all going to 
shoot back. 

The best course of action iiS to be 
stealthy, keeping one eye on the radar 
and the other on your, er, radar - 
sneaking around and picking things off 
before they know you're there. The 
trouble is that there are spotter vehicles 
Oand based in this first level, but aircraft 
later on) and if one spots you it'll radio 
your position back to base Hiding 
behind things helps - hills are the best 
because if you hide behind a building ari 
enemy can quite simply destroy it, 
leaving you feeling as vulnerable as if 
you'd woken up naked in the middle of 
Samsbury's after a sleepwalking sessiort. 

The play area, while not the biggest 
in the hi&tory of computer gaming, is 
certainly substantial - and as well as the 
small settlements and hills, there are 
a,lso railroads, lakes, rivers, lakes, rocks, 
pylons and bridges all over the shop. 
Oh, and trees, roads and hedges. 

Assuming you're pretty canny and 
survive the first mission, you then have 
to drive to a predetermined point so the 
helicopter that dropped you off at the 
beginning can come back rescue you (er, 
and take you to the next, much much 
harder mission). Gripes! 



3SE3I^ 



BATTLE COMMAND 



review 





INSIDE THE MAULER 




con toggle between tliem with the 
arrow ct^rsor. 
2 rhe homing scanner. If your 
miss Ian has a primary 
CCirget, this >Miill let you kfiovir in 
whkh direftion you ntfrnd to travQl 
to g-et there. 

The rador, A very good 
rodor tn fact. All the different 
objects ore shown in different 
colours.. Aircraft ore yellow)' tanks 
ore red, hills and rocks ore brov^n 
ond so on. 

Vetocily giayigQ, The f peedo, 
basically. If Hie bar's green 
you're going forwards. If ifs red 
you're going backwards. If 
there's no bar at a1> then you're 
obviously an Austin Metro driver 
and are doing no milos pvr hour 
whatsoever. 

Fuel gouge. When fhis 
reaches 'empty' Ihe only 
way to get more is to invade 
iroq. Actually, fhere is o way of 
refuellJnc|, but (his is one of rhe 
many "you have to think about 
it" bits of the game, (Maybe it's 
got something to do with the 



itin make perfect circles 
>Arithout having to drawr around 
the edge of your mum's dinner 
ptate, (Wrong compass you 
plonker, id} 

The ortboord mionitor. This is 
used for several purposes 
(and you con press a button to 
make it the full sixe of tfie 
sc^e^en]. It's a pair of binoculars, 
it's a mi»ile sight (you aim them 
from the monitor - and con even 
travel with them, guiding tfvem 
with the mouse] ond it allows 
you to see in the dark using Infra 
Red Optics. Oh, it can also serve 
OS a rear vie^v mirror. 

* 1 O ^*" *""* **'* 

buttons that control 

th« monitor mode. 

_ - This knob sets your binocular 
mognificotion. 
Once you've completed a 
mission and returned to the 

correct place, press this and 

your helicopter will corns ond 

pick you up. 

A thing for soles reps to 
bang their jockets on. 




HASSLE FACTORr 

Two df&k^, on(> for the 
data cinci pnother for 
rhi: rni^yion^. 



Well you've seen it (unless 
you're a PC OhA^nier), and it's pretty 
good, isn't it? Especially when you 
realise that you've got 3 suttstantiaily cut 
down version of the actual game - there's 
no night and d^y even. Eh? You didn't 
know about night and day? Well, a day in 
gam^ time lasts one hour, so after half gn 
hour's play, things start to get dark. Every 
thing gradually be- 
comes silhouetted. 
That's why you've 
got an infra red de- 
tector. By the time 
the sun comes back 
up f guarantee that 
your underpan<ts will be chock full of 
jobbies, (Unless you spend the thirty 
minutes of B&We Command night hiding 
behind a sofa with tihree halves of 
shandy, that is}. 

Something else that's rather skill, is the 
'uppv'/' downy' turret. In most tank games 
it's all automatic, with no chance of over 
or undershooting. In Batth Command 
certain weapons rely upon correct 
judgement of distance to be deployed 
successfully. Shoot at an un-suspecti^ng 
enemy at too acute an angle, or 
overshoot, an>d it's immediately alerted to 
your presence (and starts to fire back). 
That's the stuff. 

While Battis Command isn't the most 
original game in the world [being along 
the same lines as Voyager, Arctic Fox 
etcetera* where it does stand out is in the 
graphics and atmosphere department. 
Very convincing. Very open. Very 'being 
there', Add to ttiisthe increasingly 
complicated missions with a growing IQ 
factor and you have something of a corker 
that'll keep yOu coming back for more and 
more. And that's the rub really, isn't it? 
Oh, and because we're all still feeling 
guilty about PC owners and their lack of a 
cover disk, I'll add that the VGA graphics 
are probably the best of the lot? 



OUTSIDE THE MAULER I ™* """">*" 



^^^^tate 



You wont an outside view of the 

action? You've got it. There's one 
that olwayt points north (you see 
yourself turning) and another that 
looks from directly behind your 
tank (it revalv«s M*\\h you)v You 
can xoom in ond out and up and 
down to your hecirt'f content. The 
only view you can't get ts 'viewed 
from beneoth,' which somehow 
doesn't seem to matter very much, 
(mind you, cor mechanics will be 
a mite peed off). 



G 

S 

Al 

E 



GRAPHKS 



ADDICTIVENE^S 



EXECyilON 



20 » 40 



^ 



A mighty i^t^\ii\ r« ^h\ 
mighty Coirkr Cojnmorid - 

eii<*plit'irq||ier different. 




ZERO 



39 




'python Productions 1990 
Virgin Mastertronic Limited. 16 Portland Road, London, W1 1 4LA 






review 



GAME SHOW 




Psygnosis invited ZERO to 'Come 
on Down', 'fake out the Blinksty 
Bionk cheque book' and 'get 
ktlled'(l) in their latest game. The 
Killing Game 5fio%v. David 'Don'^t 
touch the pack, we'll be right 
hack"^ Wilson is the first contestant. 




Ju&t imagine 
if Bob 

Mo-nkbouse 
congratulated 
you on 

winniing FutI 
House, 

"Your priie is 
a red hot 
three- 
pronged 
spike up 

the... " Hang on a mo.,. Drat! Maces 
tjsed up all the best Kilting Game Show 
gags in lest issue's Underwraps. Hmm, 
ti5 gisc told fQV that the Killing Gsme 
Show is a brilliant muiti-scroilirig side on 
shoot 'em up... and that the setting is a 
massive verticallv placed cylinder with a 
network of platforms, And that you have 
to make your way up to the top, whilst 
tl>e cylinder slowly fills with water. That 
apart from the usual swarms of aliens to 
destrO'V, you'll also have to shoot pods 
to receive weapon power ups and keys. 
Use different keys to open doors - your 
probtem being that you can only carry 
one (ib|ect at a time. And that this 
means you'll have to use a bit of 
strategy to be holding the correct keys at 
the correct time, He also mentioned that 
at the end of each level you'll find 
further puzzles in the form of anagrams 
and visual puzzles, and that you'll need 
10 solve these to progress! Ernn,., so 
there's not much else to say really, t 
know, let's tslk about television. Did you 
know that although John Logie Baird 
produced the first television picture, he 
didn't invent the electronic television 
system we use today. This was invented 
by an American cali'Sd Phtio Farnsworth, 
in 1927. So in a manner of speaking it's 
Philci Farnsworth we have to tharik for 
such TV gems as That's My Dog {That's 
enough tstkabot/J television. Ed.} Er... 
sorry, anyway 'Don't go away, STAY!' 
and we'll look at the review.,. 



hILNIl IIIMS-.'I' »< II t 



V <=!• "* f ^ tr 



^'^ i^:'^<T^%^ 







■llM*y! I tould be In for an »arlY 
balh h«re. O^od jab then, la il net. 
Hint I'v* got o Water Freeze d^S'pbai 




LUlX-^tJLi^ 




aLc~ 


. . , 


■' . ' ' 


' 


^H 


'a^L^ 


.L_^..^ 


[^M^* 


^^ 




ZE m 


iB-2 


■1 


■Bmiji 


'Q-i BF 


im^H 


Ttieira'i sbavlvtely "0 prvbl 
titiall, blu*, painty jc|uar«i 
yaw're p«(faing laaar ahoNi 


Bm with 

when 


titnKt 


[iiiii'^t<)Ei:4[i., 


.* 


1 ^^E 1 .. Si^-jui^piPj 




Oeehl W* \v*f like r«nt'« mdnlght 
9tirit»n an thli, level, all Victarian 
brlfJmrerli and Jvy leavei. 





David [ As Macca 

pointed out, Kitlifig 
JK '.^riA Game Show doesn't 
^^L -J have too much to 
^^* """^ offer in the 'radically 
innovative shoot 'enn 
up' department, and 
yet it certainly stands out amongst the 
Current fare in this^enre. It does offer 
one great new feature in the fomn of an 
'interactive instant replay'. 

If you struggle through the garre 
and get killed, you'll! get to see a replay 
of your exploits. You can then butt In 
halfway through and take over from just 
before your untimely end. Hurrah! No 
more going all the way back to the start 
with thi$ baby! If you happen to have 
gotten extremely far into the game then 
you won't have to watch the replay for 
ages either, 'cos there's a fast forward 
button too! (Oh, should you so desire, 
you can also change the colour palette). 
Apart from this there's ton's of alien 
blasting, and plaitform running and 
jumping. The graphics are up to the high 
Standard we've come to expect from 
Psygnosis - check out the 
opening animated se- 
quence where your nna- 
chine 'wakes up' and 
blasts the wossname out 
of a mechanical target as 
it moves down a track! 
Some alien sprites aren't 
very i mag i nati ve - th e so rt 
of little 'Polo mints' or 
squares that are the usual 
Thalamus fare but they 
explode very nicely. The riai.ng vvater with 
it's reflective surfaces, the joy of multiple 
weapon systems, and the nice level of 
difficulty it's pitched at, all make Killing 
Gams Shows rather meaty shoot 'em up. 



(GRAPHICS ^ AWKimmSS Q OVIKAIL 
SOUND ^ fKECUTIOM (J) 



Hassle 
Factor; 

None reallyr but 
did you know 
that the first 
public television 
service itcirted 
in Great BriPain 
in 1936? 



WHAT'S WHAT 


TITLE 


Killing Game Show 


PUBUSHER 


Piygnesis 


PRICi 


£24.99 


FORMAT 


5T/Amiga 


RELEASED 


Out now/November 



ZERO 



41 




% 




a'aV 



@e;;3 






mms 



Wm^ 



Millennium, Chancery House 

1 07 St Fouls Road, London N 1 2NA 



;?»• 



It's a world gone mad! 

Bomb$ drop from rfie sicy. 
playing hovoc with the 
natural order of /of Filheft'i 
verdant land. Fithert'$ got to see to it tfiat 
every squore Foot is set back to normal - tfiat's o lot 
of work for our rotund hero. The trouble is, the bombs 
keep on coming, ipikes, acid and ninja balls keep inler- 
:. fering and fhere's not much time left to get the job done. 

Fear not Fifberti Throw the tin cans, pick up the potions, drink the teo 
rid you may just manage to deor up the situotion, And don't forget, if the 
ling gets too tough you can enlist the help of o friend and work as a team 
Dst try not to get in each other's ■■^ayl 

1 28 isometric 3D screens of niaoSc oction 

avoid the bullying red vikings, trees, rolaots and nasty ninjas 

simultaneous two player option 

customise your own gomes 

3 game modes - competition, puzzle & the real thing S 

10 different musi CO Uoundtrocks \ \ 

Atari 5T & STE £24.99, Amiga £24.99 M I L L E N N J U I 




MIG-29 FULCRUM 



under wraps 



FUM^ 



Evetybody^ by no^v must 

have 'flown'' an F-16 - and 

probably several other 

American aircraft as well. 

But what about a Russian 

plane? Nope? Well, you'll 

soon be getting the chance, 

what with Domark% first 

flight sim, namely Mig-29 

Fukrum, and Electronic Arts' 

Stormovik* We set Duncan 

MacDonald, ow^ner of the 

West's smallest brqin, the 

task of finding out more. 




MIG-29 i-ULCRIIM> 



MM V brief w^s simple: "Domark is 
lUH having Mig-29 Fulcrum coded 
Bl - at The Kremlin. Go there and 
see riow the project's fairing." 'Mo 
probiem/ I tliink as H disembark from the 
Aeroflot flight TU-204 at Moscow airport, 
the chill northeast wind turning the hood 
of my Parka into a fnini windsock. Then 
things started to go wrong. 

Within hours I was on another Aero- 
flot TU-204 - but this time it was headed 
in the opposite direction, and I was 
surrounded by five armed ICGB officers- 
So much for Glasnost A quick phone call 
to ZERO ascertained that "The Kremlin" 
I was after was in fact situated in 
Addl&ston, E rather small town in Surrey. 

A short texi ride later and there I was, 
in the reception area of Domark's The 
Hremiin, shaking hands with John 
Kavanaghpthe Qeneral IVIanaQer, 1 asked 
him why it was called Ttie Kremlin. 
"Domark's wacky sense of humour," he 
replied in his mild Irish accent, roliing his 
eyes as if he were rather sick of being 
ssked this question. "The other office 
has been dubbed The White House', so 
we get internal memqs between The 
Kremlin and The White House - it tickles 
[>t)mirtie and Mark's sense of humour. I 
have to answer the phone and say 'hello. 
The Kremlin'. If I ever catch the guy who 
sctu all ly thought of it, he's dead." 

Pretty soon we were talking, as you 
might have guessed, about the Mig'29 
Fulcrum. In case you didn't know, the 
Mig-29 is a rather spiffo piece of flying 




TliU must hm LqikIpM, iftlnkft D«nCr 
la«k th*r«'« Big Ban« 

tiardware, It's acknowledged by NATO as 
the finest air superiority fighter currently 
in service anywhere in the world. 

So what's so brilliant about it? Over to 
John again. "Oh, you've really got to see 
one fly to appreciate it. The power of the 
things. The Russian pilots have this trick 
they like to do at airshows [it's calied 
'crashing', isn't it? Edi, where they take 
off from the airstrip, up the under- 
carriage, and then point the nose 
vertically up and climb. Then, when they 
reach a safe altitude they cut all power. 
The Mig slows, reaches zero speed, and 
then starts to drop back towards the 
ground -with the nose still pointing 
directly up. They then stick the throttle 
on full, bring in the afterburners and halt 
the descent purely on the power of the 
engines before flying up and away. 
We're talking ballistic here." I wondered 
if you could do this in the game - the 



fbv Mlg-20, a fighting mwliliie Mt«t 
Ia so ■aphUll<at»il It da*«n't kvan 
naad ba «itglii*! 

answer was a resounding "yes." The 
speed indicator goes into negative 
numbers. 

So what's the scenario in which you 
get to fly this beauty then? Well, there's 
the initial 'Pilot School' followed by five 
missions (the fifth mission is only 
available on completion of the previous 
four), in Pilot School you'll be in a two 
seater Fulcrum with an instructor, and 
you'll have to carry out various 
manoeuvres - if you cock up, the 
instructor takes control of the plane. 
There's taking off, doing a three point 
reccy, and then returning to base (and 
landing) for instance, Or a spot of 
bombing (and then landing). You know 
the kind of stuff. You'll have to complete 
Pilot School before you can have a crack 
at the missions though, so let's hope 
you're not crap (especially at landing). 

The first mission is unusual in that the 
idea is to actually a™d trouble. There's 
an American sub, you see. It's miles and 
miles away, inside NATO territorial 
waters, and it's trapped in ice, You've got 
to go and photograph it for the Russians 
before the ice breaks up. And, because 
you don't want to provoke World War 111, 
you mustn't shoot anything. Imagine 
flying all that way and then not being 
able to blow anything to pieces. It's 
enough to make a grown man sink to his 
knees and blub his heart out. 

Anyway, the other nnissions, you'll be 
pleased to hear, are full of action. 
Shooting action, blo^iving up action and 
carnage action. Great stuff! But how wltl 
the plane handle? Well, you'll be even 
mors pleased to hear that realism is 



ZERO 



► 



43 



under v^raps 



STORMOVIK 



^MIG FUM^ 



adh&red to as much as possible- The 
actual coding is being done by Si mis, a 
group of professionai flight sim 
programmers with five years' 
e^tperience in tliis field with British 
Aerospace. Other help has come from 
the soviet news agency, Tass! 

Digitail integration's F- i6 Combat Pilot 
was, for me, always the most realistic' 
flight SI m in the way the plane fiew - it 
was just the cramped cockpit views and 
lack of an exterior camera that let it 
dawn. In Msg-29 Fulcrum we're going to 
have, like Combat Pilot, a very accurate 
flying model - plus all the views from, 
say. Falcon. There's going to be 
provision for Amiga owners to use an 
analogue joystick or yoke, but if you're 
an analogue-port free ST user there's no 
need to get depressed, because the 
jaystiek control on this machine will be 
'pseudo dnslogue' {ie the longer you 
hold it in any given direction, the more 
effect it will have on the aircraft's 
inclination). The whole Mig-29 Fulcrum 
package is going to be extremely 
'Russiany', with Cyri Ilic script and 
sampled speech from real rusky piJots. 
Whether or not Fulcrum is going to 
knock the spots off everything else 
remains to be seen, but let's have a 
quick look at the evidence so far: 
(A) There's the realism of F'16 CombaT 




Th« Mlg^a9 ftfrut* Its ahiffi 

PUpt plus the visual freedom of Falcort. 
(B) Your plane will go backwards {]) 
{Q The scenario areas are so large that 
you'll run out of fuel long before 
reaching the 'edges' of the map. 
{D} You'll get a chance to attack the 
Americans for a change, 
(E) Included with the game there's going 
to be a free poster of a naked Russian 
chick with unbelievably ginqrmous 
bosoms* 



1 I 



WHAT'S WHAT 


YITLE 


Mig 29 Fuk^'um 


PUBLISHER 


Oomprk 


PRICE 


ST/Amlgo £29.99 
PC £34.99 


FORMAT 


ST/Amigo/PC 


RELEASED 


ChHstmoa 1990 




Stormo\/!k is EA's newest flight sim 
title, and like Dom it has come up 
with a recipe to reflect the current 
of state of East West relations. Well.., at 

least in terms of letting yOu play 'a 
commie'- On the scenario front, I rather 
suspect you'll still be blasting MATO 
since the action takes place in the 'Hot 
Zone' in East Germany! Anyway, 
Stormovik is the nickname the Russian 
armed forces have for the Sukhoi SU-25, 
reputedly the world's toughest battle- 
proven ground-attack aircraft. 

In the West, it's known by its NATO 
eodename, Frogfoot. Not very dynamic 
is it? Falcon and Thunderbolt, for 
eyample, sound rather mean machines, 
don't they? Frogfoot, on the other hand, 
sounds like a disease contracted by 
wading barefoot in a peat bog. Perhaps 
it's a morale boost to the West's forces, 
you know, calling all your planes after 
vicious animals and wildfowl, whilst 
galling all your Opponents' Craft after 
poncey flowers. "Look out boys, here 
come a squadron of fyiikoyan Lupins!" 
Anyway, the Frogfoot for Stormovik} is 
an attack and close air support craft 
comparable with the American A-10 
Thunderbolt and is set to follow on from 
the brilliant LHX Attack Chopper, as the 
subject for EA's new sim, Stormovik. 



A ciinaing S«vl*t pflat ltAM«i In an 
hi* NirgttT only l« discawr Hwt 
Wtinhl«rf«n finlihad ni«nfhi ag«. 

Like LHX, Stormovik will boast a 
mass of exterior views (eleven in total if 
allowing you to watch the battle from 
any angle, and 3-D polygon graphics in 
up to 256 colours- It also will feature the 
same sort of instant access style of 
gameplay that lets you get straight into 
the thick of the action instead of 
spending hours studying the manual. 
There are dozens of missions, and 
increasingly better weapons available 
to you as you progress through the 
ranks of the Soviet Air Army (WS) in 
'three distinct years of engagernent, 
each with it's own set of mission 
scenarios and historical context.' 
Blimey! 





Oil I tol^t y«w r waa galiifi a« a tLm^cfi 



WHAT'S WHAT 


TITLE 


Stormovik 


PUBUSHER 


Electronic Arti 


PRICE 


ST/ PC £29.99 
Amig<] Ifac 


FORMAT 


ST/Amiga/PC 


RELEASED 


QctDbier/ Amiga tbc 



44 



ZERO 



*Er, actually thera isn't. 



lAy THE BREED'...THEN FEAR THE NIGHT 



^ tl 





THE INTERACTIVE MOVIE 



IM i; i:r ID \ vi. 1.1 



Vksni' 



I XJil-.Kl.tiOL 
•BRKKDMHtUt-.M-.k 



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:\l! l-DMrDIANUIIlKI- ,\K.\t [-. OIM Pl-RSAll I,.,, 
\ [■. lM)|..\[]-[) l-KUM INI' 1M1I \UM1 I!m)1- \U\. 

^n- IJIL- \\\\^\ unRi ]i, \\{\y\\\ i>iM m !Ks mo 
()P()i.[>. lioi'ist. toiii-:A(:t:i-:n!':iv\su\i' or iiii-. 



Pl'LOQllN U 



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priiwwuwir 



U 1 1 I L\ . V]|)l.nil\ -"IHtMASK 



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'7«Er:; 



■ liiirkcA M(:illT[SkKBlJ 'I'M h ■ \'M) Mitqim Crtrk IVdUurlinds. 



JARIST 
M AMIGA 



A COMBINATION OF STR.ATEGY ELEMENTS AM) 

ARCADE-STV LE ACTION MAKES THIS A GAME 

OF UNCOMPROMISING CHALLENGES, 

VARYING EM RV TIME IT IS PLAYED, 




OCEAN SOFTWARE LIMITED 

6 CENTRAL STREET • MANCHESTER M2 5NS 

TEL: 061 832 6633- FAX: 061 634 0650 



V / 




»*] r 






V 



/ 



a:'-:- 




i/ 






A 



In FLIP-IT t 
M*GNOSE,two 

i 

players can (ompehe 

head'ta-hecd ontlieir 

mission across sh 

action packed levels 
I 
thanks to OR innovotift 

split-screen displiy, 

Thep&stfonis- 

WHO WILL RETURN 

AS CHAMPION OF 

MARS? 




1 — 1 






I^^S 


[-k.zw^W 


' 





9 

WO CAN PLAY^a/tHIS GAMrN 
*THE PLANET MARS IS RUNNING 
OUT OF WATER - AND ONLY YOU 
CAN SAVE IT ... In a last ditch 
attempt to save the brought- ^^ 

stricken Red Plafiet/-44« two top 
agents, FLIP-IT & MAGNOSE, have "* 



^^^i 



r^ 



y> 



i 



wonid 



been sent to Earth lA«iiollect 

enough water to save their planet. 

Sounds simple? Don't you believe it! 



London SEI OSw'. 

Tel: 071.9SB 1454 

? 1VV0 Mtriorfo't Ud. 




reviev\^s 




Due to complaints in the office Paul Lakin agreed to change 
his deodorant. To test hi& new Ultra Strength Pong Killer he 
sprayed a tick on his back and set off for the Amazon. 





T. here are many ways of making 
your fortune in this ej(citing not-at- 
all mercenary century. You could 
hang around the stock exchange 
swindling. Alternativel:y you could invest 
£11.53 in s balaclava and a plastic 
Special Agent Revolver. Take this 
equipment into the nearest Bu>ilding 
Sfidety shcsut "Hand over the money or I 
shoot the old lady," and see what 
happpens, If none of this appeals to you 
rh&n why not look behind that picture 
yoiiF Great Uncle Milo left you? 

Well what have you found? A four 
hundred year old treasure map of cour&e. 
And what does a 400 
hundred year old treasure 
map mean? (t means 
fTnoney Lots and lots of 
money. And there's 
none afthis non-negotiable currency 
nonsense. Treasure maps don't lead you 
to piles of old farthings and six-penny 
bits. Treasure maps of the 4O0 y^ar old. 
variety lead you to gold, Unfortunately 
they also tend to lead you i nto danger. 

Fortunately in Gold Of The Aztecs you 
pigy Bret Conrad, a man with a lot of 
brawn, a fair share of brain and a 
tendency to shoot people if they breathe 
too loudly. Having located the Aztec map 
you barely pause to pick up your gur\ and 
sword before flying to South America 
and parachuting straight into a tree. 

Not the greatest of starts really. Still 
there is plenty of time for things to get 
mucli worse. There'? natives to shoot, 
Mrnivorous plants to avoid and traps to 
jiimp - artd that's before you get to 
the caves. Once in there if you're not 
dead you'll aln^ost certainly be lost as 
you climb, jump and swing up, down and 
across endless platforms picking up 
treasure and danger as you go. 



^^2^^^ Paul: This will be easy 
^^Kj^^\ I thought. Vet another 

/ ^^^^^ \ straight-forward shoot 

), A coliourfui and 
iimated one 
3,butstillthesDrt 
ig that a violent 
criminal offender like 

M acca wo u I d eat f o r breakfast. Th ree ye a rs 

later I was still trying to get past the third 

screen. "Oh foolish reviewer," said US 

Gold in answer to my pleas *■ this is a game 

of puzzles as well as 

bullets. Think before 

you shoot," 

Well it goes 

againfitthe grain but 

once I'd come to 

terms with the idea 

the game became a 

lot more accessible, 

though still challen- 

gingly difficult. The 

challenge comes 

from both the need 

for quick thinking 

antf quick reactions. Unfortunately it also 

comes from the control system which 

has a couple of very irritating aspects. If 

you want to get your gun out you press 

the fire button. To use this gun you must 

press fire while pointing the joystick in 

the direction you want to 

aim. However if you 

forget to move the 

joystick then you'll 

find 

yourself 

holstering 

the gun 

instead of 

shooting 

it! This can of 



HASSLE 
FACTOR: 1 

Slighrly irri fating, 
control system* 




Oh wellj I sup[W» 
for carrying a 




My BMn can kill l»Bd> mor* |»«pi* Ifaan your 
■p»ar - Ihaf • Mtll«il pvagrau. 

course be a little inconvenient - and very 
fatal. Also since you can't walk while 
holding a weapon, this means you can 
spend a lot of time getting tied up round 
your holster. 

The game graphics are very colourful 
with quite a 30's cartoon look to them. If 
Tlntin ever had a jungle ad- 
venture (so to speakf then it 
would look much like this. 
(Although the hero looks 
nnore like Bjorn Borg than the 
the boy with the quiff.) Back- 
grounds are detailed and gruesome, 
particularly once you get into the caves, 
it's even possiblie to access a detailed 
and slightly animated map of the game. 
(Not for the faint 
hearted,) 

Animation in 
the game itself is 
very detailed; Brent 
is able to perform an 
impressive range of 
actions, provided 
your joystick is 
up to it, (Imprecise 
joysticks make for 
dead heroes!. 
Admittedly his stride 
is unfeasibly long but 
that adds to the undercurrent of humour 
which works well with the cartoon style. 

Although it will occasionally have 
you cursing with frustration there is 
more than enough colour and 
ej(Citement in Gold Of The Aztecs to 
keep you coming back for more (and 
more, and morei^, This is a game that 
gets better the more you play it. 



It lerves inm right 
P«it*r Card,. 




WHAT'S WHAT 


TITLE 


Gpid Of The Aztecs 


PUBLISHER 


US Gold 


PRICE 


ST £19.99 
Amiga/ PC £24.99 


FORMAT 


ST/ Amiga /PC 


RELEASED 


Out now 




Haw coiw« riiB rftp«'s alwar« «** tha ath«# tide 
«if tha ravlna? 



CRAPHI(S(J) ftUDKIIVENESS (2) I O^KiJ^ 



EXECUTION 



ZERO 



47 




Yotj have to be a pi^tty quiet sort of 
person to join the 'Silent Service'. 
Nino MyskoWf Germoii cinema- 
goers and people who eot Crunchy 
Nut Corn Flakes w/ith their mouths 
open irtfouidn't even get post the 
selection board. Fortunately David 
Wilson ol^A^ays v^olks on eggshells, 
so vfG bunged him Microp rose's 
Silent Servite IL 



SERVICE I 



'km 


% 




PI 


Ji 


r 


1 


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w2 






mn 

nn 


nn 


, ,~nn -.. A _4 


m - 


r .' JEBBI 



Tov'll lived ■ VGA inaiill«r t« r««lly b«n«flt fram Ih* groitillu. On Mw laft «*■ 
b«va a tankftr axplmling In VGA, nnd on th« rl^bt tta fOA caun»*r|Mrt, 




Hassle 
Factor: a 

Much occess- 
ing. With EGA 
and no hard 
disk. I'd think 
t'wice. 



TliePE'i sQm«lhing v«ry w^eird 

about submarfners. I mean, 

who in their right mind 

would want to go hundreds 

of feet under waler in a 

rather heavy, mefal tube 

thing? There's also the rether 

dubious side of blowing up ships ond 

dumping hundreds of people in Ihe freezing 

mid-Attdntic, but Itien no one ever said 'war 

VfQi nice' {except for Colonel 'Veity Mad'' 

Boffer BottomJeyj, Mind you, if thi^ moral 

dilemma worries you, yAty not dump them 

in the Pacific? You see^ 

Silent Service II puts you 

in o US Navy sub hunting 

Japanese vessels. 

Essentially, the game 

appears to be much the 

same tti its predecessor, 

with the obvious 

improvement in graphics, 

increased animation screens and a larger 

wrealth of scenario options. There's training, 

eight single battle missions (including a 

fandomly generated mission), a full patrol 

or a vrhole career! User friendliness 

abounds as you can chf»ose from four levels 

of difficulty, seven different subs, flawless 

or historical (ie crop) torpedoes - even the 

date! So, wttiout further ado it's 'Ahoy 

there shipmates^ and shiver me 

mainbracel' (SteoSy anl Ed,} 



Here'a yeur 

Initrement 

pan*L That 

big round 

en* tfc e re Is 

tli« artHkM 

■kA#lxen, <md 

tfiat irttlA 

round »n« 

is the 

techenieter. 




WHAT'S WHAT 


TIILE 


Silent Service II 


PUBLISHER 


Microprose 


PRtCE 


£29.99/£a9.M/£34.99 


FORMAT 


SF/Amigo/PC 


REIGASEO 


Oct/Oct/Sept 




Oovid: You can't 
beat about the bush, 
Microprose tertainly 
are the 'dog's 
wo ss names' when it 
comes to simulations 
The first Silent 
Service game appeared way back in 
1'985 and rather good it was too, Now 
tiere's (he sequel which attempts to take 
the Successful setting and gameplay, 
and Spice it up a bit by taking advantage 
ot the technological advances of the last 

Gameplay is H- T DDDmUB 

easy to get to 
grips with (by 
Micro prose sim 
standards) with 
the inclusion gf 
in valuably k^ys 
that let you align 
your 'He-adJng' 
with your 'Bear- 
ing' for example, 
Wimper at the 
beautiful and 
detailed (VGA) 
graphics with 
graduated col- 
ourful Sea and 
Sky, ill's, a pity 
that sky and sea 
being blue, and 
warships being 
grey, there isn't 

much variety - still that's realism for 
yoLi. Oh, and you can always brighten 
things up by setting fire to an oil tanker,) 

Bearing in mind the lack of colour, 
the graphics couJd have compensated 
for tbis with more variety in ships 
sinking - backs breaking and ships going 
down stern fiirst. Instead they alt go 



down horizontally. Mo doubt a problem 
with memory. And here's another 
problem - because of the size of the 
coding, play is constantly interrupted 
with accessing breaks. Installed on a 
hard disk is bad enough, but on floppier, 
it's murder! You can opt to see beautiful 
animated torpedo firing sequences and 
depth charge scenes, but you'll pay for 
these with long breaks. Sound is 
atmospheric {as PC sound goes) but the 
digitised voices can be irritating. 
Apart fronn this, Silent Service fl 




CINCPAC r^^ett t9 inform you trtef.,. 
V« «ulter«d tridv^ fiavd Io^mj In rWght battte off GvtsddcavaL 
PUiW* f^6^ tjogr future operotions accord^^kjit 




Thla U a wnr petrel nv««. Tew chooae a 4ate (between Pearf 
Harbour and the end *f the wer) «ihI a* yew crwise Hi* PecHtc 
liwking far frewble, ftie real Ufa awant* el thm war will uiife4d. 

delivers the gootis, Ft's atmospheric and 

exciting. Gameplay is a tad slow and 
interrupted, but this having been said, 
the animations and digitised voices can 
be switched off {but then why put them 
in, or why not use thigt code for better 
ship damage in the gameplay itself? Ho 
hum). All this having been said, if you'rs 

wk'VW ^^vm '"k - 

PS."' M r 'Mi- Mw^ submanne 

games, 
then this is 





GRAPHICi(^ ADDKTIVENtSJ (^ 
SOUND (^ EXECUTION (^ 




4 



:] ZERO 



PRES ENTS 







f7 



•s 



T^i 

^s:: 



V 




tv 



n 


^&i^*^Sl^i 


TW- 




niMPPN 


H^^^^%-^ 






ffVlf !'■'-' "^' '"^ 



• f-TiT^iTiaili 




Cinemaware presents a special double b»!l for computer Users featuring 
IT CAME FROM THE DESERT and WINGS. 

Experience buqs the s-ize of BuiJcks Feel the desert wind chap your parched lips. Be consumed by 
your worst nightmare. Witness science fiction become f^ct a^ the unimaginable becomes real in ... 
IT CAME FROM THE DESERT. 

Relive the action, glory, seal of the pants daring of a WWI Allied fighter pilot. Strafe Hun armies, 
bomb enemy aerodromes and match wits against deadly Aces in heart -stopping dogfights, 
the loser going down in flames .... without a parachute in WINGS. 

IT CAME FROM THE DESERT is now playing for the Commodore Amiga (1 meg only) 
priced at 29.99. Coming shortly for IBM PC and compatibles and the Atari ST. 



i. *i^ 



%^j 9r 



^INGS is a coming aittraction for the Commodore Amiga also priced al 29.99. 

Cinema ware's TV Sports Football and TV Sports Basketball are already 

available for the Commodore Amiga 




Irwin HouBe, it a Soulhwark Street 
London SEI OSW. 



sIhdo 



wor 




Jusf when you thought it 
v/ets Safe to romp around the 
countryside in your designer 
goat^kfn jockstrap, the evil 
Beast Lord is back, {Er... or at 
feast someone remarkably 
similar.} Bigger, badder and 
more baby stealing than 
ever before, fieasf II steps 
out of the shadows of 
Psygnosls. David Wilson was 
there fa poke it with a very 
large, pointy stick. 




>«ffw»il*i' fhlngy |„ the tag*! Oh and d*n'» pyih Hi» wrAng ^yttHh on th. riVhi 
« your chain lift wiir whixx «Mt of »<i,hl E.Jkl ^ ' 



THE BEASTLY SCENARIO 




Her«'i A howts {ypur hAuse - 
bit ml$erabl« isn't tt?) H«r«'s 
n daor. Windows, «He, *r„. tw9 
(miiM li« . &nrr.« Hom.J. 



In typical beastly fashion, 
B«ait won^'t iie a doar witen 
rhero'i a handy r«of to lear olfj It 
•l«D offeri a rath*r pvrvy 
Vsiw|lDinl 4f ladiei in J«w-ciit 
tr»tkil Hoiti hem. 



Wha'B Ihr* ■■•E«r with 
Infl an 



Shadows can be pretty spooky 
things, can'T they? Touch your 
thumb and forefinger in an angle 
poise, (not forgetting to touch your 
index finger knuckle with your middle 
finper} and 'hey, prestq!' - a rather 
pasaabfe ostrich. With a bit of practise 
and several hands even great^^r levels {r 
shadow complejtiiy can be acheivad 
(practise these at home - the Taj M glial, 
Stephenson's Rocket, Fatso, the Country 
Pj-actice wonnbat), If you're a beast, 
however, then your shadow can take on 
a whale new level of spookiness, Take 
Psvgnosis' Shadow Of The Beasi, for 
example, A tad skimpy <jn the gameplay 
side, and vet spook ily it was massive. 
<Th(?re W3s nothing spooky about it - rf 
was massive because of the 
atmosphere, the graphics and the 
technical accomplishment. £dj 

WeJI, what if they took fieasf and 
made ^ij the ropey bits rather good? 
This is what Pgygnosis has done with 
Shadow Of The Beast ill Yep, the 
programm^ers listened to various 



3 That'i no ordinary /*«! yUurt 
th« evil B^ast Mage. Gad! 



law, the Beait heads oH 

« wo.Hd *f (hrid exploittitiDa. 

at m^ans Mils Pears and a spat 

' the Mini P^pj 

th* very Iftast 
I maybe ev«rt an 
opportunity to 
stng tflre A 
Virgin on a SBC 
Setifirfe Sfteciall). 
Time lar you ta 
<t«p in,.. . 




soEHSI 



"Oh. Oh foot odour! " Whilit the btg 
beoftl* is stunnad by yawr athlafv's 
foot, you take soma enorgy palton. 



L 




review 



IFTHE BEAST 




' 



(tiot huge 
1 lltv right 

poakyr 
hyour 
Ian angle 
i your 
r middle 
ather 
practise 
sr levels of 
heived 
raf Mahal, 
le Country 
least, 

ir take on 
SS. Take 
9SL for 
gameplgy 
lassive. 
■out It - ij 

the 
i 

30od? 

newfith 

he 



' 



lh»big 

hl«te'« 
I'd'iiDii. 



comments passed to them about the 
shortfalls of the first game and havB 

tried to rectify tham in the sequel. 

So, what's the story then? I mean, 
you tho jght you'd duffed up the Beast 
Lord at the end of the first game, didn't 
you? Er... and you were right! But you 
Tiadn't counted on the evil Beast Mage. 
He's not only alive and well, but as v*>w'll 
witness in the opening animated 
set|Lence he's also 'half inched' your 
baby $ister! This is yo^"" cue for another 
session of hacking, bashing and puiiiing 
your way through 16 horizontally 
para I Is K scrolling levels. Hurrah! 






That fiithar uniovoiiry laoklng fisik 
In tli* iMttam right hanil «9rn*r U 

your Ufa's blavil. Tviit. 



WHmi 9 in^HAI 


TinE 


Shadow Of The Beast II 


PiieUSHER 


Psygnosis 


PRICE 


£34,99 including 
limiied edition T-shirt 


FORMAT 


Amiga 


RELEASED 


Ovt now 



ovirft Shadow Of The Bssst It 

has been in the offing sines the 
first game was completed and it'? 
basically set forth to rectify all the 
problems encountered in the first game. 
The result relies to a larger extent on 
puzzling than punching. Some of the 
puzzles ^re really quite complicated but 
another new feature can help you out on 
this score. 'Vou can now have a text 
iriteraction with characters, effected 
using two keys - A to ask something and 
O to offer something (trading items can 
be persuasive in getting more info from 
characters). This is useful if you find 
some qf the traps too much for you, 
because valuable clues can be gleaned if 
you ask questions first, then chop off 
heads later, Further improvements 
include enemy sprites interacting with 
scenery- SO they jump out of treesf!) for 
example. Kill 'em and they won't all fall 
off the screen as in the original, instead 
some explode, and you'll also find 
they've became more intelligent!! I. Yep, 
if you try to duck under a blow from, a 
baddie you can bet his next hit will be 
aimed low, (Ouch.} 

Fortunately, the graphics are still as 
breathtaking as the original and you've 
got the same interloading screens. Three 
or four screer>s' worth of scroll at a nice 




1 



Tt1i»(< Hug« leaping ptrttiihM fish. Aa you can >«« lar y«urs*if, nofhing I A 
B*«t H is a» AA'V <■> it fin* appear«„. 



Speed, then the action stops for an 

accessing break. (Ho hum. Still, you 

don't have the over-a-minute-between- 

game wait of the original.) Some puzzles 

you'll come across involve complex 

pulley machinery Spreading over several 

screens. Operate it properly and it'll 

all work correctly. 

(Mind you, if you 

find a good place to 

watch all this, you'll 

be standing in the 

wrong place! Mf you 

die, you'll see an 

impressive piece of 

static graphic art accompanied by an 

absolutely horrid Snowey White style 

electric guitar dirge, Psygnosis went into 

raptures about how much memory it 



HASSLE FACTOR; 1 

Frequent little 
OCCe^^ing breaks, but 
much improved over 
the first gome. 




In a bid l«r a *lat In fh« Allan Vb-Y* 
Champ^tanBhtp, «vr h«ra pi*tictls*a 
'Wtalkliigi Ih* dag". 

took and the tech nichal achievement to 
realistically sample the 'axe', I thought it 
was really horrible, but don't worry, you 
can turn it off. 

Erm... and what else? Oh, yes. 
Shadow Of The Beast If is rather dear at 
a penny under 35 squidlies, but the pack 
does includes a fetching limited edition 
T-shirt. So there you have it - an 
improved sequel to a hugely successful 
original game, smaller in s\ie but with 
more detail and more thought than a 
mindless slash! 



THE VERDICT 



G 

s 

A 



GRAPHICS 



APDiaiVINESS 



EXEOITION 



10 



40 , AD • SO • IW 



A grgpiiii ireol ihol'll 

keep Iht \at\i of Beatt I well 

erlertained. 



m 




ZERO 



51 




Being such a toff Pavt 
Lakin is always 
ksmn to trace his 
ancestors back ta 
the rrttsts of time. 
Small wonder then 
that he leapt at the 
chonce of a fount In 
Time Mochine - that way he 
could even pop in for tea 
with them. 




I 






At the beginning of Ttme Mgchine 
someone has interrupted the 
appliance of science with the 
appliance of a Jarge &)cplo$ive device. 
Profesaqr Potts' charse&s of winning the 
Prince Charlies Design Award with hi a 
environmentallvfrienctlv, pastel cotoured 
Time Machine have gone up in smoke. 
The Prof got caught up in a terrorist 
attacHc: an explosion hit the nnacliine and 
destroyed the Accelerator Crystaf. This 
little Semtex shock has launched poor 
Potts 10 million years into the past. 

In order to feturn to the future, the 
Professor must first create it, There are 
five zones to create; prehistoric, ice age. 
stone age, nnedievsl and modern. Each 
contains five screens which must be 
adjusted to get the next stage of 




Hhir^ anhKlDn mr b» iHilnlwI. 

evotution underway. Travel between 
seceens and times is achieved by using 
Special travel pods but there are a linnited 
number of these so at times it's back to 
good old shanks pony. 

Once you've instigated a new era , you 
can travel freeJy between it and the past. 
You'll have one eve cast on the future but 
you need another eye looking over your 
shoulder. The past is not a passive piece; 
the tricks you've introduced can be over- 
turned by the inhabitants, plunging you 
back a few aeons to where you started. 

Having got as far as the future you've 
then got to stop history repeating itself. 
This means finding the crystal, fnstailing 
it in the machine and getting away before 
the terrorists get to you- If this doesn't 
work out then you'll just have to develop 
e taste for pterodactyl eggs. 



ZERO 




Now rmmmmhvr cKildp*H, walking on Ic* ^an 
wlfii rathar fla«h Mmv machln*!. 




Paul: Time is a jolly 
strange business, 
Unlike thyme. Thyme 
is really simple, adds 
an interesting flavour 
to casseroles and 
doesn't threaten to 
whisk you 10 million years into the past. 
Perhaps that's why no one has made a 
cooking si m or a vegetable shoot 'em 
up. Let's face it thynne is actually rather 
boring. So let's turn our attention to time 
and stop wittering on about cookery. 

The first thing you notice about Ttfjie 
Machine is that it would be of little use 
in the kitchen. For starters it's too big to 
fit in a saucepan and secondly, even if it 
did fit, the fiavou r of engine oil would be 
a little offputting. However once your 
editor has started threatening to sack 
you if you don't get on with the review 
you start to notice other factors lik&. the 
loopholes in your contract fr' in stance 
and,., er... lime Machine's beautiful 
graphics. These really are outstandingly 
colourful, well drawn and even a little 
eutesy. (AhhhJ Each screen is worth 
looking at. Considering that there are 25 



Miffli^iom 



of them it's very impressive that the 
game works on a single load. This 
means once the game has loaded at the 
beginning there is no waiting between 
screens to upload the next screen. Very 
useful when you're having to jurrp 
about through time and space, 

TFme Machine is also very playabJe, 
The controls are straightforward and 
accurate which is 
quite a reiiefr you 
don't want to make 
a bodge of 
evolution just 'cos 
you were too 
clumsy. 

Despite it's obvious strengths I'm 
slightly worried that Time Machine fails 
between two stools. The puzzles aren't 
suffice ntly obscure to make it an effec- 
tive adventure yet there isn't enough 
'danger' in it to make for an areadey 
game. However it's an imagina- 
tive, weir executed and very 
pleyable game. Well worth a look. 




^m 




Mmm, h»%ir bvawtHiil... I knvw ■■#'■ 
bviW a car park «ii lt> 



ORAPHKt^ ADDICTIVFNESS 
SOUND EXICUTIOnQ 


OVIRAU 

85 






WHAT'S WHAf 


TITLE 


Ttrrw Machina 


PlfBLISHfR 


Activiiion 


PltlCE 


E24,99 


FORMAT 


ST/Amigo 


RELEASED 


Out now 




« « 

* » 




■w?p« 




\ 





FofM*U' 

bysandf 

Doi- r forget t o enclose youf na me and addr 

Hewson, M lrt WWWBW|l^ on. 0X144.,, 

""^^^^^PJelopfineni of in 
... to us with a vii-"' 



review 



IMMORTAL 



"Famel I'm gonna live 

foreverK'' Jane Ooldman 

slips on her gold lame 

platform boots to review^ 

tmmortcil, a gome 

guaranteed an 

a^Affvliy long 

she If -life*.* 





Ittwaly, a ■»ci h«rse and hit friand 'Man With Tha Expladliifg Haad', 



!iW,_L»JlilMi| 

N« no aOt It'* my rum t« |«atl tit fha longo. 

Oh for the days when fellows 
wore lovely long frocks, and 
elaborate facial hair, and gaily 
coloured floppy caps worn at a iaunty 
angle..." sighed my elderly neighbour 
Edna Ploppy, gazing lovingly at the ST 
screen after she'd just happened to pop 
round to borrow a Cihocolate Hob Mob 
while I was reviewing tmmonal. 

"I'm sure they were very pleasant 
times, Mrs. Floppy," I replied softly. 

She lunged forward to get a closer 
look at the game. 

"It's a really good arcade adventure, 
fi/lrs. Floppy," I explained. "The latest 
from EA, actually." 

"EA? EA?" she exclaimed. "In my 
day, we used to sleep in a shoe-box with 
nothing but a turnip for warmth!" 

I continued. "You take on the role of a 
wizard from the days of yore. The game 



starts as you see 3 

vision of Mordamir, 
your old tutor who 
has mysteriously 
disappeared. The 
vision can talk, you 
see, ar\d he tells 
you that he's been 
imprisoned far, far 
below ground, in 
the depths of a 
mjjfky, mystenous 
fnyriad of twisty 
turny dungeons 
and caverns. You 
realise that it's up 
to you to save your 
mentor from his 
grisly fate, hence, 
you set off to face 
the adventures that 
lie before you in your quest." 

"God bless the Queen Mum, that's 
what I say!" muttered Mrs. Floppy, 
gesturing for me to continue, 

"Well, the game might be called 
immortsL but your character certainly 
doesn't live up to the name! In fact he 
can quite easily buy the farm in no time 
at all unless you're jolly careful, because 
there's tons of pitfalls," I quipped. 
"Goblins! And invisible monsters! And 
slime! And spiders! Not to mention 
hidden traps! And as if just 
concentrating on staying alive isn't 
enough, you also have to get your head 
round solving the puzzles that many 
rooms pose," 

She looked worried. 
"Don't worry Mrs. R there's plenty of 
useful magic items and weapons and 
spells to be found that'll help you aJong, 



If you find a nice bale of hay, you can 
have g kip, too, which'll repl&nish your 
stamina and bring you dreams that can 
help you fathom the mysteries that 
unfold around you. And as weJI as foes, 
you'll run into potentially useful allies, 
keen to give you advice," I said 
reassuringly, patting her on the 
shoulder. 

"Eh? Eh? You'll have to speak up, 
love., my bifocal specs are in the dry- 
cleaners," she bellowed. 

I started to explain again, but she had 
lost interest, 

"Rhrtrtrt. These expensive new- 
fangled computer things don't do a thing 

for me," she 
spat, "In my 
day, you 
could buy a | 
lovely bag of 
computers, 
half a pound ' 
of joysticks [ 
and a fancy ! 
console and 
still have • 
change from i 
a farthing." 




Yvw raally gat on imy 
wick yAU bnAw. 



WHAT'S WHAT 



TITLE 



PUBLISHER 



PRICE 



FORMAT 



RELEASED 



Immortal 



Electronic Arts 



£24,99 



ST/ Amiga 



1 Mb; September 
0.5 Mb: to follow 



54 



ZERO 



U 




:t>' 



•■<*'l 



m 



m 






FAMOUS IMMORTALS 
THROUGH HISTORY 



* Whfle ui measly mortals 
sp«nd m'OnHi& Arruggiing wtth 
Fopufous, rhis chap managed 
lo moke a real planet in sijt 
days, not to menttofi coming 
up wiriii really spiffing idetift 
like fire, watery oir people, 
animaU, plant!, and Ketchup. 
A( if all thii, wasn't impressive 
enough, he's immortal to boot, 
tkie girlie swot. 

VAMPIRES 

These tolly types are 
popularly believed to swan 
arvund feasting on the blood 
of innocent humant, especiatly 
young blonde peasant-villager 
chkks in tight bodices with 
heaving cleavoges and (Thot'f 
quite enough of thati Ed.j Oh 
okay then. Well, anyway, if 
you get bitten by o vampire 
ond you're not a blonde 
peosonf* villager chick in a 
tight (Yes, yesj we get tfte 
picnire, id,}, you get tvmed 
into a vampire, and then you 
al»i ^ to live forever, unless, 
of course, you happen to be 
David Bowie in a very poor 
film called The Hunger, in 
which cose you hit the ripe old 
age of 400, then get covered 
in crumbly plastic prosthetic 
nioke-up and locked in on attic 
by Calherine Deneuve. 

THOR 

Thor was on immorlai 

Scaivdinavian gtKl who had a 
b*g hammer. (Oo-er, fnar fnar, 
diortle etc.) These days, he's 
fairly reclusive and likes to cut 
low profile, although rumour 
hos it that for the last ten 
years, he's been assuming the 
name 'Jon Bon Jovi' and 
tingir^ in a rock band. 
Ihltniive research shows thot 
Thor end 'Jon Bon Jovi' have 
never been seen tcugether at 
the some time. 

TOM ANP IIRRY 

A mouse ond o cot who 
have coshed in on their 
immorfality by pursuing o long 
qntl tllii$triou£ cinematic career 
in which they have been 
blown up^ lacerated, flattened, 
poisoned, squished into odd 
shapes, run over and pushed 
off buildings of great height 
more limes that you can shcik« 
□ stick at» 

- VAL HOONICAN 

'Vol' first rose to 
populority in ancient Egypt, 
winning the hear* of everyone 
from Cairo to Alexandria with 
hii rocking chair, cosy 
cardigans, ond^iltlng tunes 
$uch OS Paddy McGinty's Goaf. 



IMMORTAL 



review 





Janvi tmmortBl is bloomin' sterling 
entertainment, if I do say so myself. 
In fact, gody-goshi, there are so 
many nice things to say about fmrnprtaS, 
I just don't know where to startf (Oon't 
be such a girtie. Ed.) 

Okay. Well, for Starters, battles are 
kept interesting thanks to the different 
bad- mash you come across^ wtiichi are 
varied in their strength and methods of 
attack. The combat system itself is 
satisfying enough too. It's not so simple 
that fighting becomes a du!t chore, but 
it's difficult enough to be mastered and 
improved as you play. And it's not so 
frequent that yQu spend mostofthie 
game franticatly waggling your joystick 
when you're really in the mood for a bit 
of considered puzzle-solving or artifact- 
qqllecting. Fighting isn't ttie only arcade 
element either, no siree Bob. Ttiere are 
also booby-trapped rooms to navigate, 
nooks and crannies to investigate, magic 
to activate and lots of other things to do 
that don't end with 'ate'. 

Text is fairly unobtrusive^ interesting 
and informative - atmospheric without 
being full of the usual well-used 
Dungeons 'n' Dragons baloney {not a 
Spig Of The W hastes Of El fin buttock in 
sight), and, most importantly, there's not 
too much of it - which is a blessing 
considering that yoo'll probably be 
reading some of it several billion times if 
you're a bit crap, 

The few puzzles are pretty logical and 
j ust difficult enough to be a challenge 
without being a pain in the bott.. and the 
story actually twists and turns in qu^te 
interesting, unpredictable ways, 
presenting you with new challenges as 
you progress tfirough the game. 

What else can I tell you7 Now about: 



HASSLE FACTOR: 

Two disks, no juggling. 



Alright I'tn s«rry I fivfhed yw grvtit 
aunt Maud dawn fh* plughule. 

well Stone me guv, if the graphics aren't 
absa-bloomin'-lutely gorgeous, too. 

They're full of brilliant animation details, 

like f'rinstance the way you put your 

magic stick doyvn before descending a 

ladder, then reach 

up and grab it again 

on your way down, 

or the way, when 

you kick the bucket, 

you collapse in a steaming puddle 

of blood. 

All told, immonat is chatlenging, 
compelling and good value for money. 
But the b^st th ing about it is that it has a 
darned-near-perfect balance of arcade 
action, puzzle solving and text. It's not a. 
tesit adventure with a few useless arcade 
sequences thrown in, or an arcade game 
with an adventure flavour and a bit of 
crap text that doesn't really need to be 
there, it's actually one of those rare 
'arcade adventures' that actually lives up 
to its name. 



THE VERDICT 



5 



jgse& 



SOUND 



ADDnVEHESB 



EXICUTtW 



20 



4I> * 6D • 80 • 100 



This one should keep you 
{oming hock uniil well offer 
yod've did, 




Gaad mornlnp g«ntl*iH«n I'm from Ihu Invir«ninenlal HtfllHi Dapt, y«ti mh*!!. 



^^ 



B^S5 



I'M ON MY WAY 



TTTITS 

THE BEST VIDEO GAMES 




©The Wait Disney a 



nty Uampjii 




reviews 



DANGEROUS II 



There ore lofs of pertment surnonnes around, aren't there? 
Alan Bcill the footballer, Stuart Fell the BBC stunt man and of 
course Rkk Dangerous, adventurer extraordinaire. We sent 
David 'son of Will' Witson to explore Rkk Dangerous If. 



Suddenly a huge alien 
flyinig saucer lands and 
while all around him are 
losing their heads and 
legging it in the opposite' 
diirection(fh. Rick hot foots 
straight up into the alien 
ship itself! Thus the scene 
was set for the sequel 
1 clever of those chaps to 
think of that all that time 
ago, wasn't it"?) 

So here he is, Rick 
Dangerous 11^ our man 
with the chin - the guy 
who saves the world 
three times a day before 
breakfast - getting out on 
a new adventure- Hurrah! 
There are five levels of 
platfornns in this game, 
(as opposed to four in the 
original, bargain hunterst and all are 
peopled by aliens, robots, beasties, and 
various other creatures intent on putting 
an end to Ricks attempts to thwart their 
plans. Each setting is very reminiscent of 
B-movie backdrops. There's the ice 
planet, the forest world, mud mines and 
the alien emperors palace, Between each 
setting/level there's a mini aninnated 
screen to set the scene. 

With a host of traps, falling thingies 
and laser blasts, Rick Dan^SfOus ft 
threatens to tie up a whole nation of 
computer gamers in front of their 
machines for hours on end (again!!. 





Mak« iVT« y*v |l4ck tiutrimul vmMms f«r Hi» ic» ptanvll 

^ fiemember the first Ricky 
Oickl It was huge iOo-er!). 

I {Stop it nowf Ed\ Okay, so 

I the graphics certainly didn't 
brnak any new ground - apart from their 
coburfuiness they were equally at homie 
on the C-64 and Spectrum as on the 
Amiga and ST. But what Pick Dangerous 
did lia^fe coming out of its' ears, was 
oodles and oodles of playability. And 
cripes, if the sequel isn't set to continue 
ihis sucf^essful formula! 

Imaginatiwelv titled Rick Dangerous il 
-published by Microatyle and 
prograrrmed bvCore Design [the people 
behind Corporsjian, and the original Hick 
Dangerous I - everything in Rick tl is 
much the same as last time - except the 
setting has changed of course, in fact, if 
yciu''re one of the few who managed to 
cumiplete the first gamed) you''ll 
apparently have seen a taster of the 
sequel (?rm... I didn't actually get this far, 
hem hemj. After the first Rick had 
successfu lily jostled pygmies, sorted 
lieadhunters and collected gems 
etcetera, apparently he returned to 
London to take his lady friend out for 
some posh scram in a 
Hyde Park restaurant. 



V 





EakI fhis is na liin« la try that 
wtrtrtlng finll4 Rttk! 



WHAT'S WHA 


TITLE 


Rick Dangerous II 


PUBLISHER 


MieroStyle 


PRICE 


£24.99 


FORMAT 


ST/Amiga/PC 


RELEASED 


October 





HMM,..fft4it b«lfl«l*r up rii»rw rings m b«ll! 

D«ivid Hick Dangerous 
was a great little game 
wasn't il? It starred a 

sort of cutesy Indianna 
Jones type chap who 
had to whiz? about 
puzzfing his way 
through a plethora of platforms {That's 
more th^n enough alHtefation for one 
review. Ed] But the beauty of the game 
was that not only was it devilishly 
addictive and instantly accessible, but 
that is also possessed a strong, learning 
curve - you walked over a platform, a 
large spike shot up your bottom and you 
learned not to do it again. As a result it 
was a tippers and mappers 
dream. Okay so it may have 
been a bit hard, but this certainly 
posed a challenge! 

To cut a long story short, all 
these trends continue in the 
sequekErm.,. except for the too 
hard' bit, which Microprose 
claims has been improved upon {though it 
still seems mightily tricky to mel). 

Anyway, Rick now faces five colourful 
and tricky levels of Outer Space 
mayhem. He's still armed with dynamite 
but now he's able to slide it into beasties 
and doors etcetera. This slippinessalso 
manifests itself on icy platforms. There's 
lots of nasty pitfalls and traps to watch 
out for as well as bonus rooms and push 
buttons to turn lifts on and lasers off I 

All in all Rick Dangerous l> \s more oi 
the same recipe, slightly different 
gameplay, different scenario, colourful, 
f r ust rating I y tricky and ive// addictive, 
Sound is good (but not that good) and I 
found some of the collision detection a 
bit dodgy ■ all contributing to a high level 
of difficulty that ftick fans, will already be 
accustomed to! 

If this style of game is your thang, 
and/or you're a fan of the first game, 
then you won't be disappointed by Rick 
Dang&rous il. 



HASSLE 

FACTOR: 

Single disk 
hassle free 
Ricky Dicky. 





ZERO 



57 



4 



Is 



review 



X 



V / 



CADAVER 




Bros may be on a one 
way ticket to Dumper- 
ville, but the star 
of the Bitmap Bros \% 
still very 
much In the ^ 
ascendant. / 
Dovfd 'When 
Will U Will I 
Be Famous' 
Wttson gets 
hopelessly lost in 
their lotest 
smash hit on the 
Image Works 
labeljr Cadaver. 





I'vk fAUHd ltt«i qwvMV for NHS becl», anyway. 




orr't you just hate people who are 
good at everything? You know 
the kind, the guy who gets all the 
chickfi, wfns ZERO compos and turns in 
a pretty good innings in the school 
cricket team. Well, the Bitmap Brothers 
rather fall into this irritating gppdy- 
goody category, f mean, what have they 
done so far? Xsnon, Xenon It, Speedbalt 
- anything for a humble hack to rip to 
shreds there? Wo! Instead they're all 
mega hot hits. Ho hum. Stilf here's the 
Bros' new title. Cadaver, and guess 
what!? Wa' re out of luck- because 
they've come up trumps again! Csdaver 
is a corker. (Eek! I'm 
not supposed to tell 
you that until later!) 
Caddveris a 3-D 
isometric romp sim- 
ilar in styfe to Elec- 
tronic Zoo's Treasure 
7rapand all those 
classic games of this ilk like Knightfore, 
and Atier\ 8. Like Treasure Trsp, Cadaver 
features state of the art graphics. Unlike 
Treasure Trap however, it's set in a 
world of dungeons and dragons. 

You play Karadoc, a dwarf bounty 
hunter out to line his pockets with the 
treasure of Wjlf Castle. The principaJ 
stumbling block in this financially 
rewarding scheme is that the castle is 
also home to the evil looney, Dianos and 
tiiis hordes. Standard D&D fare then, but 
not a 'standard' game. 

There are five levels each with 
around 70 rooms, and progress isn't 
easy I But there is a strong learning 



HASSLE 
FACTOR: 1 

Two disks, but 
all the game- 
play 15 on one. 
Hurroli! 



curve, as you find switches and keys, 
inlerconnecting rooms and clues. 

There's treasure a-go-go, a nifty (if 
rather frustrating) control system allow-l 
ing numerous types of interaction with [ 
objects, and a simultaneous mapping 
function. Okay, so you do have to play J 
person of diminshed stature, but it coul| 
be worse - you could be an elf. 



Dovid: There's 

always a bit of a 
celebration when & 
new game arrives 
from the Bitmap Brg 
I'll wager there arenlj 
mariy programmers 
aiS weJI known as the} 
'Bros" either - they 
certainly seem to 
^^pi| np — ~ have established a 
^^^ Jjl^j C ^''^ Thatch style hii 
^nkfj^A profile. Anyway, f ran 
^^^ K — i the boys who brougN 
you SpeedbaH, Xsntji 
II, and Drop The Sp^ [ 
ithst's the wrong 
Bros, you ctotf Ed] here's Cadsver sndi 
love ft. I liked Treasure Trap for bringinp| 
my favourite style of S-bit game to the 
Amiga, but the problems I found with it'| 
the lack of an ultimate objective - have 
i3lf Ijeen ironed out in Cadaver. Not on'v] 
do some rooms provide puzzles in 
themselves, but they all interelate to 
form a rather large and complex puzzle 

Apart from the various treasures to bf | 
found, there are also keys, switches a(\i\ 
magical items, and written clues to help| 
you progress. The graphics are a treat, 
the mapping system is friendly, the 
difficulty level is pitched very nicely and | 
the control Siystem, while taking same 
getting used to, is comprehensive. And 
it's all massively addictive! If you werea| 
fan of Ultimate games, and this 
scenario tickles your fancy, then 
check this baby out You 
certainly won't be disappointed. 



GRAPHIC! ^ 
SOUND ^ 


j*k 


ftUDICTI VENi SS Q} ** I ««i 
EXECUTION Q j/V 




jAm/i 


T'S WHAT 


■-, 




TITLE 


Cadaver 


PUBLISHER 


Image Works 


PRICE 


e24,99/£a4.99/E19.W 


FORMAT 


iVAmiga/K 


RELEASED 


S«|»tember/Navi«rnber 



ssEUSi] 






**Not only a hi^ quality game but also refreshingly different." 

ZERO 



ENTER Till: MA(iI(:.U;\V(>iai) OP l^XlilvAL 
/\NI) OVERCOME lilH MX POWEl^ UU- 
^ .\L\STER OF DARIO^ESS.; :,., 



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"Willi a mixture of two ajid three 
diitieiisiiinul areas and a good cnm- 
biiuiliiiii ol arcadc-typc action sukI 
problem solving. Unreal coidd very 
well be a monster bit." xfv 



pS|P^v^- 



"'llie 3-D levels are vcr>' impres- 
sive tcdinically witli their iticre- 
dibly bi^h speed," ZZAI' 




"Espeelully imprcHHlve are the sce- 
nes with winter backtj;rinmds." 

ZERO 






?:>^ 



UBI SOFT 

8-10, rue de Valmy 

93100 MONTREUIL SOUS BOIS 

Tel. (1)48 57 65 62 



"Tbe Lircudc-advcnitire levels htivc 
isuperb ,i?rii[jbics, full of dcluH and 
iiiiiiifinLilinTi," ZZAI* 




he Americans love all things fat. 
Fat cigars, fat kids and above alJ 
fat aeropiares. There's a gloriOLis 
roll call of fat American kids... er... sorry 
planes. The Thunderbolt, the Mustang, 
the Wildcat and, fattest of them all, the 
Brewster Buffalo. One proud member of 
this podgv squadron was the F6F Hellcat 
fighter bomber, backbone of the US 
Pacific effort during World War II. 

This World War II work horse is the 
star of Wings Of Fury, a horizontally 
scrolling shoot 'em up ffom the 
Shufflepuck Cafe team. Vour base is the 
US5 Wasp, a crippled aircraft carrier 
linnplng back to base and very 
vulnerable to attack, The game contains 
seven levels ranging from Midshipman 
to Captain. Each level has a number of 
sorties in it with both islands and ships 
as targets, Starting on the deck of your 
carrier you select either bombs, 
torpedoes or missiles as your weapon of 
destruction, make a perfect take-off 
(hem) and fly to your target. 

The game has two viewpoints - ooe 
fairly close up showing the plane and 
landscape in detail while if 
you ffy at a h igher altitude 
you get a less detailed but 
wider ranging view. 
There's also a "What 



the pilot Can see" monitor at the bottom 
of the screen. {So thgt mskss three 
viewpoints. Ed-} Damn. 

The islands are littered with dug-outs, 
huts, gun emplacennents and even small 
airfields. These must be bombed or 
missiled out of existence, but there's 
more to it than that. When a target has 
been hit the gqcupants all start legging it 
to the nearest cover. |f you leave them to 
the«rown devices they'll soon return and 
rebuild the destroyed installation. Now 
as the old saying goes "A man can't 
repair an 88mm field gun if he's dead" 
so a few strafing runs are in order. This 
requires care as well as aggression or 
you could find yourself saying hello to a 
palm tree. 

If you think bombs and missiles are 
for babies, then why not take a torpedo 
and take out a battleship? Provided that 
some burger doesn't shoot it from under 
you while you're still crossing the island, 
of course. Then there's the smal I matter 
of fighters to worry about. When these 
guys are being nice they try to tempt 

you to fly low over the gun 
emplacements. When they're in a 
mean mood they lock onto your tail 
and do their utnnost to blast you 
out of the sky. Lovely. 

Once you've used up your 



pay load and there's no one left to strafi 
it's time to return to the carrier and re- 
arm. First though you've got to land. 
This takes a little getting used to. At firs 

"I think I'll land now" means "I think I'll 
crash into the side of the carriier now." 
As well as worrying about when to 
release your bombs, how low to fly in 
your strafing runs and how much more 
pLinishmentyour plane can take, you 
must also keep an eye on your carrier 
Every now and then a Japanese plane 
will launch a torpedo attack against it. H 
you can't shoot the plane or shoot the 
torpedo out of the water before it 
reaches the carrier, then you're not so 
much u p the creek without a paddle as 
up the Pacific without an airstrip. 



WHAT'S WHAT 


TITLE 


Wings Of Fi*ry 


PUBLISHER 


Domark/BrBdarbLind 


PRICE 


s;i*.99 ST/ Amiga 
£24.99 PC 


FORMAT 


5T/Amiga/PC 


RELEASED 


Out now 




Mlrffthtpniaii Lakln lakai off In Mi* 
•Hlddl* pt m g0tM« «1 Hibl* t*t«iii«. 



MitiMiM, b«avlifvi lprg«t„, Ivvelr 
■HilBalt**... I«iisy ■tin. 



Six bambt f«r ona flag, Hili h«y 



601 



ZERO 










^ sight Wings Of 
Fury is a l»09 
standard, 
verlictilly 
': tcroiiing shooi 
'em up. Initartll^r 
ployable but instanriy 
forfeitable too. Ah bvt iir$t 
gloneet are often deceptive. Tha 
game has not JMOfi off th« ZERO 
compulwr tinc« it ctrnved. 

To b« hQfi«sl thf9r«'s notlimg 
particularly iww about what't 
bttn dorw in Wings Of Fury, It's 
rl>e way it's been done thdt's »o 
impressive. The game is so 
playabie it'll ap|^«al to people 
nof narmoKy intaresfed in flying 
or sKo«iing. While it's mere a 

shoot "em up 
HASSLE '*^**" *" ftighi 

FACTOR 0; ""^ ><»" *** 

Hassle free fun, ^**». , , 
viuine reel 



grophics ore good without being 
ewtstartdin^. They benefit from a 
keen ottentipn Iq detail r Bullets 
actually kick up a tniil on lh« sand 
or in the sea and destroyed 
buildings don't just vanish but stay 
smoldering in the sand. This all 
odds to the atmosphere os does tti 
sound wlti<h includes screams froU 
the little men as you rsftte their 
legs with machine gun bullets. 
(Morally d»dgy but disturbingly 
addictive.) 

Wings Of Fury's greatest 
strengths is the range of factors to i| 
M well at different levels there an 
different skills to master. At first 
simply taking off is a bit tricky, 
then there's landing to master and 
what about using missiles 
effectively {ie without crashing) or 
actually winning a dogfight insteoi 
ol running away all the time. Thesi 
ore just a few of the different ' 



The lotk of variety between levels 
might affect the game's long term 

apip«al, but its immediole 

impact is •xeiHng, well 
executed and unputdow 



THE VERDICT 





I 



LekiH Vies SMehe signals to soy Tatiiede gene, trewble 

MMcthlng rude In Japanese. iils«aver religion. 



elieed, time to 



to tar, •« geed. New, 
Hia brakesT 




OF THUNDE 





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Ahh, the jay af th« opan road.. 




Days Of Thunder stars Tom Cruise^ is 
produced iti association with fom Cruise 
and comes from an idea by Tom Cruise. 
It's based on Tom Cruise's favourite hobby 
and in it Tom even manages to get off 
>^ith his reaj-life girlfriend, in fact, the 
film's working title was A Day In The Life 
Of Tom Boy. David McCandless is 
proprietor of the Tom Cruise fan club. 



The game - like the film - centres on 
IMASCAR racing, an American 
version of stock car racing, tn 
England, the aim is to race the bright&st 
car in th& world around the dirtiest track 
in the world, making sure you try and kill 
the whole world (and yourself) on the 
way roijnd. In the USA, it's less 'stockier' 
and more 'racier'. The ears are souped- 
up saloon models, tuned to reach 200 
mph iono) and equipped with enormoiis- 
ly big tyres so the drivers can take 
corners without splattering on the crash 
barrfers and expioding all over the track. 
Days Of Thunder offers five tracks i n 
afl. They are the kind of shape you could 
build from a cheap Sealextric set. 
Basically, two 'bends' and two 'straights' 
and maybe a couple of 'wiggly bits'. Each 
track is bas^d on a real-life circuit like 
Daytona, Phoenix and Atlanta. Daytona is 
a particularly lethal one, due to a very 
deep lake In its centre- any unsavoury 



under-taking on the inside lane and 

you'll be up to your speedo in drink. 
Except you don't have a $peedO- 
Everything's in revs. So, if a policeman 
stops you and says "Do you know what 

speed you were doing, sir?" you'll be 
able to reply "No - but it was about 8000 
revolutions per minute". Revs control 
the speed, gears CDntrol the revs. The 
five gears plus reverse are changed up 
and down by pressing the fire button 
and the appropriate direction. 

Before you can 'bum rubber', you 
have to qualify. This entails whizzing 
around the track at light speed {well, in a 
time under about SO seconds anyway}. 
Before you can 'incinerate the elastic 
solid made from latex of tropical plants', 
you have to take part in a 'warm-up' lap. 
This entails you doing a lap, keeping to 
starting grid formation and not 
exceeding 100 mph. Then the green flag 
appears and they're off! 




62 



MwlM-cvlavrfrd iprinkly paapit 
applaud yaur Avarv mav*! 



ZERO 



WHAT'S WHAT 


TITLE 


Days Of Thunder 


PUBLISHER 


MindKcipa 


PRICE 


ST/ Amiga £24.99 
PC £24,99 


FORMAT 


ST/ Amiga /PC 


RELEASED 


September 




Mqbcbe Okay, so 
what's the most 
important thing g rac 
game needs? Good 

filled-in vector 
graphics? Massive 

roaring sound effects?! 
Clever multiple 'camera' angles? Well, 
Days Of Thunder has all these. ColourfJ 
and realistic fellow cars that zoom and 
slice and career into you. Screeching 
brakes, howling engines and rumbling 
rev noises. Above, airship, behind, 
trackside, and audience views, all at thel 
press of a key. But does this game have [ 
the race game 'feel'? 

Yes it does! The handling is very 
smooth and responsive, The car bundle 
sbout the track at a fair old pace and the 
impression of speed is excellent. You 
can really feel exhilarated as you streali | 
neck and neck, 
bumper to 
bumper with thsl 
evil orange 
car, trying 
desperately to 
overtake it 
before the hend 
comes up. 
Handling tends to become a bit iffy, 
however, when you unexpectedly leave ! 
the road- In seconds you lose all speed 
and are left floundering in fifth, howling | 
with frustration as you try to get going 
again, (f that's annoying, then getting cul| 
up by the car behind is dou ble extra 
bloody annoying. Two jostling cars can 



HASSLE 
FACTOR; 2 

Need to quolify 
For each track 
aver and over 
again. 




Didn't ypvr invthar toll yaw flial ilh 
pit movamAnli nak* yeii blind? 

become stuck together and often you 
get shredded to bits before you can 
wrestle free. 

But the graphics are pleasant, even 
though the audience in the grandstand 
look like those multi-coloured sprinkly 
bits you put on cup cakes. The action's 
pretty frenzied (until you select over 
twenty competitors, then it gets a bit 
sloooow}. And there's a great actio n- 
replay sequence. And there's a modem 
link, allowing p!ayer-lo-player .«» 

races. And... good grief, there's ^^ 
the bottom of the pagel ^Bl 



GRAPHICS ^ A[}Diai¥ENESI^ I °""^ 



IXECUTIOH 



\\m 




•sy, so 
nost 

hing a race 
3? Good 

tor 

od Effects? 

es?WelL 

i. Colourful 

pom and 

feching 

rumbling 

hind, 

i, all 9tthe 

flme have 

5 very 

:ar bundles 
ce and the 
irn Vou 
'ou streak 
nd neck, 
?rto 

sr with the 
ange 
■ir>g 

'ately to 
ke it 

the bend 
up. 

a bit iffy, 
idly l&ave 
all speed 
I, howling 
et going 
getting cut 
extra 
cars can 




liat lllAgctI 
nd? 

en you 
J can 

it, even 
ndstand 
iprinlkly 
action's 
Over 
s? bit 
ict ion- 
modem 





^sttsteg\i game in which tl^iPm^Hhtrols a- ^hg|| J.MAU pE R Assautt 
pne of 16 sc^nacios {misBlons) In th€ ultra war TO^jHl^^Ssl^Een two 
^ rsc^s in th€ New WORLD. The latest phase of the Nort 
j^igoThg on for ov£t )0 qam^, wfth a stalemate eventuaity i 
rbetween armiE^.triassEd QVET 9 long dug-in battletront 
tensive cajj»t»tHttes of ^ch sid£. ful} scafe attacks are sukidaL 'i 
%fffensfVe moves are. I>y nece&srty. small "behind the lines" actions pcrformi 
"eltte troops tn specially dEsigned vehicles. The Mauler Is th« Sates t such Wt-nn 
- capable of being lifted in and out of hostile territor-y by fast stealth choppers 
and armed with the most advanced weaponry the Northern scientists can dgyFse 



Otej/i Spftwane Lit 



ril Street 

061 a a; ee33 



. Telfjc 66W77 OCEANS C ■ fan- 0€1 834 065O 




Neverending 
Story ii 



PRESEI 



The next chapter 





► 



\ 



Soon on vimi- screen for: Amiga^ Atari ST 

PC (V(;A, EGA. C<;A and Hercules) 

C64, Spectrum and Am-itrad. 

See you at the Entertainment Computer Show 
^ Stand F24 





LI NEL 


x'^^^h^-N 


24A WHITE PIT 


imlSI] 


FLACKWELL f 


V fJ 


NR HIGH WYC 


^W 


BUCKINGHAMSHIRf- 




TEL. 06285.3 
FAX, 062855 



^^ 



LIN E L 

'HUE PIT 
WELL H Ei 
jH WYCOI 
HAMSHIRE HP)I 
06285 31 
062B5 30 




revie\v 



TORVAK 

THE WARRIOR 



Ki» my ax«l Up your axei My you Ve got a pimply axel 

Now D^ivid McCandiess has used up all the possible 'axe' 

references he can think of, he can get on ^ith reviewing 

Torvak The Worrior, who ^t^alks funny due fo his massive 

axe (oh damn). 



Torvak IS a big chap, verv iJip^ Now 
when I say 'big' I don't mean like a 
house is 'hig'or s middle eastern 
conflict is 'big'- I mean absolutely 
massive, titanic, huge, gigantic, erm, 
large. Tofvak is so big he makes Arnold 
Sthwariendoofer look like the guv from 
the Gold Bt&nd ads (ie a bit of a nambv- 
fHmby}. The only thing that isn't biQ 
sbout hinn, alas, is his brain. Ifs small, 
very small. In fact it's so breathtakingly 
tiny thai it's situated in his bi^g toe. If it 
was in his head it would swish about like 
a ball-bearing inside a basketball. 

The plot of this game isn't really 
important. What matters is that Torvak 
h^slatsaf ruinous wastelands to swag- 
gtr across and lots of monsters to kill. 

Level one is a rocky wasteland, fitted 
out witti deserted houses, withered trees 
and moiLintai nous backdrops- 
Subterranean caverns honeycomb the 
landscape, and are accessed by a series 
of alirupt ravines and cunningly 
di^uised entrances. This is dbviOuSly a 
cue for eKploration on a grand scale, 

Exploration isn't needed to find 
gravestones though. These litter the 
pface and are cunningly disguised little 
hojses where hidden bonuses live- 
they can be e:<tra energy, bountiful 
baubles and jewelry {specially designed 





m 


^ .- 


^'t- Tr^ 


^^i^d 


HGw 


, " 


- ' - f^'-^rri' 


f^inMlitr^l-i^ 


ifeilS 



thtt-mwi ThnI smrvinp rnan'» pnst hl> 



WHAT'S WHAT 


TITLE 


Torvak The Worrior 


PUBLISHER 


Core Design 


PRICE 


£24.99 


FORMAT 


ST/ Amiga 


RELEASED 


Out riow 



for the rather more 'camp' muscle- 
bound warriors! or weapon power-ups. 

Power- ups are activated by holding 
down fire. They can range from the odd 
thunder/I ightrtingiff ire/laser bolt to a full 
scale November 5 Penny For The Guy 
Please Guv pyrotechnic show. A clever 
one is the mini earthquake. Furious 
Torvak bashes at the ground with his 
weapon and the whole screen shakes, 
swallowing up any nearby nasties. 

Nasties normally tie in with the 
scenery (sort of). So level one has flies, 




wasps, man-eating plants, green goblins, 
and carnivorous caterpillars Infesting it. 
Level two is located in a damp sweaty 
swamp area, populated by quicksand, 
stone golems and horrible wood-louse 
like bugs- And so on. 

The best defence, of course, is the axe 
(pause while writer tries to think up 
another 'axe' pun!, It's useful for attacks 
from the front and from above. Torvak 
can jab with it, chop, Slice and behead. 
There are also other weapons to collect, 
such as swords and morning stars, 
which are mainly concealed in the nooks 
and crannies of catacombs. 

Aside from his weapon, Torvak can 
use his athletic abilities to keep him out 
of mischief- Gasp] as he jumps up a 
whole screen. Wonder! as he ducks to 
ovoid the Iq-w flying monster- Say Cor! 
as he tumbles through about 17 screens 
<ind lands, unharmed, at the bottom. 

In time honoured tradition each level 
is finished with a massive monster. On 
the first level you have to slay a rather 
arrogant stag deer who fights hoof and 
antler to win. On the Other levels you 
must confront- -.well, you just wait and 
see (You didn't get th^t far did you? £dh 




HASSLE 
FACTOR: 

Dead smooth. 



Mbcttii The beauty of 
Torv&k is that it's just 
■■ \^L wholesale murder and 
^^L -^ not much else. You 
''^^* "^ can abandon ail 
concerns of going 
back to school and 
worrying about the approach of 
Christmas, and spend an evening 
chopping, hacJ<ing and dicing. Bliss. 
And it's nicely done. The scrolling 
uses that new tangled paral lax effect 
and is very smooth, despite my best 
attempts to foil it- You know the kind Of 
thing, abrupt changes of direction, 
massive leaps up in the air j ust when the 
computer thinks you're on 
your way down. It didn't 
work. The graphics are col- 
ourful and detailed, even 
atmospheric: they're filled 
with nice touches like the splash when 
you dive in the water, and the way the 
lily pads sink as you use them as 
stepping stones. The sound effects too 
are rather good, with the swisby-swishv 
of Torvak's axe as it scythes through the 
air being accompanied by the splatter- 
ing-spiay of dying yucky-yucks fWher0 
da you get these words from? Ed}. 

My only qgibble really is the repetit- 
iveness. Thoughtless violence is all very 
well, but even that needs a bit of variety, 
ar>d the landscape too tends to be rather 
samey-samey \n places. That said, ^^ 
Torvak the game is just like 
Torvak the bloke: mindless and 
erm..- fun. (Well done. Ed} 



lOOWOOOO i>.10i»JOL£ ;:i ,0i 




tutf pivnipf raflivr 



Hnil bfp frvifbl*. 



GRAPHIC! ffl dPPHnVENnS CD I OVERMl 



SOUND (5 tlECtlTlOH (J) 



ZERO 



65 






ATARI ST 

AMIGA 

IBM RC .AND 

COMPATIBLES 



THE ARCADE EXPLODES! amstrad( 

^ SPECTRU- 

COMMODO 
SEGA 




THE DEATH CONVOY 



As the pilot of 
an all powerful combat 
vehicl?!lafa!i.aj5e enjagi 
the hoi pursuilof 










SUPER FAST 3D ACTi^.-^ 

15 INGENIOUS MUSICAL SCORES 

50 DIFFERENT TYPES OF ENEMIE 

5 SQUAD LEADERS TO DESTROY. 

BONUS LEVELS 

A MULTITUDE OF ARMS AND AMMO 

LAND AND AIR COMBAT. 



irpfi::^ ^V^»K<n« ^*( i >^<^f. ^teCti ft Ci«^ H ItOAtH l^-^^M B< 1^ 






TITUS 



4TH STAHNETS, LAINDON NORTH TRADE CENTRE. ARCADE 
BASILDON ESSEX. SS156DJ. PHONE: (0268) 541126 | 




■ 




B 


■ 


Bl! 



ADCPC 

FRUM 

>OR£e 



letters 




If you have 
something of great 
significonce to 
communicate to 
the world, then 
^ifTW^ you could da 

worse then wrrite to 
the ZERO letters 
page. (You could/ for 
example, write to Kevin 
Keegan of Southend - thafd 
be pretty pointless.) (Hong on 
a minute - haven't I read this 
before somewhere?) 

THE YOIIMG ONE 

Idaim the title of being the youngest and 
most intelUgertt reader of your fab mag. I 
was 11 years old on the 8th July at 4;20 
in the morning. What a piece of rubbish, 
you may think, but for me it means lots 
Qfcomputergannes!' 

Bvilie way, anybody disputing ihat I 
sm the youngiest reader, you have been 
warned: fof I am a Teenage Mutaint Winja 
Tuftte. My name is Spaghettio. Paul 
Cotton is still undergoing treatment in 
ttie house of padded rooms, this is a 
public health warning. 
Jiuitin pQ&smore Potatoes, Reading, 
B«ricihire. 

Justin. You're completeSy mad and not 
very old at alt. Id. 

OVERWHELMED OF 
FAllEHAM 

Iwiite tD you an impressed man, so 
impressed I wanted to buy the company! 

Activision that is,.. So what impressed 
Tie? Well, as usual with these things it 
siarted with a problein. I had a copy of 
Wllsniufn 2.2 which had a loading 
fwabl&mon disk two, I sent this disk, 
some money and a covering (beggingS 
ettertoActi vision. 

The VERY NEXT DAY i received my 
Tcply fiom Attivision, well done to it and 
lhe Post Office! Unfortunately the letter 
was bad news, Activisioni no longer keep 
this brilliant game and I was advised to 
JO back to my retailer. 

Tlie plot thickened. I rgng my retaile"" 
aiidfojnd out that it also no longer 
keeps this title. I wanted to malie a 
serious complaint, I could fee' 3 "That's 
Life" letter coming on. Hut first I thought 
I would write a friendly letter to Rod 
Cousens, < the boss at Activision) and get 
his view on my problem. 



AGAIN by return of post 1 received my 
reply. This is when I became impressed. 
Mr Co u sens had sent back my O.60 post 
and packing, sent back rny corrupt disk 
and (get this} sent to me a brand new 
boxed copy of MilleniuiTi 2.2 free of 
charge... 

[ assume the staff and management at 
Actiwision get to read your wonderful 
nnaga?i ne and I felt that this would be an 
appropriate way of firstly thanking alt 
concerned at Activision (particularly Mr 
Cousens) and to let all your readers 
know how wonderful Actiwision .is and 
how good its customer service is. 

Activision may not need the 
advertising this letter will bring but it 
certainl'v deserves it. I'm chuffed to bits 
to get a new copy of my ggme. 
Ian Dickson, Fareham, Hampshire. 

Phsw! Mce ortfi Rodt fi took us ages to 

realise that 'Isn Dickson, Fareham, 
Hamphire' Is sn snggram of 'i wofk for 
Activision's advertising depsrtrnent'. 
isn't it? i mean it couldn't possibiybe 
frwe, Nq way could the Post Office frt»ke 
two ne>ft d^Y ^'''^^ cfass deliveries on the 
trot. EdI. 

ABERDEEN ANGUS 

I am art Abercionian who can't afford to 
spend money on the pethetic arcade 
machines on Aberdeen beach. But one 
caught my eye, GaldBrt Axe. 

I have an ST and would like to know 
when and who it's being converted by 
because in {C&VG\s not as good as 
ZERO, crawl, crawK C&VG it said that 
eventually it would be re'leaSed on ST 
and Amiga. 
Ross Froser, Aberdeen, Scotlfind. 

Pfobe are doing the 16-bit conversions of 
Golden Ajte for Virgin. Thsy should be 
out in October. Ed. 

A QUESriON OF CONSOLES 

I am writing to ask a few questions about 
the Sega Mega Drive and the Atari Lynx. 
Wi II Rainbow Islands be coming out on 
the Mega Drive or Lynx? If so, when? 
When are the Mega Drive and Lynx 
released? Will STUN Runner and Hsfd 
Drivin' be out on the Lynx? If so, when 
will they be out? I hop« you will answer 
these for me, 
Stephen Preiser, Glasqo'w, Scotland. 

Tfie Megs Drive is to be launched at 

ECES and should be availabie in Sega 
outlets in September. Rainbow Islands is 
unlikely to appear on Megs Drive for a 
very long time, if at all. The same goes 
for STUN Runner and Hard Drivin' on the 
Lynx - which, incidentally, is on sale now 
but often difficult to get hold of.td. 

SOUrNENO CALLING 

Hope it's OK faxing my letter i-hrough. 
Your meg's brill but I have a question. 
Who is Mrs Pudgeley of Southend? I live 



>5 



Wi 



K'd OFF 

I have just finished reading issue 
ten of your magazirie and couldn't 
help noticing what is appearing in 
^ issue eleven of ZERO - another 
cover mounted disk. At this point perhaps \ 
should point out that I own a PC with one 
floppy drive and a hard disk. 

Right, let's have a guess at what the cover 
mounted disk is going to be.,. 
1 } Bet it's on a three and a half inch disk 
2) Bet it's onFy for the Amiga and ST 
3} Bet it's of absolutely no use to me 
whatsoever! 

I buy ZERO regularly and don't see wliy I 
should have to cough up so that Amiga and 
ST users can get a free game as I have done 
in the past with your mag. Why can't you put 
out a five and a quarter disk occas ton ally, 
after all they are cheaper. Most of the heavy 
duty PC mags have cover mo u in ted floppy 
disks and they have self unpacking files to 
overcome the space problem, The 
technology is there, so why not use itf 

Your magazine offers itself as supporting 
the PC, however the only evidence of this 
inside is the reviews. Take a look at the 
subscription offers for instance, I certainly 
will not be subscribing when there is only a 
choice of two games which I have to wait 
between three and five months for. 

I buy ZERO as the reviews are accurate 
and it is written in a refreshing way. 
However, if you are not going to support the 
PC as you are doing with the Amiga and ST 
I'm afraid you will be losing my custom and 
ACE will be gaining a subscription. 
Rod Mason, Colon, Cambridgeshire, 

Yqu e&n'i pull the woof over a PC owner's 
eyes, can you? C$ught red-handed with 
75,000 three and half inch di$ks we were. It's 
a total bummer realiy, particutsrly if you're a 
five and a quarter inch man because you 
c^n't even re-use the disk. But to set the 
record straight, from now on we will be 
offering a special discount voucher for PC 
readers on ST/Amiga only cover-mounted 
issues in an attempt fo spread the good 
things in life He ZERO specists} a bit more 
evenly. Ed. 



in Southend but I've never heard of her. 
Can you tell me how her name gets into 
your mag and not Shaun ICeegan of 
Southend? 

Shaun Keegan, Southend, Essex. 
P.S. Don't take the mickey out of my 
name by saying I'm Kevin Keegan, 
everybody does it. 

Oh dear. Too fate. I think we just did. Ed. 



WRITE TO THE ED, 

ZERO, 1 4 RATHBONE PLACE, 

iONDON, WIP IDE. 

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FLACKWELL HEATH 
NH HIGH WVCOiVIBE 
BUCKINGHAM SHI RE HPlO 9HH 
TEL- 06285 31 244 
FAX. 06285 30 875 



review 



MURDER 

Sleuth! There's a bloke over there with no strides on I Not 
only that but someone's 'topped htm'^I Jane Goldman sticks 
on o false moustache and deerstalker and prepores to solve 
o murder most foul... 




ictLire Ihe scene: 
you're staying 
at a swanky old 
country manor, 
poncing around 
wearing a stripey 
jacket, end stuffing 
your face with snoot 
scoff such as 'petit 
fours', 'grouse' and 
'Bfrds Eye Prime Cod 
Fingers from (he Captain's table'. (Are 
you sure sbout that last one? Ed J In 
short - yoLJ'ra having a high old time, 
wh&n what happens? Some ruddy 
spoilsport goes and gets murdered, 
that's wiiat I 

So, what do you do? You iiave a 
ghgige: a) Look deepiy shocked, panic a 
bit, have a stiff drink, cail the police, get 
dutifully interviewed. Erm.. have another 
stiff drink, ufn... have yet another stiff 
drink, pack your bags and go home a tad 
squiffy. Or: b) Shout "something is 
gfpot!", waik around the body, scribble 
some things in a notebDok, whip out a 
rrkagnifying glass, fingerprint everything 
in sight, ask your grieving fellow gu&sts 
lots of intrusive questions, solve the- 
murder, reveal your findings to the 
police, get your piccy in the paper, get 
very rich and fannous, and end up 
marrying ICylie Minogue <or something). 
Your choice wiif depend on whp you 
are. If you're s normai person, you'll 
choose a). If, however, you're a small 
black and white sprite in US Gold's 
Murder, you'll undoubtedly choose b|. 
Murder is a mouse controlled, one 
player, souped- up version of Ctuedo. 
You're an amateur sleuth with tiivo hours 
- real time - to solve s murder before the 
police arrive. Vou start the game 
knowing only the victim's iidentity and 
tfie method of murder (bludgeoning, 
stabbing, shooting, being forced to listen 
to Yell records, or whatever} and then it's 
up to you to solve the crime... 



1 


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Hum, Htmw ar* •»« fln^jftpprlnta ta I 
d»dw4« Hi* mwpd«r»ri.> bai it* flp»g*r«l 




Jiin«S It's Murc^er! 
iShe wrote. Ed.) The 
entire run of the house 
is yours, and a click on 
the map icon presents 
you wpth a detailed 
floor plan. Within the 
house, and around it, you will find 
various objects. Most of them can be 
firtger- printed, and ff they yield any 
prints, you can save 'em to be matched 
up with other prints later. 

The other thing you'll find is people. 
Loads of the blighters. All dashing 
around, in and out of rooms, pi-cking up, 
putting down and passing around 
objects, You can question suspects, 
constructing "Tell me about,,?" 
questions using menus of all the people, 
places and objects. This is the most 
frustrating pert of the game, as the 
interaction feels.,, well, non-interactive. 
IMo one gets cross. No one gets excited. 
Even close relatives of the deceased 
won't bat an 
eyelid if you ask 
things like: "Tell 
me about Unger 
the maid and the 
inflatable yak in 
the guest bath- 
room." In fact, it's hard to ignore the fact 
that most of the goings on are decidedly 
unreaHstic - I mean, how often does your 
family gather under the stairs to 
inexplicably pass round a cufflink? 

The graphics are nice but the main 
screen is monochrome, The sound 
effects, though thin on the ground, are 
pretty good too, except for a short burst 
of irritating whispering whenever anyone 
talks (ie lotsi. The mouse control can also 
be a bit of a pain, as one click at the 
wrong time can send your sprite 
scuttling at breakneck Speed right out of 
the desired room. 

AN told. Murder ^t first seems 
interesting, challenging and exciting, 
then suddenly frustrating and annoying 
(largely thanks to the endless rounds of 
fruitless questioningi, then - after a 
couple more tries - interesting and 
challenging again. However, without any 
save game option, people who're short 
on time and like a quick fix of 
gratification from their games 
need not apply. 



HASSLE 
FACTOR^ 3 

Oops! Dedgy 
control system. 




QRAPHlCSi^ fl[)mCTIVEHES$ 



m 



WITHOUT 
A CLUE? 



WTlT 


TTiaiht !Bi ^f^rvtnlMo 1 


.J"-. il 1541 1 


■■ 


MURDER! ^^- ±] 

Wr«trtll[»t# foul filiV 4t iii.i.j»c^^ 

h^-stcrio; 


!#■ 


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yoQO'i.. 

llfllS 





Tfi*r* ar* Av*r tltrcia and a half 
millian murderi ta choase fram! Make 
your ran4l«tti sel«tti«n by thonging 

l*(nlian • «n this newspapar i.tvry 
annauncing th* murdar. 



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Pmrhapt It WAuid b« mar* ttrtitghl- 
farward if I tsnfefied naw? 






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But what ahavl Mr* Lavlrtla B«xt«i-'t 
Hanky Panky In the guait badraam? 



C:tir 1Db% til ^^^hrvtiicb 

■?'jn« L] l>li 




SLEUTH FAILS! 

■ ■ ,' ;" .-.lMi 9 Punt. 



UhtrVflt;-:' 




OK, la It was h pr«tty wtid gut**. 



■VHAT'S WHA 


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Murder 


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ST/Amigo/PC 


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AfLABLB ON 

tMMODORE AMIGA AT £24,99 
SCREEN ,SUQTSTAIt£lM I'FtOM ATARI ST VERSION 



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(£) 19« RJUHBOW JUtTS 






BY SOFPoOUi 7S SUSMHAM 
TRADING ESOJE LAW5QN 
RQJU}. QAKTPORD. KENT 
DAiaUl TEL 0323 IU511/ie 




Zolo, an apprentice to the 
Master of the Guild of 
Magicians, is young, 
talented and wise beyond 
his years. Though he has 
another 400 years of 
apprenticeship to serve, 

Zolo has given gUmpses d 
brilliance. His reward 
is a chance to enter 
the Guild provided he can 
cross the bewitched and I 
dangerous world ofFumo, 
the dragon. ITic world of 
Fumo is coloutful and full 
of cute but intelligent 
inhabitants. There are 
many hidden levels and 
rooms which can only be 
entered after solving 
different puzzles. 

Zolo will need all his 
guile, wit and mastery 
of his crafl to solve ik 

the complex puzzles, 
His youth and a^lity will 
be an asset as he journeys 
through the bewitching 
colourfijl land of Fumo, An 
arcade adventure full of 
colour, superb graphics 
and intrigue, to grip your 
attention from start to 
finish. 





mt-j:7^mm 



AMIGA AND ST 19.99 CBM 64 - SPECTKUM -AMSTRAD CASSETTE 9,99 - DISC H^ 




deid vu 



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eyond 
e has 
)f 
itve. 

pses of 

rd 

lecan 

and 

Fumo, 

rid of 

idM 

.t 

:e 

and 

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wiU 

xmeys 

ng 
10. An 

:of 

ics 
(four 

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Quelque chose vieux^ 

quelque chose nouveau. 

Quelque chose empruntej, 

quelque chose bleu. Cest 

quoi? C'est de[d vu. 

THUNDERSTRIKE 

Mltlenium/E24.99/OLfl now 

(PC version reviewed in ZERO IT) 

Paul: There's no business 
like show business and 
there's no game show like 

Thunderstrike, a 21st century 
cross between It's A 
KnijciiQVJ pnd the indianspaiis BOO. 
Cchmpeli'lors fly round an arena m their 
Cfaftaimingtoknockouttheir 
opponent's craft and generators before 
they do the Sams' to yours. 

PeFtormances are judged on defensive 
and aggressive success as weli as 
vigwability (the bums on seats factor). 
There's also tine opportunity to upgrade 
your craft, but when it comes down to it 
it's really all about what happens out on 
the pitctt. <Baffy.) 

On the PC, Thuftdef strike was an 
extremely fast vector graphic shoot 'em 
up. Tht ST vers-ion has maintained the 
vector graphics but lost a lot of the speed 
and consequently the excitement. It's 
also slightly more difficult to control your 
craft. Conversely the game itself is quite 
a bit easier - unless my thunderstrike 
skills have in^proved dramatically over 
ihe !ast couple of weeks. 

However, a(t hough it has lost some of 
Its cutting edge in the conversion 
Tlionderstrike is still fairly exciting stuff - 
albeit a bit thin. 




MKiHKiQ AWICTtV{NEfs(0 VIlUll 
SOUND ^ fXtCUTIONQ 




■.M 




D«l|ililn«/US (t«ld/ 

(Amiga Version revivwed in ZERO 3] 
Fault when fhis game 
first arrived on fhe ST 
ond Amiga the ZERO 
phones went maet. 
Endless fru&troted 
gamespli^yer^ rpng up in 
need of help, therapy or 
fust a stiff drink, for a 
periiKl virtually every 
oth«r coll was about 
Futun Wars, We had to 
print a complete solution 
just so as we could get home in the 
evening, Evren then no or^e could find 
th« gas cylinder, 

No^iv this puziling adventure of 
time travel and mystery has arrived 
on the PC and the gas cylinders ore 




still waiting to frustrate 
you. The PC version has 
mointained the 
impressive graphics of 
the ofiginoL The • 

opening Kreen is so * 

beauHful that It's almost 
a shame to move off it. 
Movement is actually 
one of the problems in 
the game. Trying to u$e 
the mouse to guidie very 
precise movements can 
be a bit fru^ti-qting. For 
too often I accidenlly 
stepped through a 
doorway and had to wait for thot 
screen to lood before moving back 
Out ago in. Worse still is the need for 
pixel perfect positioning to use JOfne 
objects. The command "Get a little 
closer" ii frequently repeoted and 
always irritating. 

In any lesser gome these 
disadvantages would out^weigh Hht 
advantages. However Fufvre Wars 
is so beautiful to look at and so 
addictively playable that its 
problems pale into insignificanee> 
Oh and by the ^oy - the gas 
cylinfier is beside the... no, you 
work it out for yourself* 



eitAPHICt 0) ADDICTIVENESS ^ | OVItAU 
SOUND ^ EXECUTION ^ 



THE COLONEL'S BEQUEST 




Sierra /Activjslon/£39. 99 /Out now 

P«vk Laura Bow is not 
J- ^ exactly a fun person. She's 

J^ ;^ the sort of person whose 
idea of a wild ni^ght is to 
read three Chekov plays in 
one sitting. However when the Colonel''5 
family and servants start getting 
bumped off, ifs Laura who has to hunt 
for clues, secret passages and gossip in 
an attempt to get the murderer before 
he gets her. 

The Colonel's Bequest is a 
Christiesque (?) murder mystery that 
aims to create the atmosphere of a 
Broadway plsy, 'Interestrng vi^ewing 
angles, detailed scenery and 'traditional' 
characters all contribute to this despite 
rhe rather PCish look of the graphics, 
(There's also an atmospheric, if 
inconsistent, soundtrack.) 

Rather then solve a puzzle to get onto 
the next screen, Seguesf gives you the 
run of the house. (Provided you tan 
overcome a slightly fiddly control 
system which makes getting into or out 
of rooms a major operation.) Hence the 
game is rather more difficult than most 




adventures since you're not even sure of 
the problem let alone the solution. 
Unless you like your adventures easy, 
this certainly adds to the challenge, 
while there's stil'l plenty of danger to add 
to the ewtemient, 

If you can keep your head while all 
around are losing theirs, then you'll bd 
in for a taxing and intriguing time. An 
interesting contribution to what seems 
to be an increasingly popular theme. 



GRAPHICS (D AMICTIVEMESS (^ 
iOUND Q EXECUTIOM (J) 



ZERO 



73 




THE PRICE 1$ RIGHT li 



This month Leslie Crowther asks whether you 
con tell the difference befween Stork SB dnd 
butter. For his pains he received a vicious jab 
in the coccyx. (Ouch!) So here'^s Chancellor 
John Ma[or with a round up of his favourite 
budgets from this month... 



EYE OF HORUS 




Pri&m /ST /Amiga/ Out now/£4,99 

'Paul: Egvptign legends are 
cei'tainl'v strange things. To 
untangle this one, you've 
got to find the chopped up 
bits of your daddy who's 
been made into a mumnny. You- must 
use amuJets and keys to do battle with 
hierogiyphs and evils gods in order to 
find your seven part father, stick liim 
back together again and make your 
mummy happy. (That's your real 
mummy, not your daddy nnummy.} 
The action in this rather unusual 
arcade adventure all takes place inside a 
pyramid. Hidden among the hiero9lyphs 



and other decorations are various 
emulets that will help you in your quest. 
Even more useful is your knack for 
changing i^nto a bird at the flick of a 
joystick. If you think that's weird, wait 
until you see the hieroglyphs start 
peeling off the wall and cruising towards 
you like a swarm of angry bees. 

Eye Of Hows is^ imaginative and 
chalPenging with attractive screens. It 
didn't exactly have me breaking my 
joystick with excitement but it kept me in 
the games room on a hot summer's day. 



OVERALL SCORE 79 




L«t'i !«(« It, Hi is tmM^n't |Mst n loacT af hnlh. 

BAD COMPANY 




Prism/ST/Amiga/Out ncw/C4.99 

Paul; Full of characters 
with nicknames like 
"Ironside" and "Maniac", 
Bad Company is the sort of 
game that's so tough it 
wouldn't like to meet itself on a dark 
night. When it first came qkh 'n waiS 
described as a poor man's Space 
Hflm&f- which makes it ideal budget 
material. 

Bad Company is an into-the-screen 
scrolling shoot 'em up which requires 
you to rid various planets of their less 
than friendly inhabitants. You can 



choose which character you wish to play 
and which planet you're going to clear. 
To be honest the characters all seem to 
be much of a muchness and the planets 
differ a bit in difficulty but not at ail in 
looks or action. 

It's all fairly colourful, fairly smooth 
and faJrly standard shoot 'em up fare 
complete with bonus weapons and extra 
lives. Pretty good for what it is and for 
little rnore than the price of a 12 inch 
single, it's very good value, 




5A 



Fmnkly Hioi* t«inily portr^lh «re n«l 
all th«y might b«. Even Awnti* Etli*J 
didn't look that vgly^ 



QUO sua 




wand*Mid l«n«ly at a racing drlvar 
mII«» bflhind th0 pnik, all tih« can 
wfan 4|«rng fait, and I was at tb* hni 

FAST LANE 



Action T6/5T/Amigd/0utnow/£4.« 

David: Artfonic origina% 
brought out this 24 hour 
road racing sim as a fufi 
pricer in February and sina 
then Artronic itself has - ss* 
to say - gone 'down the dumper', Still, 
the ghost of the chaps who brought you r 
the six hundred Speccy games on a ( 
cassette for £2,99 {and who could forget I 
the marvellous Barrel Jump or Stitftes'l' 
has returned to haunt us with the 
reappearance of Fast Lane on Digital 
Integration's new Action 16 budget laDsl 
When this game first appeared it didn, 
cause much of a stir in the ZERO office I 
but here it is for a fiver land ttiat puts 3 | 
whole newcomple;<ion on things, doesni 
it?). It's a rofling road game that puts you 
in a Cosworth and offers nine different L 
circuits and the chance of popping into I 
the pits for an oii change, refit and long [ 
glass of shandy. ) 

For a fiver, fast Lsne isn't too bad ci.i 
it's still not a great driving game. The 
graphics are far from outstanding, t 

particularly the other competitors, who 
look a trifle flat and seem unaffected by 
being hit at great speed by a badly 
driven Cosworth, They elso vanish whith 
is a tad alarming. 

There are some quite nice features 
such as the pit stops where you must 
weigh up the necessity for each repair 
against the time it wHl take. How- ^^ 
ever, it's hard to believe that Fsst ^^ 
Lane was once a f uJI price game, y^F 



OVERALL SCORE 78 ■overall SCORE 



74 



ZERO 



i: 






SOFTSELLERS LTD 



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The Ticket 

Office Is 

Now Open! 

Save Time 

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Call the Hotline 
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have your credit 
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The Computer 

Shopper Show 

1990 

Wembley Conference Centre 

Wembley, London 

Thursday December 6th - 

Sunday December 9lh 1 990 

Opening Hours: 

Thursday December &xh 

10.00-6,00 

Friday December 7th 

10.00-6-00 

Saturday December 8th 

09-00-6,00 

Sunday December 9th 

10-00-5,00 



Doubling Up On Success 

L^st year saw alrriost 30,000 people converge on tlie first Computer Shopper Show. This 
/ear, the event - already the world's large&t pre-Ghristmias computer shopping spree - will 
be even bigger. 

The move to Wembley means nearly twice as much floor space, twice as mari^ exhib- 
itors, twice as many bargai^ns, twice as many entrances and an extra day - all designed to 
cater for record crowds. 

After all the Computer Shopper Show exists entirely to help the buying public get what 
they wan-l at the price they want to pay. Ask anyone who went to last year's Show about 
the money they saved. Many visitors in our exit poll reported getting more than twice what 
they expected for their money (or paying half what they'd budgeted). That's what we call 
value! 

Then there's advice - lots of it - on what to buy. Whether you're already a committed 
computer buff or a complete novice. 

Whether you're in to PCs (including Amstrads and any IBM clone), Amiga, Atari ST, 
Acorn (Archimedes and BBC), Commodore and Sinclairs - fir any popular machine - 
yOu'H firid one-stop shopping at the Computer Shopper Show. 

Start saving, money now I Buy an advance ticket and you're already a pound or more in 
pod<et- Or save even more with a family ticket ■ only £12 for two adults and two children. 

Cut down on queuing time- Be first through the door io save even more money. Pre-order 
your entry tickets for FAST LANE PRIORITY, 



n 



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Please indicate wtiich day yoy e^tpect <& attend Itie stww 
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I ^ 

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J 



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The Computer Game 



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The cU 
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Millions of people 

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Hurrah for ZERO! This month vve present for your 
delectation part one of the complete and utter 
solution* to Last Ntfija 2 by.» oh dear... Rich Peiley, 



o 



rVFt f^MT 



finish 



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start 



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WARNING - Do not 

use this Siolution 

unless Y^^ want to, 

erm, complete the 

game. 



781 



ZERO 



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T:\/ri OKir 



Go through the gap in the curtains 
find (after slaughtering the guy) 
punch the SWITCH that flashed 
asyoy entered room 2, Go back through 
(he gap and fall down the open trapdoor 
into 3, pick up the KEY and exit to 4. 

You're now OLvtside. Avoid the man 
and exit through the down-right path to 
6. Kill the: bloke, then pick up (ie wibbte 
lh» joystick as if you were about to pick 
something! upl at the bin to find some 
SHURIKEN (ie throwing star thingies). 





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Leave through the down-left exit to 6, 
Bvoid the krife-thrower (try iurnpingji 
and continue into the next screen (7). 
On this screen, pick up the object that 

looks like a stone {which is in fact a MAP, 
although /can't seenn to do anything 
wiih itf and make sure that you are not 
using or holding anything, Walk into the 
gridthiingy to clirrb up it and exit down- 
Itft to 8. Jump the holes (nasty) and pick 
tip the STAFF (this needs pixel-perfect 
manoeuvring). Go back over the holes, 
empty your hands and climb down the 
grid in 7. Dodge the krtife-thrower in 6 
again and the bloke on the next two 
screens and exit right from A to 9. 

On this screen (10) select the 
sihuriken, Exit down right to 1 1 and 
thfowtwo at the thug with the staff - but 
NO MORE {it's best to save your 
shurikgns). If he isn't d&iad then select 
the staff snd clobber him with that. 
Wh^n he's dead, welk into the girlie's 
toilets, face down- right, walk backwards 
snd pick up to find'half a NUNCHAKA 
(one of those things made of two bits of 
wood with a chain in the middle which 
^u can hit people withf, Leave this 
screen and exit 10 by the top, walk to the 
hamburger stand (in 9} and pick up the 
flashing burger for an extra life. Select 
shuriken and exit up-right to 12. Throw 



two, select the staff and finish him off. 
Pick up in the girls' toilets again for the 
other half of the nunchaka. Exit Dp-left 
and then left to get to the gate in 4. See 
that Cop? Well; you can pop his clogs 
with that nunchaka thingy, then select 
the key and pick up at the top half of the 
gate - it'll open. E)(it up left to 13. 
Now we get to a tricky bit. With 
correct timing you should be able to 
jun>p onto the boat, then off again onto 
the path on the other side (although the 
chances are you'll fall into the water). 
Exit down-left to 14 and follow the 
winding path (jumping to 
avoid the bees which sap your 
energy} and walk off the top of 
the path. You'll find yourself 
on an island (1S). Select the 
staff, move to the bushes and 
prod the boat - it'll move. 
Jump off the edge of the 
bottom corner of the island 
moving down -left. Exit the 
screen left to IS. Jump the 
river again using the boat, 
walk through the gate and 
that's it, you've finished the 
level! 



LEVEL TWO 



The main hazards in this level are 
the motorcycles and brick 
throwers. Tq cross the traffic lights; 
if moving down-left or up-right, cross 
when green. If crossing up-left or down- 
right, cross when red. By the way, you 
start outside the park in 17, Go down- 
right to 18 and cross the road to 19, 
Follow the pavement around the corner 
and eventually you'll come to a dead 
end with a man in it (20). Kill him using 
the nunchaka or staff and kick the loft 
hand door. There's a bug here - you can 
do this all day and you'll get 500 points 
every time - should you reaHy want to. 
Once you've finady finished, walk 
through the door. 

Vou'll be in a Ninjitsu shop. Pick up 
the SWORD that flashed as you entered 
and run before the ninja wakes up. Ejiit 
and walk around the corner (19) to the 
two crossings. Cross down-right to 21. 

Carry on walking through 22 until you 
reach the EATS stiop (23). Kill the cop 
using your Stolen sword and exit down- 
right to 24 Pick up the bottle, cross the 
road to 25 and go round the comer 
hilling anyone you see, Walk i nto the 
open doorway in 26 and pick up to find a 
big spooky sort of SPAIMIMER thing and 



then go back to ttie EATS shop. 

Cross the road to 27. Continue until 
you reach a cop (28) and exit down-right 
to 29. Pick up the hamburger (difficult - 
you have to stand up-left off and right 
next to the stand, face upright and pick 
up} and exit down-right to 3D, Kill the 
cop, select the spanner and pick up over 
the man- hole to reach Level Three I Yay! 



On this level the men suddenly get 
rather good at beating you up. 
Also, the sewage is poisonous, 
so don't fall in (aaaarrrgghhh...) 
Having fallen down the ladder, exit up- 
right to 32. Once you've got past the 
man and through the door to 33, you'll 
reach another. Avoid him and go 
through the door to 34, avoid yet 
another bloke (watch it - he's got a 
sword), pick up the KEY and leave the 
way you came (to 33). 

Now t>e careful. On this screen is. 
something that looks like a step; it's 
actually a large hole. Stay by the wall 
and jump over this and the one on the 
next screen (351. Run like billy-o {that 
spider's poisonous) and stand on top of 
the grate on the next screen (36). Select 
the key and pick up. Fall down the hole. 

Avoid the blokey on this screen {37} 
and exit up-right to 38- Go through the 
middle door to 39, then the far door in 40 
to 41. Walk around, avoid the rats 
(they're disease infested and instantly 
lethal) and exit right to 42. Kill the cop, 
exit down-right to 43 and walk through 
the small door nearest to you and further 
from the ladder. 

Nearly there! Kill the guy on this 
screen ( 44 > and walk over to the TORCH. 
Select the bottle and pick up UDtil you've 
fit it. Exit up-right to 45 and select the 
bottle (it's become a weapon). Stand on 
the shadowy patch and fire at old croc- 
breaith until it burns into oblivion, walk 
through the doorway and into the light. 




miF 




ZERO 



79 




Y O 



vr I I. L 



\^ 




HOUSl 




AMIGA '£?9.99 



"/ 



y 




^?^^r&.vi 



ATARI ST <:: 




AMIGA •£29.99 




IBM PC • £34.99 



David Ptrrr tt Ni ck Brul^ a( PROBE 

i-i » VlPSln Mas.1eTtr[inii: Lid 1310 

VIRGIH MAST ERTROftIC LTD 

lEPaRllANOHDAO 

LCrtDQil W11 4LA 










n 



'r± 



JS 



IBM PC* £34.99 



ATARI ST' 



crystal tips 



'qnd All stair 




GUTLESS GULLY 




OV RNt 

USE 



reEs^a 



Custard is yellow^ shandy 
yellow(ish) and gutless 
gamesplayers have a yellow 
streak eight mites wide running 
itroight down their bqcks. Not 
lurprising then, that many a gutless 
shartdy drinker is also Q keen 
amateur painter. So, if you like^ your 
Ediours postal and your drink 
diluted then Gutless Gully is the 
place fsr you. 



OF HORUS 

William Brailhwciite is 

obviously 3 real wat-ercolours 
man since tie's sent us a cheat 
for Eye Of Hows (See Budgets 
n this Ish) that works on 5T, 
Amiga and PC. On the credits- 
screen, simply type SPAM lo 
gain infinite lives. You will also 
be able to use all the elevators 
vou don't have the key. 




evpr if 



ibhie: 


.^'ifSi&.JH 


f??^ 


ut-jifc: - 




ip^ 




■m 


f J^l 





SKIDZ 



Graeme Morrad took time off 
JA13 ^rom painting still lives of tiis 

dad's prize petunias to suggest 
that while pfessing (he fire button hold 
dawn the ALT key. Whilst doing this, tap 
Cfor infinite energy or M to skip levels. 






SHADOW WARRIORS 

Start a two plaver game by 
pressing i and 2 together. 
Duririg the game, pressing 1 or 
2 will give an extra Ufe to lup or 
^up respectively, Thanks to 
Nkholas Yellow... ooh, sorry, 
Green... for that one. 




FLOOD 



You shandy drinking artists will 
probably ail be dropping your 
palettes in excitement when we 
tell you that we've got the 
passwords for every level. 
Thanks go to Alex 'Renoir' 
Bal<anc|uall for this little lot: 



SHANDY DRINKERS' HELPFUl HINTS 




Frog 



Reed 



Yaar 



Lim0 



Quif 



Quid 



Long 



Wing 



Word 



Flee 



frad 



Q'g*- 



Wine 



Hand 



Grip 



Loop 



Trap 



Sing 



Thud 



Joux 



Frok 



Pink 



Vine 



GogQ_ 



Jumi 



Lsts 



Nill 



Quad 



Four 



firil 



Grip 



Ngs 



zing 



HArti 



_Jjnn 



Noii 



Lido 



Soap 



Pool 



Foom 



Hate 



Mflftk 



SIM CITY 




^im City is the sort of game to 
appeal to the gutless since there 
is little danger and no end-of- 
level nasty. There's also a lot of yellow 
on the packaging. For those who still find 
it a little daunting, then Matthew "Paint 
Pal«tt«" Home suggests pressing Caps 
Lock and holding down the letters FUND. 
This will boost the city coffers to the tune 
of $10;000, Every fi^fth time you do this 
you'M trigger an earthquake so be sure 
that your easel is secured^ 

lOSr PATROl 

When he's not doing oil 
paintings of family groups and 
small corgies, Guy WlcEwoy 

enjoys shooting things. This 
means he's rather good at tosf 
P^froHor which he's included a 
few tips. 1. Make sure Weaver does not 
take the fead, 2- Every time you move 
three times rest for thirty minutes to keep 
morale constant. 3. When you reach the 
village choose QUESTION! and HARD. 
Ask. the old man where the food is. Then 




SEARCH AREA to fi nd a tunnel. Send 
Gomez down it and 90% of the time he'll 
come back with some goodies. fAlways 
SEARCH AF(EA after an encounter with 
the V.C.) 4. At the village on stilts you 
have to shoot a villager then QUESTION 
HARD and ask far food. Then shoot 
another villager, question again, ask for 
food, then ammo and then get out. Guy 
also suggests that, on reaching Du-Hoc, 
you should turn off your computer 
rather than suffer a "Hypocritical, blood 
boiling, patronising" end sequence, 

KID GLOVES 

^BI^x P'^Y up to level 6 then lose all 
'JQA'la but one life. When you're down 
^^ii?' to your last life press backspace. 
This Willi take you back a few levels and 
retufn your lives to 9. They should stay 
there until you press escape. Thanks to 
Derek "Colour By Numbers" Scott 
fof thai one. 

RAINBOW ISLANDS 

To reach the setret room on 
each level you must collect the 
diamonds in order: Red. Orange, 
Yellow. Green, L. Blue, D. Blue, 
Mauve. On the fifth island in the 
secret room you'll find a box 
which you should collect. There's also a 
gate with 7 on which will take you to 
island 7 without needing to go through 
6. Famous London surrealist Mrs C 
Venobies sketched that out for u3- 




129560 









I can «lng a rainbow, sing « rarnh0Wr 
■iHg a rafnbvwr 144.— 



ZERO 



ai 



crystal tips 



'and Ali stair 



IMPROVE YOUR HEX LIFE! 

Jon North ''s hex life is legendary - but -we're sure you don't 
want the sordid detoiJs, so here are some Pokes insteod. 



82 



ZERO'5 o year old this montti, 
and I still hav«n't had a 
pay rise. Why do I do it? Why 
^ould anyone do il? Well, take a 
look do^n the page and moybe (or 
maybe not if you've got an 5T) you'll 
find the answer. 

SHADOW WARRIORS (AMIGA) 

My first rgutine this month gives 
infinite lives on this new Ocean beat 'em 
up, wtiich is quite handy, really, as 
wittiout it you'd, erm... well, you'd die, 
wouldn't you? 

10 REM Shadow Warriors by Jon North 
20T=0:DIM CHEAT%(1024) 
40 FOR X=.0TO 127 

50 READ B$:B=VAL{"&H''+BS): 

CHEAT%(X)=B:T=T+B 

60 NEXT X 

70 IF ToOl 255626 THEN PRINT 

"ERROR^'iSTOP 

SO C^VARPTR(CHEAT%(OH;CALL C 

90 DATA4CFA,OOC3,0010,2C78,0004, 

4EAE,FF3A,2e40 

1 00 DATA 661 2, *E 7 5,0000, 0600, 0001, 

0002,0000,0030 

1 10 DATA 0000,0400,70FF,4EAE,FEB6, 

4BEC,0048,3AC7 

120 DATA 429O,3AC0,5ZB0,67DA,93C9, 

4EAE,FEDA,2ACO 

130 DATA 2AeD,2B4D,0O08.5B9D.4295, 

4 BE C,000B,.7A05 

140 DATA 1AS5.41ED,003S,BCeD,2ACe, 

3A86,4 1 FA,0050 

150 DATA 90eO,928l.224C,4eAE,FE44, 

4AS0,66A4,224C 

160 DATA DSFCOI 00,337 C,0002,001.C, 

41E9,0024,96CD 

170 DATA 48DO,3080,3346,0012.4EAE, 

FE33,41FA,0032 

180 DATA 3218,30ia,£AB3,D040,399e, 

0000,0480,0 7 FF 

190 DATA FFFE,64F4,534r64EA,4EAC, 

000C,4ED0,7472 

20 DATA6163,6B64,6973,6B2E,6465, 

7669,6365,0000 

210 DATA 0001 ,0F01 ,6O00,0l80,273F, 

31FC,4EF9,03SE 

220 DATA 4e7A,D00A,21DF,03g0,4EF8, 

0300, 4 IFe ,0300 

230 DATA 3308,0001, 65AC,43FA,000C, 

Z0D9,20D9.,30D9 

240 DATA 4£F8,041C,31FC,4A6£,4614, 

4EFa,041C,0000 

FLOOD (AMIGA) 

You may remember that last month's 
lYHL was invaded by women (three 
guesses what this is leading up to). Yes, 
folks, Nikki Jackson's back {back back}, 
with a routine for infinjte lives on Fhod 
(Flood Flood). Using it is a little different 
to the rtfirm, so listen up. Firstlyj tap in 
the listi^ng (save it if you want}, then run 



ZERO 



it with NO DISK in the drive. Now reset 
your Amiga (don't switch it off, press the 
three buttons), then wait for the 

Workbench prompt, You can insert the 

game disk when, and only when, it 
appears. So now you know, 

10 REM Flood by Nikki Jackson 

20T=0:DI'IVICHEAT%(1024) 

40 FOR X=0TO63 

50 READ BSlB^VALCBiH '+BSk 

CHEAT%(X)=B:T=T+B 

60 NEXT X 

70 IF ToSai 479fii THEN PRINT 

"ERROR ":STOP 

30 C=VARiPTR(CHEAT%TO);CALL C 

90 PRJNT "OIC.REMOVE DISK AND 

RESET" 

100 DATA 2079,0004,4 1E3,0022,43FA, 

0016,2149,0000 

110 DATA 7200,7017,D258,51C3,FFFC, 

4641,3081,4e75 

120 DATA 202E,FE3A,41FA,001C,20eO, 

41 F A, 00 14, 43 FS 

130 DATA 0300.2D49,FE3A,701F,22DS, 

51C8,FFFC,4E75 

140 DATA 4EB9,000&,0000,2F08,2069, 

002S,aO90,444F 

160 DATA 5300,661 4, 487 A,001 6,21 5F, 

013A,0663,920A 

160 DATA 0004,2D7A,FFDE,FE3A,205R 

4E75,41F9,0000 

170 DATA 9536,4268,3SAe,4268,3916, 

42ee.3E14,4EO0 

TREASURE TRAP (AMIGA) 

You were begging this last hack to be 
for an ST game, weren't you? 
Unfortunately, due to circumstances 
beyond my control (and my ST being 
knackeredh it isn't. What it is, however, 
is an infy lives program for Tressurs 
Trap. Tap it in and run it and it should 
work (unless you're running it on an 
Oric, in which case you may have 
problems). 

10 REM Treasure Trap by Jon North 

20 T=0:DIM 0HEAT%(1024) 

40FORX=0TO 147 

50 READ BS;B=VAL("&H"+B$); 

CHEAT%(Xt=B;T=T+B 

60 NEXT X 

70 IF T<>01607a29THEN PRINT 

"ERROR":ST0P 

SO C=VARPTR(CHEAT%(0)):CALLC 

90 DATA 4CFA,00C3,0O10,2C7S,0004, 

4EAE,FF3A,2S40 

100 DATA 661 2,4E75. 0000,0600,0001, 

0002,0000,0030 

110 DATA 0000,0400,70FF,4EAE,FEB6, 

4BEC,0043,3AC7 

120 DATA 429D,3AC0,5280,67DA,93C9, 

4EAE,FEDA,2AC0 

130 DATA 2A8D,2B4O,000e,689D,4295, 

4BEC,000fl.7AO5 




Actuoliy, it's not 
that tschnkal. 
Coftie to think of 
it, it^ not that 
boring either. 
Apart from that, 
^^ though, i Tffoi 

• on. What to do? Load M 
Bosk fvia CU or Workbench}, m 
typ^ th« listing as printed («avR 
it to o blank disk if you want], 
insert your game ditk in DFO: 
and ignore the "knackered 9 
disk" requesters, RUN the ^ 

progrom and it wilt load, POI^ 
ond storf the game for you. H 
you're using the Flood routine, 
check the blurb - thk noutine 
needs particular ottention. ■ 



140 DATA lAE5,41ED,003a,5CSD,2ACe, 

3AS6,41FA,0050 

150 DATA 9080,9281, 224C,4EAE,FE44, 

4AeO,66A4,224C 

160 DATA D8FC,0100,337C, 0002,00 1C, 

41E9,0D24.,9B0D 

170 DATA 4800,3080,3346.001 2, 4EAE, 

FE38,41FA,0032 

180 DATA 321 3,301 8,EABa,D040,399a, 

0000,0480, 07FF 

190 DATA FFFE.64F4,5341,64EA,4EAC, 

O00C,4ED0,7472 

200 DATA 6163,6B64,6973,6B2E,64&G, 

7669,6365,0000 

210 DATA 0003,1E80,6004,1EEC,217C, 

6000,O53a00D2 

220 DATA 43E8,0604,4BFA,OOOC,701F, 

32DA,51C3,FFFC 

230 DATA 4EDO,209F,31FC.022A,1432, 

43FA,0012,45F8 

240 DATA l65A,7013,34D9,51Ca,FFFC, 

4EF8,06FA,4E75 

250 DATA 4E71,4E71,43FS,162S,4B78, 

1300,61 10,2F0a 

260 DATA 43 Ea ,01 2 2,6 103, 

317C,4A79,3410,4ED0,32FC 

270 DATA 4EB9,229F,2280,4E75 



^ 



Wasn't thot 
1.."^— "".I exhilarating? No, I 

■ don't suppose it 
was if you've got an $T, but 
you must admit, it was □ bit 
cool nonethefess. Talking of 
less (which I was, sort of),. I've 
got less spoc^ to tell you I've 
got less hocks in my file. H my 
file becomes empty, &o does 
this page! The end of the world 
is nigh! But wait! There is a 
solution - simply hack a gome 
or two and send the listing to 
me, Jon North, at IVHL, ZERO, 
14 Rothbone Place, London 
W1 P 1 DE. There is a page at 
slake here {nttt to mention a 
free T-shirt for all would-be 
hockers). 





• te^ 






K.-i^ 





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NiiA 
29J 

N..1. 
6», 
N.'A 

449 
4M 
299 
K.'ji 
N.'A 

4?g 
J 93 
4.99 
N.<A 

N.'.'i 

N.'A 
2.93 
3.99 
3 5S 
N.'A 
N.'A 
3,39 
N''.^ 
2,-39 
N"^ 

t.99 
199 

294 

M-'*.i 
N''i 
2M 



JOYSTICKS 

Cheetah 1 25+ 7.99 

CriBBtah Star Probe. t4.99 

KooiK Navigalor 1 4,99 

KortJx Speed King 1 CI.-99 

Pro 5000 Clear 1 S.'M 

Pro SMO Extra 1 4.99 

Pro 5000 Standard 1 2.^5 

Quickjoy JalfigrtOr 1 4.99 

Ouickjoy Junior , . 7.99 

QuiCkjoy Stick 7,99 



Sp««J«llat Conaole Shop 

309 Goldhawk Road, 

Londan Wl 2 

Stocking full range of S bit t 

megadrive Sega software and 

hardware. 

Also large selection of hand held 

consoles. 

Tel: OS 1-741 1222 for more details. 



That' 2 Entertainment 

259 High St 

WalthamstowEl? 

Open 9anii-5pm 

Mon-Sat 

Closed all day Wed. 



405 Chiswick High 

Road 

London W4 

Open 

7 Days 

10am- 10pm 



18 Market Square 

L^^ightun Buzzard 

Open Mun-Sat 

10ain-6piTi 

(Closed Thursday) 

Tel; (0525) 371884 



2 Denmark Terrace, 

Fortis Green, N2 9HG- 

Nearest tube East 

Finchley 

Mon-Fri Ipm-llpm 

Sat & Sun 1 lam- L Ipm 



Unit 33/34 

Romford Shop Hall, 

Romford 

Open Mon-Sat 

9am-5pm 

(Half Day Thursday) 



ALL SHOPS ARE INDEPENDENT 
BARGAIN SOFTWARE * 405 CHISWICK HIGH ROAD • LONDON W4 1 AA 



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AMIGA SCR£E^SHO 



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Hewson Consultants Limited, Hewson House, 5bB Miiton Park, Milton, Abingdon, 0\on OX14 4RX. Tel:(02i5) 832^ 



ZERO 



ISSUE TWELVE 



CONSOLE 




fEENAGE MUTAN1 
HERO TURTLES 

shell shocking street-tuff 
b«at '^m up on the NintAnclQ 



ZERO 



87 




a Pls&tway Publlcatioris 1 989/90 
(K Virgin M&steptPdsnic 1090 



CBM 64 > DISK £14.99 
CBM64 - CASS £9. 9 B 



CONSOLi 



'■■V-+i"'j 




y^^ Having difficulty 
Z^;^ deciding which 
^"\<Y console to go lor? Or 
t' unsure wrKat o 

console actually i<t? Chicle out 
the Guide to Gomes Consoles 
on vi<teo. There's everything 
from Atciri Lynx Hand held to 
the Segci Mega Drive together 
with O rundown of the best 
ioftwore titles for each 
machine. Ask your local 
console dealer for details or 
bell Hot Shot Entertainments 
on 02Q6 751217. 

OThe Universal Energizer 
^ reviewed a coupl« of 

M is5U«» bock is riow 

V rolling off the 
production line. A power 
supply has been built into the 
unit so arcade boards can be 
ottoched >A/ith the minimum of 
fuss. Detoils from Western 
Leisure on 0436 7621 5. 

t Sadly NIC ore 

definitely not going to 
launch the PC tngjne in 
this country. Instead the 
Jopone^e firm ore going to 
concentrate on the US market 
where saks have been slow. 
It seemed almost certoin thot 
NEC would launch in the UK 
eorlier this yeor, and sell the 
machine os ihe TurboGrofx for 
under £100. The PC Engine 
ood its various off -shoots will 
still be available from grey 
importers like Micro Media 
{0743 271793), 



POWER MACHINE 




Bi 



, ursting onto the console scene 
.on the 21st of IMovennber,. in 
'Japan at least, is the much 
delayed Super Famicom. The prige 
quoted by Nintend(!> J^pan is V^2B,000 
(about CIOO). Nintendo are going to 
malte a killing — especial'ly as the specs 
touted some months ago are expected 
to remain the same. 

The Super Famicom is to boast an 
enormous palette of 32,766 colours with 
up to 256 colours on screen 
simultanBously, Up to IZB hardware 
sprit^Sj sized anywhere from 8 « 8 to 64 
X 64 pixels, can be on screen at once. 
Hardware screen tricks like rotations and 
ioom mean very nifty programming 
feats will be possible- 
Sony are responsible for the custom 
sound chip which is reputed to be an 
eight-channel DMA affair. Digital echo is 
just one of the effects possible. 

All this for CI 00 — Nintendo will 
clean upl Even the Megs Drive- will look 
gncler powered and overpriced, 

Games for the Super Nintendo will be 



RIDE ON TIME 

ega are sponsoring one of 
the hip pest events this 
cummer, the British BMX 
racing ChompionthipSr The event 
is to be held from August 25lh to 
27th ot the American Adventure — 
the UK's first American Park^ as if 
you hadn't guessed — lacaled 



priced at around C30 < that's the official 
Japanese price] and titles like Populous, 
Drakkhen, Dungeon Master and 
Bombazui will be available on launch. 
Doubtless some of the first batch of 
300,000 machines will enter the UK via 
grey importers. But at what price? 




T%4 t«|Mpr Hfntenda Include* a SCAKT monltvr 
■ockat — MiU h^*n'f appvorvd an pr«vl*iij 
(Oii*el»i which teuJd Indiiaf* an •mmlual 
Eiirap«an i«wncli 



between Notfinghorn and Derby. 
A series of rote* invalving tricky 
turn» and double, treble ond table 
tvp fumps >vilF Test the skill and 
endurance of riders. A number of 
winners form each eventvvill go 
on to ride in the 1 99 1 European 
and WorJd Championships. 
For further information on the 
deal dial the RMX Association on 
0«a86 68784. 



fiV 



iim 



%h ml 



S86i« 



uiis 



'S«9a MS 

Ihwre w(i» a 

d unfit 
ipfjon. 
And, lo, 
kicattan^ 
1 I>^r4, 
• worrfnn rwlion 
' wasting 
ng 
¥<A feor 

ridr firrWt.M,} NAC turn natty 
nd dacid* lo nuk» th« ncitions off the 
' '* Som^kow out of 0i« a*tMs 
^^1 in a ^tsaming, golden civft 



Shoot 
yovr poth. 
^oxp*ct anything 




i-tifc ^.^. 



move in any dircMrtii.,.. 
Wov* aftwr W0V» «rf 
enemy plonvs, h 
coptors ond bo^ 
trundle olong making "^ 
easy cannon fodd«r. 
Hitting a cttrtoin ty|M ^ 
of craft will r«»ult i 
bmHf» bog. Af Iho < 
of •och l«v«l you get to 
meet the MC (M4 
Charlie}. U»»8 of but 
are needed for htm. 
Orojthics ar« v« 
slmpiiftic to »tQrt¥tHi 
biit a« the levels pre 
object* fill the screen < 
cofONUn. Parallax scro 
level* addi ihe iiluaien 
Partkularly hnpressive are the bo. 
of lightning thcrt explode from o 
*Sund*rou» t ky. 
: Yov w#n't need a broMt ceft fer 




y-'^ 



Wm r pAoeed Ifcet yee've get m*t* tiiaiKo mi being ran 
eve# «r««Aillf ffca r»ad Ihoq being rtrwdK by 1% klnlng. 
lne,t. please fell m* It'll fno. 



epttt. 



Aetiai Ajsou/f. In foci, you could 
probably get away wth selletaping 
the fire brrtton do^ivn and putting the 
outo->piJot on. But then that's it« 
otirtiction. 



THE VERDICT. 



79 



ZERO 



89 



IJf\JI|:U cOM50LE I 

AMSTRAC 



After all the rumours, 

speculation, denials and 

press embargoes^. 

Amstrad have finally 

come clean and 

demonstrated their 

price- busting, power- 

packed GX4000 game 

console* 




Fr«ni tvit to right: S- Voll )t«w«r c«iiii*(tar 

(4lffngl*fl. IroM approprlola Amilrail nii«nlt«r|| 9 

Volt pa war cannvrtor |tef m*# with tupplt«il 

p«w«r puck), A/V menltar connactor (the 4na 

Hiat won't wark vtrlth old-style CFC monitor*), 

SCART •«<h*t, saMtid an/«ff iwltth, TV centiActor. 




twmmt l*ft to right: (teroa phono sockotj plnyor 1 

foypad/Joyi'Nck (Artrtorlor, Biialogu* foyftlck 

pfrri ta<c*pt* tvf« «tickt with twitoblo adaptar}, 

ploy»r 3 |«ypod/|ayiH<k connoctor, ouiclltary 

porf for ligM gvn. 




Thora't not a lot tniido Amitrod'* GX40OO. Tho 

ZSO proceM4r tlfet to th* far loft of tho i trcult 

board. By It you can leo tfio throvchaniiol 

•ouncf g««i«rp;tor. The square thtp ta tho right of 

tho cartridgA Ji Aitittrad'i cwitom pisc9 of sllican 

whith bandloi graphic modes, iprifot, DMA 

■ound gonorotion and colours. 




Coined the GX4000, Amstrad's 
new babv could well be confused 
with a brand of Duckhams' finest. 
On inspection, though, you'll conclude 
Duckhams will have to work damn hard 
to produce something slick enough to 
slither its way past the ever-watchful 
gaze of the Battlestar Galactica 
Colonists. For Ann St r ad's GX4000 looks 
to have done just that: it's the spitting 
image of a Cylon attack vessel. 

Essentially the GX400D is a souped 
up 8-bit Amstrad CPC in a pretty box. 
Rather than accepting tape or dis)( 
software, it uses cart ridge -based 
software like most other consoles. 

On the back there are two power 
inputs, A/V monitor socket, SCART 
monitor socket, sound toggle, and TV 
(composite) connector. Front: stereo 
headphone socket, two joypad 
connectors, analogue joystick input and 
an auxiliary port. 

In keeping with Annstrad's all-in-one 
policy, the CPC machines of old came 
bundled with a monitor There's a female 
A^'V monitor socket on the GX40Q0 
which looks as though it could accept 
the old CPC monitor socket no problem. 
Ahem, well, big problem actually. 
Although similar, the sockets simply 
don't jam. There will doubtless be 
thousands of Amstradians wanting to 
purchase the higher spec machine and 
run it on their exigti ng monitor. Well 
tough ^- it's not possible. Instead, 
Amstrad have simultaneously released a 
12-inch mono monitor and a 14-inch 
colour monitor. How convenient... No 
firm prices for the monitors, but reckon 
on unleashing upwards of £100. 



Two control pads are supplied. 

They're a little on the tacky side, but you 
can always swap them for a couple of 
two-button joysticks or plug an gnglogus 
joystick iinto the appropriate port, 

So much for the outside, Inside the 
GX^OOO is powered by the same B-bit 
Z80 processor present in all CPCs, '64K'Df 
memory is used for looking after screen 
and other game information. Up to 16 
colours can appear on screen from a 
palette of 4096. In addition 16 sprites, 
each 16 by 16 in size, can be planted on 
screen. Sprites can use colours 
independent of those already on screen. 
And, as sprites can compose 16 colours, 
this means a pseudo maximum of 32 
colours can be on screen at once. 
Simple tirnes two and times four 
hardware sprite zoom is also there for 
the taking. Pixel scrolling in horizontal 
and vertical directions is possible. 

Sound generation occurs in parallel 
with the processor. A dedicated DMA 
controller feeds the sound chip — which 
is a rather pony three-channel stereo 
slab of silicon known as the AY8193 — 
with note values, timing and repeat 
loops. While sound hasn't been 
improved from the CPC machines, the 
way it's been implemented means the 
processor is left to get on with other 
things, And that can't be bad. 

The GX4000 is unquestionably morE 
powerful than the S-bit Nintendo and 
Sega, but that's about it. At CI 00 all in, 
Amstrad's console is going to sell and 
sell, Software houses are familiar witti 
the CPC format, so there'll be no 
shortage of good titles. It's got a good 
future me thinks. 



90 



ZERO 



IL 



POLIS 



BURNIN' RUBBER 

Oc»aii/iro« with sysloni/GX40O0 




len- 

will 

, ._nitoke 

the whie«l of a formuta one 
racing machine and muit dimply 
fTUike it through stage after itage 
el teemingly ceaseless tnaclc. But 
before participating in thv World 
circuit youVe got to quolify. 
Ttiat's it really. 

You get to change gears — 
five of them — as you race rau 
the track. Picking the carr«ct 
ge«r can l>e crvcial '^- 
crvi$!ng rtn/wtd corn 
Go too fast and y< 
J kid Into the dlrl 
passing car or (a 
worse) a bollard 
billboard. 0o too slow '< 
and the other racers >Ai'ill 
avertokq, 

Crashes range i 
the sublime to 
ridiculous. A scrope 
result in a fe^ sp>arks 
while a fost head-an 
collision ^th a billboard 
will send your car f|] "^ 
to dijxy heights in 
sky It's well Oni 

The graphics an 



definitely more interesting and 
coloudhfl than PoIb Ptrfition, but 
that'* no gr*at feat, really, To be fair 
though, Bvrnin'^ Rubbtr does look a 
lot better thon other car games 
released on the numeHtus 
alternative 8-bit consoles. 

Without doubt Surnjrt' RvblMtr 'n 
Pole: POMstion '90, 5o what? No 
Amstrad CPC gfome has ever 
looked or played this good> STOP 
For #Te« there's ntf bearing f^^"" 



THE VERDICTi 



Ditiiiiiuuiiuaniiiiiiainnii 1 1 1 1 [ ! i I ] ] I [ I r 



I 




Step playing at Chltty Oiltty Bang Bang. B4<fd««, 
yau coirlil Iw d^tsqutilltted If the race arbittrs gel 
wtnd «f yowr anlica. 



illfHrilllllliltlintlflltlMllllMltll 



EiiitiiiiiiiinnifnriTnTi 




Ymi g*t ta ■*• tb* Wterid frem the wheel of y«wr f«nnvle vne rac»r If 
r»v iManage t« qualify in Hm finl wound, tall and yeu get to iee the 
qiieltfylng t^awnd <» lot*! 



Collusion rules. Don't 
accept anything less! 

SUPER 5HINOBI 

Megn Drive 

To build up d SMper hi^g^ ngrnber of 
\Wm you hav« to have pdti«h««. 
During fhe »«cond pflrt of level two 
berwe«r> the two moviFig bDmboa hit* 
is u hidden two life token. Pick it up, 
tKftn kill yourself and repeat the 
procedure. You'll be oble to build up o 
hugA itock of lives... it iqkes tim« 

though. Also, on the Optiohi iCreen 

i*\mtt DmounI of shuriken» as 00. Wait 
for obout 15 seconds or press start 
quickly to get infinite shurikens.. 
Gavin Whi^e, Herts 

BLACK BELT 

Se^a Master System 

To tnablft you to finish Black Belt in 
one go, push button 1 to start a gome 
and hold it down while the red screen 
is being displayed. When the block 
tcr««in appears, lei ga button 1 ond 
quickly press ond hold the reset 
button. Rik will nppeor on screen. 
Wolk across and foil ov»r -^ you will 
now hove infinite Rikt« 



Hlntendo 

Enter Justin Bpiley «t the code entry 
screen For o surpfisa. 

LIFE FORCE 

Ntntendo 

During a two player game, the player 
who loses all his lives and d'ms can 
pr*is buitort A to return to ihe game 
with on other life. This only woHk« oii«e 
far each ptoyer on every level. 

SAFARI HUNT 

Sega Matter System 

Simply shoot the folloKwing pnfmals to 
qualify; the rabbit ot the bottom of the 
picture on screen one; the ormodillo 
towards the bottom of the picture on 
screen twi>; the ponther on screen 
three. Make sure you shool ea«h 9» 
many times OS possible ond you 
should clear the qualifying mark 
epsily. 

SUPER HANG-ON 

Mega Drive 

Go to the possvi'ard option and enr*r 
the coda 4FF3FS46F 355 64 
FF0SLP1 MFJEDGH for o credit of 
$9,999,999,990. With this you con 
build up a phenomenoify pow«rful 
bike. 

EVERYONE'S A 
WINNER 

~1 You could be 9 winner like 
I /-— "v Govin White of Herts [who, 

e incidentally, wins a totally 
fob copy of Thunder Force llf] ond gain 
ever-laiting fame. Simply get your 
gome bwsting ptoyi in to CheotI k. 
Cohjole AcfiQn, ZERO, Dennis 
Publishing, 14 Rothbone Place, 
London, WIP IDE. 



ZERO 



91 



REVIEW 



.CONSOLE 



ULTMA 




CONSOLE 

rwfu-JM 




Sega /£ 39.99 /Sega 

Rolf plaving!" 
Sounds like- a 
pretty 

stupid idea to me. 
Well I 3sk you, 
what can you 
possibly do with a piece of bread 3tu^fed 
with various filli ngs? I tried having fun 
Willi a ham roll, but soon grew tired of 
the whole affair (fiave you ever tried 
playing cards with s bread roll?). Then I 
tried rolling it around the floor, buttfie 
lettuce merely got covered in carpet 
hairs, NJaturaily I gave up this rofi 
playing iark as a bad gatng. 

Hariig an a nninute, thEre'g got to be 
more to it than this. After all, there's not 
even a bread roll included within the 
package {or a luncheon voucher for that 
nnatter). Seriously though, role-playing 
games can be a lot of fun. Honest.' If 
you've ever pJayed any of the rale- 
playing classics such as Dungeons & 
Dragons you'W know hqw absorbing 
they Can be. Not only ttiat, they can 
make you more attractive to the 
opposite sex, increase your sexual 
prowess and make you an all-round 
popular person (that's what my rote- 
playing frSend tells me anyway), 

Ultima IV has deservedly earned itself 
a good reputation on other machines. 
The name of the game is adventuring, 
Your role in liife is simple- roam around 
the iaryd of Britannia mugging anyone 
who looks at you in. a funny w^y while 



■-^ 




Ah, Hich i^ran* saMivgc — !■ It rwally 
wtmtmtt^ff ta Mntbork pn a [awrfttty that maant 
dvathi. d«itruct1«n and d«i4latl«n? 




Ev»ii Ff th» charflctart v«v «ttcovnt«r axtwnd 
thvir hand in friandihtp, biff tham avar iha 
haad. Yau n»w4r kn^w what yow might ba 
abia t« ajctract Irani thaat. Ba«tdat, bafnp 
brirtat U l»«*t^ 




Tlt«t knawall Lard British ha« Jii«t ra*<w«d y«v Irem d««th. Naw yay hava nt 
chaica bitt ta fuHII hit wlahat. 



collecting as much dosh as your pockets 
can hold. You start the game with a 
sling-shot as a weapon. As you 
progress, you can gain ©ictra weaponry 
and armour through fair means or foul 
{ie, you buy it or nick it}. To enhance 
your mugging potential further, you can 
gain e)(perience in magic and impress 
yO'Ur foes with a fancy bit of jiggery- 
pokery (card trfcks don't helpli, 

As yOur travels continue, you can 
build up a party of fellow adventurers; 
all of whom will help you achi=eve your 
goal, Having others around comes in 



handy as they'll help you carry your loot 
If the weight of all the gold coins 
becomes unbearable. 

The whole point about role-playing 
games is their immense depth. There 
isn't any set way of completing or even 
playing the game - it's entirely up to you | 
to decide your plan of campaign. If you 
want to roam' around duffing in 
peasants, then that's fine. If you want to 
be more gentle, earning cash by 
more legal means, then that's 
fine. Whatever you do, it's up to 
you. And that's fine too. 



^ 




Here sr« $^m9 «f the thingi you 'it noed if yeu't« g^ing to g«f anywhere 
in this wi«iF(d, M9»t can b« bought, others ar« gained by bl^n' sortie 
unftirtunata fit's a hctrd lifej, but someone's got to tlo itt). 




WhacKing gert ox« thofH 
lo^ your enemies into chunics. 

Nice one this. Cost this 
isH odd your porty gets 
. leteported to onother io<ali<on. 

ConsideroMy more 
it thon o bow. 
Bring ony mefnber of your 
irty bock to health. Attemottve 
^^vedicine isn't a psieh on thiit 
w^^ Warm u|p yeyr anemias 

HBjklhis litHe party piece. 
H?1j^ Conjure up o wott of fire. 
^^^^ You're «t cool dude ond 
^^^^KA* spell to prove it. 







It's the ultimate in spell 
casting - the smart bomb of ^eli*. 
Strifce your enemies 
down if tftey get too near to you! 

Dent your opf>onent»' 
stculls "with this memory- [ogger. 
If fou don't have a door' 
tce)£^^t|ti« is the next best thing. 

A conister of CN2 comes 
occasionally... 
Sends your eitemief off to j 
sleep foster than the Queen's 
Christmas spe»<K. 

This is abM^utely the 
best weapon available. 



92 



ZERO 



PLOT YOUR OPPONENIS DOWN AIL AND...STMKE 





VlJ^^ i^ 




k 




^ 







i 



■'•'•"A';.-: 
//x • ■ /i 






'^■■i 



I 



iemsoeasy, 

3^ p beat the - 
^^oryourpartrer, 
Thideouslymind 
;in3gafne. 

il blocks will give you extra lives... GREAT!... but believe me, you'll neec 
-^g every advantage of this software's hardware! You'll need the skill of a 
i\k master and the reflexes of a pigeon at a skeet shoot! Plot your move, 
m and block 'em outJ-.. It's that simple... as simple as grilling ice cubes! 
JVVtGA - ATARI ST 

'^sKwaieLimrted ■ C Central Street- Manchester M2 5NS 

Q&1 832ee33 Telex: 669977 OCEANS C Fax; 061 834 0650 







REVIEW 



.CONSOLE 




TEENAGE 
MUTANT 
HERO TURTLES 




Who do these Teenage 
My font Hero thtngies think 
they are? Brainwashing 
our kidsj, starring in films, 
conning us into buying 
records. But I con handle 
it, well, jusf OS long os Vvi 
got my TMIfT Y-fron*» on.., 




Roph's cwl. He's wad. He's 
awesome. He's also the most 
useless Turtle there is... 




CONSOLE 



CLASSIC 



£39.95/Niiil«nde 

Ent&r The Turtle, 
Fqgr turtles to be 
precise, named 
Raph, Mike, Don 
and Leo, The 
Teenage Mutant 
Hero Turtles 
who've taken the 
world by storm. 
Cartoons, books, comics, films, pD$te:r$, 
T-shirts, Y-fronts, hielicopters, space 
stations,., and now the video game. 
Where will it all end? Isn't anyone 
sick of them yet? 

Surprisingiy 4or r\ot, if you're a 
Clever dick who has nothing better 
to do but keep tabs on things like 
this), the Nintendo version is 
nothing like the arcade game. 
Instead, you're faced with six. action 
packed levels of Mutant mayhem as 
everyone's favourite shell- backed 
heroes slug it out with the evil 
Shredder and his Foot Clan 
Gang. There's no 
simultaneous play for 
two players - but you 
can switch between 



turtles when energy gets low, or you 

think one particular turtle is more 
suitable for a certain level. 

In true time-honoured tradition, a 
lady named April (have you ever actually 
met a lady called April?) has been 
kidnapped and the Turtles have vowed 
to get her back. Guided by their mentor. 
Splinter, they have to work their weary 
way through a maze of sewers, and find 
the house where they're holding April. 
Grab a few mouthfuls of pizza as you go, 
or th€ Turtles will probably have a 

teenage fit, crawl into 
a corner and sulk. 
After rescuing 
April, the Turtles need 
to disarm bombs in a 
dam. There is a light 
time limit on this one. 
BO it's necessary to 
swim around 
pretty quickly, 
"^ avoiding the 
traps laid by 
Shredder. You 
have to touch the 
bombs to disarm 
them. The novel 



'My, wrhol a big stick you hgvel' 
'AJI the better to poke 'em wilh, 
fny dear'. Co^Arabunga! 




T«ir> grAb riiBt ^IehI Oah, and lan't ttiot th* «vil Kr^ng I turn ■••, liirklHfi tn a canMr? «..Biit Don lakes the glaryl 

94 



ZERO 



L 




CONSOLE 



REVIEW 



Lao's Kotana (swords to you 
fTMttey ) gives him th« edge over 
hii oppenenti.. (Sorryji, 




found hanging in mid-air, Ttiat all makes 
perfect sense to anyone like me. Then 
again, so does (lie LdbDur Party's 
altsmative to t lie Poll Tax,., 

But wait! Wtiat'a this? Splinter, the rat 
that taught the Turtles ail that they Itnow, 
iiasbeen kidnapped- Personally, I 
wQuidn't give a four-x for some daft 
rodent who knows Ninjitsu inside out but 
still manages to get caught. But then 
again, I'm not a Turtle- 

Anyway, Don dons his shades, ushers 
his friends into the partywagon, and 
cruises around town looking for Splinter. 
Roadblocks should be destroyed to allow 
the four th rough to new areas, Vehiicfes 
and the odd monkey (!) roaming the 
streets also need to be mashed. 

By entering some of the buildings, the 
Turtles can find missiles and other 
weapons to add to their arsenal. 




Naturally there are lots of Shredder's 
minions to avoid too. When the four find 
their way to the end of the level, it's 
necessary to leap across roof-tops and 
fight off an evil ninja {the Meka Turtle) to 
save Spliinter, 

The fourth level is similar to the first, 
only th is time the Turtles have to find 
tunnel 1G of an airbase. There's a series 
of turtinels to travel through, the order of 
which you'll need to figure out. 

More bui Idi ngs and streets await you 
in ievel five as you search for the 
powerfjl Technodrome, Wander the 
streets once more^ search the buildings 
and sewers, clamber up walls, avoid 
enemy spotlights and generally have the 
time of your life! Once you reach the 
Technodrome, which is in a different 
place every time you plav- you'd have to 
work some of that pizia off and give the 
end-of-level boss man a poke in the eye 

Teenage Mutant Hera Turtles is a 
superbly designed game, with some 
wonderful gameplay and lots of 
surprises along the way. It's fast-paced, 
act ion -pa eked and great fun, especially 
with the various controls and screens. 
All in all, a very challenging game 
which, coupled with the eiecaMent 
graphics and music, is a worthy addition 
to any Nirttendo owner's 
collection. How about that for 
an and paragraph absolutely 
bristling with cltches? 



fHE VERDICT 




1 




Thtt* IvrH** er*il'l wry rivinvfllcatod, «ra Hi«y? 



Sfick and sworcfs ore oil very 
%yelly but it's more fun s platting 
monkeys with the party- 
wagon. Here's some other fun 
ways to obliterate Shredder: 



6u»ss what? If you ttirow one of the<s4 
things^ il comes bock to you. Don't you 
jutt lev* it when you leorn something 



Stars to you lot. Thay work a treat on 
seltr squidgy things » 



Works even belter on soft, squidgy 
things. 



Destroys everything on the screen • 
persortoMy, I prefer to torture my 
Enemies iwitH stars... one at a time. 



VpHf* Ibinof up. 



W)> 



At l«*tl f eMeene whe nearly l«#k< 
huM«»| Uifl«r»wiiatelr, h«'s else 
the beddi*. 



ZERO 



95 




xi-raiiJJJ ih^ ilmiui. 





1 




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P 


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AMIGA ' £29.99 







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VIRrilNllUSTfilTRDNK^im 
1irOHTL*MmO*i> 

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• V!K-.i\iiii,-.!i--Li'fn': Liij "f» 





^^ ATARI ST. £i5 




JS 


1 





IBM PC • £34; 



ATARI ST • 




©reetings beard-fans and a special 
helEo to iahn It. Barnsley of 32 
Merrivale Road, Rising Brook, 
Stafford, Staffs ST17 9EB- With a 
postcode like that, what other machine 
could John have but the ST? This 
chappie's got h is fingers in marny pies - 
snd probably other places^ too - but his 
latest adventure venture is to s^t up the 
Adventurers' Public Domain Library. 
John says that this "is a strictlv non- 
prgfit making venture to promote 
in&Kpensive text and tex.U'graphic 
ad^/entures due to the distinct lack of 
commercial material available to 
adventurers nowadays." 

Hmm, don't know if I agre@ with that 
last remark, but it's a worthy attempt to 
prDmgte both PDantJ Shareware 
adventures and by concentrating on the 
one Subject, John's been able to gather 
lie pick of the PD libraries not only in 
:ni£ country hut in the USA gnd the rest 
of Europe. Send an sae for details of 
low to get your first disk catalogue. 

David Con land of Hull wants to 
know the answer to the Magic Mouth in 
tKe magnificent Bard's Tale, which is 
SIMISTER, And IMiel Hutchinson ever-so- 
kiridly sent in a postcarct to help the 
reader who a&lted how to kil I Orat in 
Space Quest "Don't drop the stone on 
the bridge to kill the spider but wait till 
it's on the screen south of the cave then 
dodge past into the cave and hide 
behind the rocks near the entrance. The- 
spider will follow and.... BOOMf" Ta 
mudhly. Niel. you're a toff. 

Another toff is Ronotd Meens of 
Maarschalk Fochstraat 35, 3970 Leo- 
poMsburg, iSelgium. At least that's what 
Ittiirtk it says, as his handwriting looks 
like a drunken spider's crawled across 
the pa-ge. Still, Ronald also explained 
how to kill Orat. and asked for help on 
in ancient Amiga adventure called 
At^^oSc's Tomb. Again my files are 
strangety silent and I can'^task Clues-Eau 
as rie''s busy looking into tht strange 



RED 



BLOODED 




ADVENTURES 




MAIL 



case of the missing brassieres at the 
Folies Bergere. So can any wacky ZERO 
readers come to Ronnie's rescue? 

"Dear Man-with-the-Beard". That's 
me. "Could you print my address as I 
need help or solutions to PC versions of 
Windwalker and Cspiain B/ood. These 



Norm the facial hedgehog 
lets Mike Gerrard steam 
open a few more letters 
addressed to 'The Man With 
The Beards.. 



are great graphic adventures but have 
been troubling me for many months. 
Help! " Your wish is my command: 
Michael Sawa, 45 Berry Lgne, Langdon 

Hills, Basildoti, Essejc SSie SAY. 

So keep those letters coming. Until 
next month, mes petits adventurers! 



1 



Quickly becoming a regular chum is R*iniko ttttsrfngs of H«gg»- 
wikke 35, 0374 RV. Lttnrfgmof, Holland. ThU month he has 
decided! lo provide ZERO readers with a very useful tist of the objects 
in King's Qu0tt IV ond whot you can do with them (so lo speak). 



Galdan Malli Thraw H- tp the frog, t<h«n 
pkk the frog up and kiji it. 

Ctmnntt Ui* it wh«rt yau fuw t« iwim 
through th« walvFlall (ai a frog). 

bag Of OipntoiHlct Give it to the 
fishannnn and hit wif*. 

Lanpi Uh it in the c(iv« with the troll. 

a««k Of Sliok«ii|i*ar*: GIys it to Hw 
mm«tr«k 

Plihl»ff l>*l*i Uf« it whh tho worm ta 

(«»ch Q fish. 

W«riii£ Pvt it en the fithing pole. 

Fith; Throw it to th« pelkon ofhar yiau'^y« 
been f pot out by th« whcila. 

LvMt Swop the lui* vM^ith Pan far hi» flute, 

Flwtwi Play it for the guord of the apple. 

Bsard) U«e it in the cave wher* you fall, 

Ban*! Tttr^w it t« the ogre's dog. 

f rvtl; Bring it to your faffwr. 

ftww And Arrvwft 5l*aot the 
UflkM-n Willi it. 

Paflcack FeaHiari Tkkle 
the wfhale't throat. 

i«ltl*t Pick it up in 
the wbal*'* mouth. 




■ridl*i Bndk th« unkorn with it («ift«r 
shooting it wtth the arrow), 

WUsHai U»9 <t after yau've picked up ftt« 
ebf»Et( on the litrie iilond, 

llnUont: Bring it to lototte. 

Axe I Um ft to frighten the treei with the 
ugly facet. 

Chitk«»: Bring it to Lolotl«, 

OIhh lyo: Give it bock aFMr th« wlKhes 
hov* off#r«d you the icorabee. 

$f Bitilw*: Keep it with you, 

Shovali Uie it to $|wn (he graves. 

ChaM MiffU; Play ii an the orgon on iHe 
highest floor of th« old houi6, 

Keyi Us« it to op«n lh« door of the crypt, 

P«ndar«'s bxi Bring it to Lalalte. 

TaKtmOMi %nn^ it to ih* foiry. 

ftecofld: Aivowt Shoot the 
sleeping Lolotfe, in tlw 
Cailf» on the end (then 
rein«m ber to gel oil 
your ihjff back again 
and to bring Pandoro'i 

_^ Box back to the crypt}. 

TlMt'i ywir Iwl! 



B3S97 



adventures 




ADVENTURE HEALTH WARNING: 

Rfttiding the fellowlng may 

««riow«ly drnnage your 

adv«ntur» tvn - unless you'r* 

cemplet«ly crap «nyw«y. 



Get saddle" (+12} from stable, 
"Ge't amuiet" from GU Mountain 
snd examine it (in the shape of s 
serpent's head with all the eyes closed}. 
"Push boulder"(+6l to enter cave. (If 
yacht vvas at blue dock, the boulder 
would sink it!( "Push button, in Grotto. 
Go down from Grotto (don't carry 
anything breakable or containing liquid 
because you drop everything) and "get 
air. The first three times you gcs this 
way, you wiill disiodge gravel which 
you'll need later. 

At the Oracle, "Put ruby in 
depression" [it fits,, the oracle's eyes 
glow, +9}. Climb onto the oracle to be 
transported to five regions (statue, mine, 
crag, glacier, delta) in rotation. The 
Oracle's eyes bliink when the destination 
changes and if you "Undo" from an 
incorrect location, you can "Wait" till the 
one you want comes up. Arriving at 
each destination, the first time Qives -i-lO 
each, total +50- To get back from each 
you must wear and rub the amulet to get 
to the GU Mountain and then slide down 
the gravel slope from the Grotto, then 
re-use the oracle to get to your next 
destination. These return routes will be 
omitted for brevity and will just be called 




We are pleased to report thot Inspector Clues-Eau 
cleared up the mystery of the Parisian snail-rustling 
^A^hich v/e mentioned last month but he was | 

immediately called a^vay again to investigate 
the strange case of a stolen brassiere at the 
Folies Bergeres. "All look into it ot 
wernee!"' he said, when told of the crime. 
That was four weeks ago and he hasn't 
been seen since. So v^^e're forced to bring 
you the second part of the solution to 
Zork Zero, thanks to that adventure- 
ploying genius (or geniess?)^ Sue Medley* 





"Return" and "Travel". 

Carryall four orbs and toboggan and 
travel to Glacier. "Drop toboggan, sit on 
it" (you slide down to a frozen, mirror 
lake). "Examine <whichever> orb in 
lake" in turn till you find the one where 
you see a maiden asleep in it (random), 

Return and travel to Crag. "Push 
button". Go into Enchanted Cave, 
"Examine altar" fit says 'Zilbeetha'- 
read about Zilbeetha in the library^ "Put 
':whichever> orb on altar" [orb glows, it 
and statue vanish. You see Zilbeetha 
and her lover, they vanish, leaving a 
flower +25). "Get flower", 

Retu rn to West Wing and try to exit 
through west door {jester says you must 
show him something np-gne has seen 
before -and no-one ever will again). 
Collect wand and walnut, go to Parlour. 
"Point wand at lobster" (it turns into 
nutcrackers!), "Get lobster", return to 
door and try to go west (jester 
reappears), "Open walnut with 
nutcrackers, get walnut, show it to 
jester, eat walnut" 1+201. (You can now 
go west, J 

Go W to Hangar, "Enter gondola, 
ejtamine buttons" (left Flatheadia, right 
Fenshirel. "Press right button", "Wait" 
till gondola lands at 
Fenshira, "Get out of 
gondola" (+6). Go S, E to 
Ruined Hall, "Put flower in 
vase" (+16, BKit opens 
east). Go E to Secret 
Room, "Get stepladder". 

Go W, S to Hot House, 
Jester offers to play 
snarfem. Watch the 
flowers at the top of the 
screen; the left lot shows 
which pile to pick, the 
right how m:any to 
choose. You win a paper 
fan (t12). 

Go f\l, N to the nnarsh. 
The Jester is there with a 
cook pot gnd says it's 
impossible to cook 



Sorphbelly stew without the proper 

ingredients. Return to the Library and 
read about borphbelly stew - needs an 
earthworm, rooster and fox. Get the 
earthworm from Inner Bailey, rooster 
from Stable and fox from GU Woods 
andi transport all via gondola to 
Fenshire. Try to give one to the Jester 
and he says the ambience isn't right. 
The archway south collapses and 
slippery stones appear crossing the 
marsh. You can only carry one tiling at a 
timiB ovef the stones and the fox will eit 
the rooster and the rooster the 
earthworm if they are left together. "Gel 
rooster, N, drop rooster, S get worm, N, 
drop worm, get rooster, S, drop rooster, 
get fox, N, drop fox, S, get rooster, N". 
The Jester makes the stew. You fall 
asleep and wake in the hangar with a 
hexagonal block (+9). Get it. 

Travel back to the castle, collect ttie 
cup of potion. Go down to the Fits and 
from there to the Brogmoid's Ear, "Drink 
potion" (you hear the ear fungus 
muttering). "Listen to ear fungus" (they 
are talking about their lost cousin 
<randgm name>, Boris, Melvin etc). Go 
to the oracle, "Drink potion, drop cup', 
use oracile to get to Foot of Statue, Got* 
the Top of the World and the toe fungus 
"Find <name>" ia little fungus trots jp 
and says 'that's me'). "Get little fungus", 
travel back via GU iMt to the ear fungus, 
"Drop little fungus {there's a grand 
reunion and the fungus part to reveai s 
passage into the ear +18}, "in, get 
earwax". 

Go lo the Torture Chamber {you hear 
ticking). "Open maiden" {a metronomt 
falls and the ticking stops +12). "Get 
metronome". 

Go to the Vault Door, "Wear glqvs, 
turn dial to <:any number>" Uhe glovg-s 
make you extra-sensitive. As you pass 
<:random number >, you stop . "Open 
door", enter and "Get certificate" +12. 

Collect the two passages from the 
Passage Store Room and carry the ClOik, 
pigeon and perch. Follow the blueprint 



9SESIS1 



., I 



)RKS!! 



frcnTii the packaging, go to 46 and "Install 
northwest- south east passage ir> WW 
wall". Gotg 15 and "Instahl rtorth- south 
passage in north wall". Go to 17 . "Drop 
perch, wear cloak" f + 1 6, you are 
trarvsported to the Plain). Find the knfght 
and "Give pigeon to knight", He 
vanishes because he joins the perch, 
"Remove cloak" to get back to the 
passages and find him at room 17, 
'Get pigeon, give perch to soJdier" then 
isy "Soldier, go MW then W" and he 
jumps to room 0. "Drop pigeon, get it" 
to join the percti. You are now in room 
with the soldier and hard hat. "Get hat" 
k25>, (Reverse the process to leave 
room and return the soldier to the 
Plain - Ihis mgy not be necessary but I 
did it anyway I) 

Use the oracle to ^et to the Mine 
Entrance "Wear hard hat" to enter the 
mine safely {+9|i. Go to the Crawl and 
"Press button " and to the Dead End and 
"Get pen" (+121. Go to the Precipice, 
"Drop candle" {so the bird doesn't steal 
it), go E to nest and "Examine nest, get 
tie" (+12) . Go W, drop pigeon, E, SE fit's 





<Jsrk), "drop perch, NW, W, get candle, 
get pigeon" to be transported to the 
perch. "Cough" (hint in calendar in 

packaging^ so the two wilehes appear. 
They ask you to bring them 6 gloops of 
water from the GU Oasis and they'll 

ramovs theenctiantmenton that which 
you seek. They give you a 9-gloop vial'. 
Return to the castle, get wand and 
bar of flamingo food. Go to Garden and 
"point wand at flamingo" to turn it into 
a lawn ornament. Get it, Go to the 
Testing Room and "put ornament in left 
bflothv put food in right booth". Travel 
hy oracle to Foot of Statue . Enter 
Cumboz's Shack, "get 4-glloop vial, rub 
amulet" (a curse is cast on you for 
stealing the vial, you wilt need to eat 
very so on .J Return to the Testing Room 
(Hie ornament has turned back to a 



flamingo), "Enter right 
booth, press black button" (you turn into 
a flamingo} "Eat food" (it doesn't kill 
you because you're a flamingo. -1-20). 

Go to GU Mt via oracle (any 
destination) and amuJet and find the 
camel. It will need water at regular 
intervals^ it will drink at the stream or 
the oasis, Go to the Oasis by camel" ^■^Si, 
"Get off camel" th^n "Fill 9-gloop viai, 
pour it into 4-gloop viaJ, empty 4-gloop 
vial, pour 9-gloop vial into 4-gloop vial, 
empty 4-giloop vial, pour 9-gloop vial 
into 4-gloop vial, fill 9-gloop wiai, pour it 
into 4-gloop vial" leaving 6 gloops in the 
9-gloop vial. 

Return to witches, "Give 3-gloop vial 
to friendly witch". They want brogmoid 
ear wax too. "Give ear wax to friendly 
witch" (they cast a spell and you feel 
magic sweep out of the qave). Go to the 
club (previously a force stopped you 
getting it) and "Get dub" (4-12), 

From the directions on the slate 
mentioned earlier, go to the Stump, 
"Stand on stump, ^follow directionss'" 
(eg [ump wost thrice, j-ump north or 

whatever! then "Dig 
ground with shovel" 
to find a treasure 
chest. "Open chest, 
get crown" (■(■12). 

Go to the Library 
and translating the 
anagram given to 
you by the jester on 
the scroll (RAM A 
NAG, etc) "Touch 
armour thrice" to 
find a lance (+12). 
Making sure the 
timing is right to be 
transported to the 
Crag, carry perch, 
pigeon and wand. Go 
to Zoo, "Point wand 
at snake"', (it turns 
into a rope) "Open cage, get rope, NW, 
U, E, SE, E, S, D, D" to oracle a'nd thence 
to Crag... "D, tie rope to spire, drop 
perch, climb down rope" to Lower 
Ledge. About this time, the rope turns 
back into a snake, "Get easel" (-i-IZ), 
"get painting" (-1.12), "Get pigeon" to get 
back up. 

Go to Foot of Statue via oracle and 
to Megaboz's Hut; "Read poem": 

She stood in the shade of an 

She held the prize of a — 

And all beheld that she proudly 

A relic found in a — 

"Drop ladder, ciimb it, open trap 
door, U" {+&] to enter Attic, "Press 
button". Return to rebus, "Examine 
rebus", Read the clues backwards to 
give the words 'tired pine (tie-^bird-b, 
pie!+n), 'fron mine' (eye4urn, mind-d). 




'Wore' (w+oarj, 'Magic store' 

( match *chick, storm-m). Fit these words 

into the poem. 

Carry block, go via oracle to Crag, go 
to Hollow, "Put bJock in hole" (■►14), "S, 
get sapphire". Collect ring from magic 
store, go via oracle to Foot oJ Statue, go 
to Quarry's Edge where the pine is, then 
"D" to Quarry. "Wear ring" (you sleep 
and wake to find 3 key, +14), 

Go back to Attic, "Unlock chest, open 
it" to find a robe, harmonica, notebook, 
saucepan and huge fly. "Ei<amine 
notebook" (see the sketch of a steaming 
kettle and the word 'mastic' (random?). 

Col lect all the gravel and go to the 
Shrine, "Put gravel in bovwl, again, 
again, touch el'ijfir" (you gain spider-like 
tendencies!). Get the fly from the 
Savannah, Parapet, trunk and Delta. Go 
to the toad (you can get his name from 
the Calendar under John Paul and you 
must use his namt ). "Ask Otto for spy- 
glass" (he wants the four fiies), "Give 
'qwhicihever> fly to Otto" four times, 
"Ask Otto for spyglass" (he puts it on 
the small lily pad! "Get spyglass" (+12), 

Go back to the Mirror Lake via oracle 
and toboggan as before. On the lake, 
"Throw toboggan east" (you slide west 
in reaction), "W, get model" (+12). 

Put each item collected for each 
Flathead in the cauldron (24 items, +5 
each, total 120). Time seems to stop, 
"Say ?astie". 

Time resumes its motion 
and the castle collapses. Go 
quickily to the Perimeter Wall, 
the gates are open. "NW" 
you dive through, 
the castle shrinks 
and shrinks. You 
find yourself at the 

west of the small W^^-ioMHIZt^^J^v^j 

house with the 

mailbox. The jester 

appears - it's 

Megaboi! He says the 

house is a warning 

against excess and 

you become the 

Dungeon iVlaster....!! 




L 



ZERO 



99 



SpeciaC Hiesewe 



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with NRG Cyberzine 



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Payable to: 

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witti Drakhhenl I ^^ witn Sim Cilyl 1 DPSJ 



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THE KILLING GAME SHOW . - . 

, , . W!LL HAVE YOU CLIMBING THE WALLS - IT'S THE ONLY WAY OUT! 

Sufted in limited-protection armour you're the unwilling contestant on 
THE KILLINGGAMESHOW.Infrontof a TV audience of millionsyou must 
battle your way to the top of 16 Pits of Death infested with Hostile Artificial 
Life Forms specially created by THE KILLING GAME SHOWS manic 
scientists to give you a hard time. 

But , . . don't forget the rising fluid or it's 'next contestant time '. 
You must give the viewers their value for money — collect the awesome 
weapons and tools — ff you can! 

First prize is your life — Don't waste it! ^^ 



Screen Shots from the Amiga version 



SEEING IS BELIEVING 



PSYGNOSIS 
FREEPOST 
LIVERPOOL L3 3AB 
UNITED KINGDOM 
Tel: 051-709 5755 




rS BREEDING 

3RILLIANT! 





in I WIN WIN WIN! 



A DRAGON BREED ARCADE CABINET! 
1 5 COPIES OF DRAGON BREEK 



\. 



K /:^ 



fc-^^ 




Cllft*rdl the tlrAgan. H^'i itat f^wgh, 
hfl ui** Littarin* and th»n «ayii pvM. 

Long ago, when ZERO was but one 
issue old, we reviewed an arcade 
game called Drggon Breed- We quite 
liked it In fact we described it as 
"smously excellent" and "the natural 
successor to R-Type" . (That was an easy 
one really, cos it was designed by the 
same team.) In fact, it was so good that 
we thought it niight be the "QV\ ristmas 
1990 all formats nunnber one". 

Activision obviously thought the 
aame, 'cos it snapped up the heence for 
the tonversion. The game is due soon, 
and to celebrate this, the generous bods 
at Activisign are g iving away... wait for 
it... g Or&gon Breed srcsdis cabinet! 
Ves, you could win the chance to 
n press your friends and infuriate your 
drrtily by settirtg up yOur Own aircade 
machine in the sitting room gnd playing 
■:for hours, And you won't have to pump 



in five million sovs every ten minijites. 

Fqr 16 runners up, there'll be a copy 
of the I6"bit version of the ganne. It may 
tahe up less room than the cabir>et but 
still doesn't require any sovs... 

ANNA'S GRAMS 

Since it's such a fabbo prize, this compo 
is going to run over two issues. Below 
there are four anagrams. Each one is the 

name of a game distributed by Activision 
in this country. In this issue you simply 
have to unmuddle the 'sagranam', 
Geddit? iNo. Ed} Make a note of all the 
game names and then next issue you'll 
be asked to do something with them. 
(And it won't hurt, honest!) 

There's no entry form to send off this 
month because... you can't enter yet. Haf 
You know it makes sernse. However there 
is a coupon, which you must cut out and 



keep and put with next month's entry. So 
untii then, suss out these anagrams and 
then keep your legs, arms and ears 
Crossed until next month. 



I 
I 
I 
I 
I 
I 
I 
I 
I 
I 



1, RITE SHAM FM 

2, BEND YOUR POWERS 

3, JANI RIPS TIN 

4, TALK LIKE 10 RAN 

I'm no ofoi, teh naagarms are: 

I 

2 

3 

4 



PART 1 



Keep this coupon in a s.afe place (tioM about attached 
to this page-?) uriltl rte«t month when you must send it 
in with trie second coupon,,. 



'g<' 



ZERO 



103 





HIGHEST JOYSTICK 
m THE WORLD 

We ask you to cart joysticks of all 
creeds and colours as near to 
interstellar space os you can... 

I rsser MacOonaldl*s record has finally been 

broken? Here's the letter we recieved from 
Stuart Harvey oF Cumbernauld. 

"Okay, cough up the prize, I claim the landbased 

record for the highest joystick in Britain. I 
sweated, tqiled and clirnbed my way to the top of 

Ben Nevi&. I enclose 
a picture of me, the 
joystick and the Ben 
Nevis Observatory 
as proof. Later I 
needed the toilet, so 
carefuHy placed 
amongst the ruins 
of the observatory is 
one of the highest 
"dumps" ir> Britain. 
Surely that alone is 

worth a prize". 

Yup, it isf So now there's a new category, whith 
is the highest aircraft aided dump, ^Although ifs 
probably going to turn out to be 37,000 feet.) 
Anyway, back to Stuart's joystick, which sets the 
new land based altitude record at 4406 feet. 
Anyone who wants to break that is going to have 
to go to another country, because you can't 
really top B^n ISfevis in this one, can yoir? 

• Here's one that doesn't win any prizes, but it 
doHs gdT Stiev0 Bro^A^n of Kemnay in 
Ab«rdeenshir« 3 name ini prir^t. It's an Atari 
Lynx at 34,930 feet. Hurrah! 





iALL THE HITS j^ 






On The Alan P. Thorpe Show 

(The disc jockey who's so crap no radio station would 
touch him with a barge pole J 

^-^'•^'"i^ Yo, Yo! Hey, that's one of 

those things or* a String 

that goes up and down, 

isn't it? A yOyO. Ya ha ha 

hal I thought that ono up 

last night, actually. I'm 
Alan P. Thorpe, and this is the, er, Alan 
P. Thorpe show, the show that's got lots 
of hits. And competitions with 
stupendous prizes. And all sorts of other 
things. Let's start with something you 
can reslly get down and groove to. It's 
China in Your Hand by Sade. 
(Try China In Your Hand by T'pau. £d.) 

"China in your hsass^ffssaspnnnd" . 
WIckiieed! I wonder what Sade's doing at 
the moment. Hey, I know, she'll be lislen- 
ingtomylittleshow.Hi.Sade.Yahahaha! 
Ah. the hJts just flow end to end with Afan 
P. Thorpe. Now time for a little compel iton. 
Well, we've just heard China in Your 
Hand, so I thought it'd be a good idea to 
ask a question about China - not the 
stuff vases are made froni though, I 
mean the country. The question is this... 
What country is famous for inventing 
gunpowder and kites? Give up? It's 
China! Answers on a postcard please to 
the Alan P. Thorpe Show- or 
alternatively you could telephone me on 
(071) 243 1284. There's a rather brilliant 
prize up for grabs as it happens, A "Bus 
Watch" badge. Here's a solid groove 
vib&from Madonna.... Materisi Girl. 
What kind of material though? Cotton? 
Va ha ha ha! Crucial! 
(Put on Material Girl by M^donps, Ed.} 

Yoyo! Ya ha ha ha ha! That was 
Sade with Chin ft In Your hsnd. Hey, you 



^ 



-^, 




know what? I'm really good at talking 
over the intros of songs. I'm going to gel 
you to put on Ooin' The Do by Sade and 
then I'll talk right up to the final milli- 
second before the lyrics start- Here goes, 
(Put on Doin' The Do i^ Betty Boo. Ed! 
(Intro starts}. Ya ha ha ha! It's that 
crazy 100 per cent get down on the floor 
and move time. It's that crazy 100 per 
cent get down on the floor and groove 
time. It's that crazy 100 per cent get... 
(Vocnh start! ...er. it's the lovely Sade 
with Material Gir/. 
(Now take o^/" Doin' The Do by Betty 
Boo. Ed.) 

'Whoops. I wasn't listening properly 
actuaNy. I can normally do i^t - it's just ? 
matter of getti ng your foot tapping and 
only listening with one ear. Time for 
another competition . How many eggs 
would you get in a Baker's Dozen? Quite 
a tricky one that, so I'd better give you s 
clue - It's not tweive, that's a "normal 
doien" Bakers add one more, Time for 
a blasi from the past. Hang on a minute, 
I haven't done the Baker's Dozen 
competition yet, have I? Here goes- Do 
you get twelve or thirteen eggs in a 
Baker's Dozen? Answers on a post-card. 
Right time for a blast from the past. It's 
Lathe OpEr3tar by Betty Boo! 
(Put on Smooth Operator by Sade. Ed.) 

And that's all for this week. Just time 
for me, Alan P. Thorpe, to tell you not to 
miss my nevt show, I've got an interview 
with the boys from supergroup Yell!' Be 
there or, ya ha ha hs^ be somewhere 
square! Rave! Hang on, did I do the 
Baker's Dozen competition? Oh well, 
never mind, I'll do it next week. T.T.F N 



r 



readers' pages 



The Alternative* Letters Page 

I It's 95' in the shade and I almost wish I were a White Shape. The price one has 
ta pay for a bit of cred these days. So it's off to the fridge for your Letters... 



Daor Blackish Hilng, 

Orshcujld I call yoiJ l^r Human. I have 
been doing some detective work and I 
have worked out your a human and it 
was easv to work out because I've seen 
a black shape and it ca me out my dog's 
bum. And in issue 10 when I read about 
fhe red shape - that isn't alive is iti So 
you can't be. If you C^n get out of that 
'listen to this, where did you learn to 
read and write there arnt any schools for 
black shapes i havnt heard of any and if 
you dort't put this letter in your letters 
page your a chickhen and then youl 
have to name your letters page yellow- 
chickhen. 
MrX, D.F.N. 
Notts. 

• Seeing as you 've wrinen the tetter in 
the fashion of a rather small cf}tlcl. I'lt 
have to sssume you're about five. So 
piss off. Black Shape^ 

Ptor Black Shap*, 

Having read your sentiments towards 
Paul McCartney in issue nine i 
immediately realised you were the 
perfect Black Shape with whom to 

discuss this "legend". I was wondering 
if you or any of the other readers could 
i[?ll me why a man who a} dances rather 
i^^dly on huge piano keys and b) talks to 
Rupert The Bear stuffed toys is polluting 
our planet and wasting resources by still 
producing new albums which seem to 
be chronologically getting crappier. 
Please answer, I'm very confused. 
Marco "Maurttain Pig" Bettarini 
Woodford Or«en, Essex. 

# It's I'Prj/ stmpie. Paui McCartney 
suffers from tfie cfironic disease of f^Qt- 
Bemg-Assasinetetf-When-John-Lennon- 
Was-ltis. It's an ur^fortunate malaise 
whict^ compels the sufferer to continue 
writing songs snd mslcing sp/tearences 
if} Bre^d long after fie should have 
fgtired- After sit, it's not 3S if Paui is 
short of a quid or two. Oh, gnd white 
we're on the subject of mu^ic, did you , 
notice that En Vogue's second single 
was exactly the same as En Vogue's first 
single? Very odd. Slack Shapv. 

D«or Bl«ck $hap«« 

I am writing to complain about a 
complaint. Stephen Thornber wrote m 
complaining about you slagging off that 
"bundle of sticks" Paul McCartney. 
Stephen, dear boy, have you no taste in 
music? You've got the likes of Dire 
Straits, Stone Roses, Queen, Talking 



'i.e. omoebic 




Heads and Simply Red on this sweet 
planet and you think Paul McCartney's 
great, Are you really that thick or are you 
just practising for a special event? 
Ian Horarv, 

N^w Moston, Manchester. 
• I could eosity teke you up on Dire 
Straits (puke}, but I'm not going to 
because i haven't finished with Paul 
McCartney yet. Actually S have, but i 
want to move across to fiis lovEly wife, 
iind^- Linda MpCarfney, eh? A fiotbed of 
talent if ever I've seen one. Wof only W3S 
she cruclsi to the success of Wings, but 
she also knows how to take 
photographs. And she's appeared In 
Bread as wett. When God was handing 
out artistic stdtts, Linda must tisve 
rejoined the queue several times. Black 
Shflpo. 

D»«r Sh«p», 

We the Federation of cake shop owners 
are not happy. Firstly there is hardly 
ever any mention of cream horns in your 
reviews, and secondly a letter appeared 
recently on your page that had my 
■members reaching for their egg whisks 
in anger. I am refering of course to the 
one about dead flies being on display in 
cake shop windows but not being lor 
sale. Well let me teH you Shape, I have 
had a word with the lads and we have 
decided to issue s death threat against 
you and the author of said letter. 'We will 
be forced to carry this out if one more 
thing is printed on your page that would 
be detrimental to the cake world. Let this 




be a warning to you Shapey Boy, We 

mean business. 

Mr Jolly, 

Yummy' Cake Shop. 

# Loofi. if you meant "business" you 
would have sold the flies in the first 
place. Good shopkeeping is all about 
making a healthy profit, and where can 
you make a better profit than selling 
something that you got for absolutely 
nothing? Oxfam have cottoned onto this ' 
an<y sell moth-eaten Mills And Boon 
books for 50p apiece Vou could 
probably get the same for eight ounces 
of assorted wasps and bluebottles. Go 
and do your sums. Block Sliapa. 

D*iir Black Sha|»«, 

I gm madly in love with you and want to 
marry you. Please, please, please say 
yes or [ will become deeply depressed 
lor 50 years, Also is there a Black Shape 
Fan Club? If so, tell me how I can join. 
Norah The Ndxttimal Cabbage, 
Norwdy. 

PS. The condom ir^ the August issue 
looked very smart, 

• Yes, it did rather - 1 bought it from 
Harrods, Incidentally. Oh, and regarding 
the proposal of marriage, I'm afraid it's 
totally out of the question f although a bit 
of "how's yer father" could be 
arranged). And no, there isn't a Black 
Shape fan club - seeing as there aren't 
any Black Shape fans. i(\Alnd you, you're 
one,... um, yes, irt that case there is a 
Black Shape fan club. Just send me 30 
quid and I'll sertd you a badge and a 
poster of Danny from Wew Kids On The 
Block - he's a vegetable, just tike you.} 
Block Shap*. ^ 



CLAIMS TO 

Got a picture of yourself having hot rumpo 

Then send it in to us and you'll vt/in a happening prize* 



fameV 

o with Sue Pollard? ^L^ 





ewm'% Ttm Wika of 
Redianit in Bristal. 
I Four years ago 
Geoff Capes visited his 
school to help in o charity 
competition that \Afas 
being held. Epth of the 
pupiU had to take it in 
turn to pretend to be 
Geoff^s glove puppet ond 
Tim came third. So sertd us 
pictures af you rtexl to a 
"C'Siebrity". Tim's just -*fon 
himse-if a softM^are priiie, 
and you could too! You 
Icno^AT it molces sense. 



EUSliOS 



ZERO 



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ONE FREE WHEN 

YOU SUBSCRIBE 

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WORTH £24.99 OR MORE!!! t« untouchables 




For a measlv C19.9S you get al I this: 

• Twelve issuer of the best 16-bit games 
title around! ''Worth £3Q 

• A FREE brand new Ocean game 
WorHi £24.99 

• At least six covemnounted disks 
completely FREE° WbrHi £6 

• A Copy Of the ZERO subs club 
newsletter Worth roittling 

• A worn out doormat' Wall worth it 

That's a saving pf at least £30! If Just 
think you can buy another game for 
that! And why not take out two 
subscriptioris and get four games? (Two 
FREE Ocean games and another two 
from the money you've saved.) In fact 



why not take out one every month so 
you can get two new games a month fof 
onlyC20!!! Plus you'll have eleven spare 
copies of each issue of ZERO - handy if 
you lose things a lot- 
All ygu've got to do to get an infinte 
number of games is take out ain infinite 
n umber of subscriptions by filli ng in the 
coupon and enclosing some moolah. 
Send it FREEPOSTto the address 
below*, Nothing could be sirnpleri 

■ Th« cavar price will b« increajing to 
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Difle iinmss toit El extra 
t Twelve hefty postman in great big hooH 
-will be delivering t« your door 



• PlaosA fill in the covpon using BLOCK CAPITALS, ticking oppropriale boxes. 

ZERO SUBS ORDER FORM 

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• No'w I've stumped up th« doih giva 
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FHE UNTOUCHABLES O 

o 

o 
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format: V^ 



Ol «ncloia o ch«que/po»ta) order 
lor C „__ mad» 

payobl» to D«nrti4 Publishing Ltd. 

(j Please charge my VISA (j 

MASTERCARD (^ 
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MIDNIGHT RESISTANCE 



Expiry Dote . 
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9 And here are my vital statisHct: 
NAME . 



ADDRESS 



POSTCODE 



TELEPHONE 



Send thacomplatad coupan to: ZIRO Subacrlpliana Dapartmaittf Preepair 7, 
L9lKl«tt W1I 412.* 

NOHj Vou will be sent tha naxt ovoiloble i^^ue ut lERO which means you may 
hav# to buy next month's from the shops. Subs (Opiat Orrive earlier, so if you 
jee it firit in the shops - buy iti Your new game will be sent separataly from 
your subscription just as soon at it is rcl«a:iad so please be patient. 



§«S 



REF 



ZIRO 507/013 




SLY SPY SECRET 
AGENT 

ST/Amigo 



r 





ADIDAS 

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FOOTBALL 

ST/Amiga 




ZERO 



If Nicholas Ridley hate; you (becGuie you live abroad) then pleose use thit 
14 Rfithb»ne Plate, London W1P IDE, 



MIDNIGHT 
RESISTANCE 

5T/ Amiga 
oddraif: ZiRO Sifbccrlptlan DApartiMAftt, 



4 

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I Incorporating state of the art super fast 3D graphics, XIPHOS displays space conflict in more detail tfian 

ever before. 
t C/uise around and watch !ife and death epic space battles - join in if you dare!! 

Fly through space fields, talk to alfens. meet strange creatures and explore six massive universes attennpting 

to confront the super intelligent XIPHOS. 
• XIPHOS is not for the meek, pregnant those of weak constitution or those suffering from back or heart 

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Yup, we've got all your favourite Turtle figures to give awayl The first prize winner gets a complete set of 
Michaelangelo, Donatello, Leonardo and Rapliael - plus a couple of villians too! Then 25 lucky runners- 
up get tfie Turtle figure of ttieir choice, so don't forget to teil u$ who yourfave mutant is winen you enter! 



nUTiVMT MOVIE TICKETS ON 0898 404634! 



The Teenage Mutant Ninja Turtie movie is conf>ing soon, and you could be one of the first to see it if you win 
our shell shock of a comp!! WeVe got 100 tickets to give away to a special show later this year, so call now!!! 



TURTLE TRANSPORT 2 B WON ON 0898 404633! 



This is wild! 5 of you mutants out there oould soon own the Turtle tank, Tulle party wagon, Turtle air ship, and 
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VrS K P17ZA CAKE TO WIN IN 
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Calls cost 33p (cheap rate) and 44p (at all other timt^sj pur minute including VAT. 
Voiceline, PO Box 1640, London, NWl 8NG. Please ask your parents permission before you call. 






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Commodore A500 
FCight Of Fantasy 







Tha ComrmjdDrB WkX) Balman Pscit myst 
^urviy rAfA asan»afihenic>3l popufar com- 
puhsf pachE e™»! Tiw pBck i»Bi1u>«s 1h» 
Camfnodart Amiga SIM) comptftBr iit\n 
mouse oon(»ol*»r and TV iniKlulfiar plut 
luur Is^p SDrtwAi'^- Wlfii lFi« ^DhA-an in- 
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Aian film, HewZaaUnd SljDr> - higDquBli- 
1y conversior' u1 the laadirvg artsij* gam*: 
InirixBiabaT ' Dag'ighc wilhv ttio F-1&'9 in 
lh>5 tiding iii^hj simul^i^^: E^vlgiv Pilnl 
II ' lap q.iklii:y Amiga graphics paoKage 
wmeh sal Ihe sland^nd lor pthjrs la MiIcim. 
Raium Ihe CQupan 1df lunher delaila. 



A530 TV Uty$u\ata! 
Bitmsn Tire Movie 
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lnl«rc«plor 
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INC 
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(^ ItHB mate ^cioi/s ar pnstessianal apphca- 
litin; Mf f r C^OrnmOijaf^ l>*ve i i^tstlion Of 

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?IX» arpr»!:fi%1rnni n?95itVAT ThS AZDM 
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9 :;y;irm Mpansiun slQ[£, plus IBM i^oin- 
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bT\<igi6ifi.t<ts. Camplela and rslu'n the 
coupon, pudmg 9 tich 
ill iha A3Q0a bcx. tar 
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readers' pages 



OMAD DOG 



Chocks awav. Mad Dag horg agam. 
A lot of you are going to be 
bleatiri'g about not being in the 
crew, thi nking that your inclusion shoufd 
have been gulomatic, But your applica- 
tions were s bit late - and tliat simply 
won't do. Mad D09 staff h3v& to have 
lightning quick reactions, given the 
nature of the [ah. If f iss Captain) want a 
stewardess to rnaJ<e rne a cup of coffee, 
then I want her to make me that cup of 
coffee NOW, not after she's 'powdered 



her nose'. The same ^oes for map co- 
ordinates - if I spot a SAM site or> the 
ground, my navigator must be able to 
furnish me with an alternative route 
within seconds (unless I've got some 
Mavericks (eft, in which case f'll simply 
take the damned thing out!. And as for 
regrgunners, well, it's obvious, isn't it? I 
don't want my tail shot off, so the chap 
guarding it has to be on his toes. All 
applicants who haven't made crew 
status are passengers, so there's still 



And naw, hera's the bit you've ell been welling ffer... 

THE STEWARDESSES! 

Wall d«n* glflR, your •xlfwm* tardlntfti htt* ivecassfiflly put th» frm 
fll||ht back a coii|»l« of MonriiB. StMl, |'v« gof faur wf ynu now.., 

•4 First up i» Kcfte FMd oi 
Runcorn in Cheshire. She's 
my ^number one' because^ 
as you ctin s«e^ she's 
already au fait with lh« 
,~".C, woy» of aerial warforo, 

'■''■ -. (And she^ weai^ing a biktni.) 
She's going to i» in the 
^^ cockpit with Otto, Paul and 

'\ nm. Whot fun. The olher 
three hostesses oren't, 
|«trictiy fipeaktng, volunteers. 
They'^ve sort el be«n press- 
ganged - ond as. a result they're goiT»g to be l^ooking after ihe reor gunners 
and passengers. A smelly jiob, but somebody has to do it. 






M Here's Bev 
Cottdl from 
Cowesj^ next to 
her son |ond on« 
1' 1 of my reor 
1 1 gunners) Glenn 
I , Oav/kinfi. Bev 
' I Miys &he's bored 
trk, where 
uses Sage 
ccounting ond 
iFiH^star 
Ixpresc on the 
C, and think* 
_ , the life of a Mad 
► '. Dog Atrwoys 
hostess would suit her more. She adds 
that she's going to be wearing silk 
stockings. She's definitely in then. 

► Meet Notolia of North 

Devon, wtio's been coptured __^- 

on fiJm silting in the back of 

Jon Archer's male's Peugeot 

309. Jon says she's bright, 

cheerful and attroetive - in fad 

he says "she^ o brt of alright". 

Fair enough, but why's she got 

a pair of |*ant on her head? 




M 



A Welcome oboord, Mrs Ud- 
bury of Wantage in Oxon. I'm 
told thot »he makes a stunning 
sand-wi«K and can hong onto a 
trtty of dishes during an 
earthquake. Thoi'« the stuff. 



some chance of a priie. Here's one of the 
applications I got for the navigator: 

"Greetings Herr "Mad D09" 
Englander I vish to apply for th? 
navigator position on your aeroplane. As 
you will see from my CV I am veil 
qualified for flying vith you ori your 
dangerous missions. I encfose a 
reference from my friend Herr Doktor. 
Please ignore everythink he says as he 
hasn't a clue vgt he's on about. [He's as 
you say "frgity as a nutcake "J You 
should have more gunners, Vy do you 
not install more gun turrets? You vill 
agree you can never hgf too many. 
Otto Von Baiter (Ober1euteiianl]i 
Romsgate^ Germany". 

Well done. You're in. We needed a 
Gerry on the team. I agree about the gun 
turrets, but i only had enough money for 
one. Anyway, so you're the navigator. 
And my co-pifot will be Paul Goyford. 
Wow onto the rear gunners, who are; 
James Block, Glen Dowkins^ Jason 
Weir, Paul Ru»sel, Jamie Lacey, Mr C, 
Pinky 'Spoons' Pickering, J. O. 
Mason, Nick Green, Rich Lewis, Rob 
Buchanan, Danny Simmonds, Siitwn 
Whitley and S. Gomble. 

One last detail and that's the Mad Do^ 
Airways mascot, Barry the kitten. Not 
only will he bring us .luck, but he's also 3 
good mDuser which is handy as there 
are quite a f#w rats orr the plane. 

So. That's that. We're ready to go. 
We're off to Beirut (through Tunisian 

airspace). 
There's the 
co-pilot, the 
navigator, the 
stewardesses, 
the rear 
gunners, the 
"passengers" 
and Garry the 
kitten. I've 
just got to do 
the pre-flight checks and we can leave. 
Right, fuel. Hnrmm, that's probably ji-ust 
about enough. Ailerons: oh - the port 
onB seems to be sticking a bit (still, Et'lP 
pr-obably be alright once we're under- 
way). Actually, I'm bored of the pre-flight 
checks so I'm not going to do any more. 
I'll start the engines up, Blast, number 
two doesn't seem to be res pond ling. Let'j 
give it another 90, Nope, not a whisper 
Oh well, these BAC 1-1 Ts can take off on 
the one engine {just), so it doesn't really 
matter. Swinging out onto the runway, 
brakes on, throttle to full, brakes off. And 
here we go. Aaaah! action at last. I can 
taste the blood already. Oh no. Otto's 
just been sick all over Paul the co-pi^lot'S 
fa p. Ah well, that's Kate's first job 
then (a bit of cleaning). Over and 
out, tin next month's debriefing 
session. iOo-er. Ed J 




^ 



110 



ZERO 




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ORDER FORM 

NAME. ..-, 

ADDRESS .„„„.„.. - „.. -H,. 



POSTCODE TEL NO 



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_Pp5tage 



TOTAL 



ValLJe 



POSTAGE RATES: UK ORDERS. Pleads addSDp'or poE-tiS: packing on all orders under ES.EECuiurlries 

adri £1 p*r ilern. »Jon EEC toufilries add f ?. 

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SEEING IS RELIEVING 




Greetings Earthlings! 
' (Tzkkkkaaaark.) Darth Vader'sthe 
name. (Tjkkkkaaaark.) I'd fike to 
introdjce you to a chum of mine. 
jTzkkkkaaaark.) He's a coin-op cabinet. 
The pair of us l^ave been to lieil ancf back 
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And now he can be your chum too, 
thanks to those nic« bods at Do mark. 

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Y'see Domark has this thing about 
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And it's got these four incredible 
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tzkkkka.., So to celebrate, this amazing 
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Take a gander at the four screen shots oni 
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■OHn.. To make it easier we've even listed 
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BUT, this is a two part compo - you'll 
have to wait until next issue to complete 
it. Just hold on to the coupon and send it 
in nejtt month with the answers to part 
two. Brilliantf You don't even have to find 
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FORCE! 




5CREENSHOT A 

riic 



SCREENSHOT B 




SCREENSHOT C 



SCREENSHOT D 



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• Afiy omplcy^B* o' &e'*rti* Publnthisng or 
Oomark who anempt to entar witi tiava Ihair 
ai-sets frazein ifi carbon. 



SCREENSHOT A 



SCREENSHOT B 



SCREENSHOT C 



SCREENSHOT D 



ZERO 



113 



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C] on sole Quest ^h 

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I Disk handling - show actual track, Disk Sync pattern Etc. • Dynamic Breakpoint handling ^ 

J Show memory tis HEX. ASCII, Assembler, Decimal " Copper Assemble/ Disassemble, 

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THE 1990 ATARI ST 

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ST Dedicated &8OO0 Processor General Computing 

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fN THREE SIZES 

TYPE PRICE 

Medium £5.99 

Lorg« £5,99 

Entra Lainga £5.99 

SAVE £4 

TYPE PRICE 

Dufib iHig £5.99 

INI THREE SIZES 
TVPE PfltCE 

MmJiuin £4.99 

Uifga £«.99 

Extrie Lain^ £6.99 

SAVE £4 

TYPE 

ST 

Amiga 



0«DER NO. 
Z/H M 
Z/HL 
Z/HX 



ORMfi NO. 
BAO 



ORDER NO, 
T/M 
T/L 
T/X 



PRICE ORMR NO. 
£15.99 £T7 
£15.99 A7 



QUANTITY 



QUANTITY 



QUANTITY 



QUAMinY 



QUANTTTY 



QUANTTIY 



£5 



ravf^w in is^ije ten, 



O 



MIDNIGHT RESISTANCE 



'Ejsennial shoo! 'em i^p (jctio*!!" Sconced 91. 
See iss4je l«eri for phe full rEview, 

©FLOOD 
'Gutiranteed hcun of cutesy, arcade 

odvemhjne fon,,, if's flood^ brilliant ° Scored 

90. hem issue fen for the aijl raviaw. 

©RAINBOW ISLANDS 
"Blfifidin' ber-illianK. . ifi got it all 

[and rrmcB besides]." Scofed TO. Swifie fcjfl 
review in. iis<je s«veti. 



SAve 

TYPE 
ST 

Amlgn 



SAVE £2 

TYPE 
ST 

Amiga 
PC 

SAVE £5 

TYPE 

ST 

Amiga 

SAVE £4 

TYPE 

ST 

Amiga 

SAVE £5 

TYPE 

ST 

Amiga 

SAVE £5 
TYPE 
ST 
Amigci 

SAVE £5 

TYPE 

ST 

Amtgfii 



PRICE ORDER NO, 
£19.99 STB 
£19.99 AB 



PRICE ORDER NO 

£19.99 ST9 

£19.99 A9 

£19.99 PC9 



PRICE 

£19.99 

£19.99 



ORDER NO 

ST10 

AlO 



PKICE ORDER NO. 
£15.99 ST11 
£15.99 All 



PRICE ORDER NO 
£19.99 5T12 
£19.99 A12 



PRICE ORDER NO. 
£19.99 5T13 
£19.99 At3 



PRICE ORMR NO. 
£15.99 ST14 
£19.99 A14 



QUANTITY 



QUANTITY 



QUANTITY 



OUANTTTY 



QUANTITY 



OUANTTTY 



QUANTITY 




NAME 



ADDRESS 



POSTCODE 



ToJqI nufmber of items ordered 



PHONE NUMBER 

Total edit (includes P&P): £ _ 



I hove ericloied o chequ*/(ioslnl order be the total Sum of £ ., 

mode poydble to D*nn>i« Onai fiats {Zf RO) Ltd. 

I wotfid like to poy hy credit card; Visa I I Aece» ! I Am Ex Fl 

Number Expiry date Signolviq , 

Send ^h* conipleMid fofflfi to: ZtRO MAIL ORMR. PO »« 330, London NSl 2MB. Postage, 

pocting and vat are oil included. Overseas orders muif odd On a further C2 lo cower posloge and ppy 

by Eurocheque In UK pounds sleHing, 



ZERO BACK 



Got one ZERO tfiort of a callMtiofiT Crikcey yav mvsrht 
tnadl Well, jujt fiJI in the coupon for a quick remodyl 



0<JANm 




ISSUE 


FEATURES 


PRICE 


n«r) 


ISSUE 1 


WHti FREE diik 


E1.7S 


Z1 


ISSUE 2 


SOLD OUT 






ISSUE 3 


Bafmart mop 


£1.75 


Z3 


IS5U£4 


Swftvhbfadfe map 


£1.75 


Z4 


ISSUE 5 


Space Ace Hp» 


£1.75 


Z5 


ISSUE A 


FREE rips Booklfrt 


£1.75 


Z« 


ISSUE 7 


Wiffi DISK 


£2,75 


Z7 


ISSUE a 


Chaos tip» 


El. 75 


za 


ISSUE 9 


Grayity tip* 


£1.75 


19 


ISSUE 10 


Jrmisur^ Trap tip» 


£1.7S 


zio 



mm 





UY YOURSELF 
A BARGAIN! 

NO HIDDEN EXTRAS - ALL PRICES 
INCLUDE POSTAGE, PACKING 

AND VAT! 



readers' pages 




OK guys and girls, here's your chance to get shot of 
all ttiat unwanted stuff and you needn't pay a 
penny (unless of course you wont tOj in which 
ease pleose send lorge cheques). No» only con you sell 
stuH, you con send in messages j^ announce o celebration 
ond much, much mare. You can chorge what you wont 
but you're not going to sell l^ if yoo charge too much! 
Remember, you can'^ sell softwore because For all we 
kno^ you could be pirotej. - and as you know we 
despise pi rotes. If you don^t get your ad in straight 
away, hove foith^ it might appear in a later ish... 



HARDWARE 

• for idle; Nlnhendo plus 1 I gomes 
such as Morio ? end 2„ iJg^f Gir/i 
dnd HogoTt's AWey (jltogeffier worfh 
£375. Will sell br£ 1 20!!! Phone 
Milan on (0703) 4J2441. Will sell 
sepqngtely. Eoned 

% Spectrum 1 26IK+2A, Lighf Gun, 
fwo joySlrcfcs, Kempshon Inherlgge, 

£260 worlti of gflm-ej. Will sell for 
ET50. Phone Donid (073 dj 744568 
after 16:00. 

• lyfix for sale. Brand n^iw, gmazing. 
condiNon. Quick sole widnhed, ofily 
El SOc.no. Co ir Simon j0276| 

746 12 and oilc for Simon. 

• Amiga &dlp<3ck, sis monldj M, 
Cruiser joyslick, mouse and £350 
wpri-h of software including F29aftd 
PSaysr Manage f, wfll tell for £350 
ono. Phone Paul on \Q757] 705363, 
offef 5pm. 

• .Sega Mosfer System for sole, 
barely used, ircbde* two jo/pods 
Qild nine games, boxed with full 
instruction S etc. All for only £55. 
Phone Matt on (04^J| 783203. Will 
deliver. 

• for sale: single sided externol 



drive for Atari ST. £50. Phone [0203) 
67503"?. 

• Nintigndo Deluxe with Light Gun, 
Robot and seven game* including! 
ZeSda. or>ly £140. warth £3^60, Ring 
(0311560 7421 andastfor 
Cameron. 

• Sega Moster System v^ilft SMtra 
c-Dntrol slict, six gomes incjudrrtg 

Wcfid^fhtiy 3 and World Soccer 
and olso about 60 mags. All baxed. 
Will split £150 ono. Andy |041) 
776 5214. 

• S«9a Mega Drive with four great 
game* [Rambo 3. ASl&isd BeosJ, 
Gbovh 'n' Ghoili, Goldon Axe). TwD 
'free joy pads worth £50. Alio^efhA* 
wwlh £375. will sell for £240 Rirsg 
John (0W2| 442629. 

• Yomoha PSS-680 and Casio HT- 
700 Midi portable synif>s. 
Programmable synlh iections. plus 
drums, pefeuSiiOr> sounds. Atari P.O. 
Sequencer* ond a Voice Edilof disk. 
A compliete MIDI iet up for £245. 
(Can't separate. I Tel: Hareih (0274( 
72796. 

• C64. D/Drive. C2N, cartridges 
[Including fji-perti]. 140+ disks 



BOOK YOUR FREE AD HERE 

If you'd lilt» k> odverliie in Give Or Tat:t-. plcnie fill in itie coupon below i«i BLOCK CAITTALS 
and ^mi it lo Giv* Or T<ik«, ZERO, 14 RalhlKine Ploce, tondon W1P 1 DE. Ddi>'i 

Ptw'ge* lo en^lc^s* y^ur aodres^ and piione hun'bcr cind mrr/ymi'x-r Ic Tia^k fkp envelop* wi*h ihc 

appropricitii! sedion We can' I occept on/ soflware sotej trnd private ad'HWtiswi will hove lo 
cidvvrhve in ihic Cloisitiedi SBtlior^. 

• Plmasa Include my advert (vi/hieh ii no more th^in 30 words) 
under the fDllowing heoding: 

HARDWARE SOFTWARE PEN PALS LONEtf HEARTS 
WANTEO FANZINES MESSAGES AMD EVENTS 
BIRTHS, DEATHS, MARRIAGES AND DIVORCES 

Mama 



Addresj 



Post Code 



If yfiu rten-f ««jnt lo djjsact yatir i|iafikirtg ntw copy of ZERO, H'l sample - us* a pl-alaropv 
WJlRHiNtft ZERO c-nnnor 9Liarante« lo place cviiry od received. Z^ERO 1 2 



IS»C 



including Twbo Outrun, Winnen, 
Hobocap, 300+ cassettes including 
Op-Wa/f and locwdi of budget lilbs 
plus mogs ond lati mare Pnone 
(024O6J 3273. 

• Two PC Engine games for sale 
which are unused. .An unbeatoble 
prite £40 far the tw^o Telephor>e 
Oaveon (06)|7?13 7'?ie. 

4 Swop Afari STFM witfj joystick*, 
mouse and loods of gomes sucb as 
Kuil, Dungeon Mater ?+2Qr>d 
Sloodvfych br (PAL) PC fngine or 

Sega Mfrgo Drive plus exlros. Phone 
Gram on Rodlert 953099. 

• Alpfi S20 STFM for iole. Half Meg 
internal drive. Software, joysiick. All 
bo.>i;ed. A snip at £220. Telephone 
[0502] 5ie96eortd ask far jay 

• C64, Diic Drive. Action Rephy, 
five cartridges, joyslicb, loodj of 

games, Jighl pen, only £190. Ring 
lee (02221 843057. 

• Segq Mega Drive P.A.L. and (hree 
games {Golden Axe, Alfered Beoit 
and Ghavk 'n' Ghosts-]. Will sell for 
£200 ono. Tel: Mr Walker (03 1 ] 943 
2056 after 13:00. 

• Atari 5TFM explorer paclt. 1 MB 
double sided drive, brand new, 
unopened, Jull guarantee. £265 
phone Gavin (0202| S74521 . 

• For sale double sided drive ^40/ 
eO Track Cumano Disk Onve\. £150 
ono. Cor^fOCt Steve on Portodown 
(0762) 33841 e ofier IS: 30. Would 
consider swappifig for Atari lyna: 
Syslem. 

LONELY HEARTS 

• iwo I 6 year old 5T enthuiicisll 
wis h to find COrtVpany af twp 15-16 
year old females, ^vho live near or in 
Ciiellenham, CorttllCl Chris and Paul 
Ql f8 Manor Court, Swindon ViJIoge. 
Cheltenham. 

FANZINES 

• Hi! Do you want to start on Amigo 
disk/poper-boaed (anstine? Contoct 
Danny gi 251 Gorrioch Koad, 
Glasgow G20 8Q2. Graph icj/mu sic 
ikill or DTP soflwore wauU be hondy. 

• Cheater's Oigeit, Amiga disk mag. 
Cheats, tips, reviews, P.D. and much 
more. Only £2. Contocf iohn Sh alley 
at T2 Moralon f?aod, Buckingham 
BucksMKTS llA. 

BIRTHS, MARRIAGES, 
DEATHS AND OIVOftCES 

• All #ie bejl to Ryan Fognrty ond 
Gull Jonej on l-heir happy day oF 
marriage. Lots of fove from Leon, 
Parwy, Jackie, Andy, CraigoH:, Rustiy, 
Chrii and Simon Turton. 

MESSAGES AND EVENTS 

• 20 origino! Amiga game* to swap 
for Amigo hordware. 5.25 drive/ 
modam/midi bil5 etc Write Ibr mare 
details (enclose SAE) ho Dave at I 
Thomas Wall Close, Sultan, Sijrrey 
SMT ISP 

SOFTWARE 

• I want to iwop Sword Of ^odan 
and Thundefhhde on Llie Amiga for 
Co(\!if3enlul Cifcvf or Fyfure Wbrs. 
Contact Tony at 30 Coagh Street, 
Cooltsiown, Co. Tyrone, N.I., BT90 
SNG. 



• Will swap Mega Drive Ghot/ls 'n' 
Choi'i for Golden Ax.e, Super 
ShinQhi., JotHjfio Of World Cup 
Soccsr. Contoci Gory flloke at 1 3 
Midford Road, Combe Down. Bcilh, 
Avon BA2 5RW, or lelephone Both 
835)31 after 1?:00. 

• M^tjjo Drive gomes lo swap, 5uper 

Hang-On, Zoom, Thofid^rfoFCa and 
Alex Kidd- Phone 109-32) 850579 
aPier sIk. 

• Amiga contacli vmnted 100% 
reply guaranteed. Write to Verner at 
12 Lov/nbrook Drive, low Rood, 
Lisburn, Co. Antrim BT27 4UB or 
plione (0846) 679151 oFter 6pm. 

• Does onyon.e Ou! theire have any 
games that work on ihe Toshrba 

Tl 200 IBM. compgMble? [3.5 inch). 
Pleose contact Tim at 153 Easlwood 
Rd, Eoyteigh. Ejs*k SS6 71A. 

• I desperately vmni to swop my 
Uoly 1990 or MoncUeHer Unilsclfo! 
Smiyfi Hi/gheii Inl. Soccer on the Aiarf 
ST. Phone Jomes on [027d[ 495237 
after 16:00, 

• Swap Ivanhcs, Fuhyre Wbfs, IConix 
Megobloiter far AMOS or a good 
sound sompler Or ottier gaod ioli- 
ware Mr D Chervey, 3 Stoclterston 
Lane,, Great Eojton, Leics LEI 6 8TD. 

PENPALS 

• Amrgo contads- vironled. 1 00% 
repty guOrartifeed. Write to Alan 
Wilson 01 9 Proipact Bank Gardens, 
Edinburgh EH6 7PA, Scotland. 

• Amiga canlacts wonted to Swap 
gomes and RD. stuff. Wriie lo Brad 

at 192 High Street. Hading ton 
MiddsUBJ 5 DP. 

• Wanled Amigo penpal '0 Swap 

gomes, PD. demos, utilities etc. Write 
to me Qt 21 Morden Street, Liverpool 
L6 6BA My dears (cheers). 

• Want a bortom-spanlting, foot- 
siomping and totgfly gamesmad ST 
coniacr? Then write to Jomie Kidd ol 
9 Merlin Close, Hoveton, Norwich 
Norfolk NRl 2 aOW. 227% reply I 
9 Yo dudes, wannp fost reliable 
AmjgQ: contact then write to me Brian 
Macgregrgor, 6 PmiI Hill Terrace, 
Bonnybridge FK4 1 LN Scotland, 

• fast Amiga cpntacis only pJeose 
send letiers and disks lo Carl at 85 
Fincliing field Avenue, Vfegdford 
Green IGa7JS. 100% reply 

• PC contacts wonied to swap 
games. Write to Remlto Heering*. 
fiemko Hearings, Heggewikke 25. 
Lgndgroof, HOLLAND, 6374RV, 

WANTED 

• Wanted PipemaiVCr, Klnx or Flood 
I will swap any of ihese for my 

brilliant copy af Space Ace worth 
C^5 and it's not a pirate! Phone Tom 
on [044262) 5787 now or eUe 

• Wanted ST version of Cho;r7sow 
Worri'or by Electronic Arts. .Any 
reasonable pinice considered. Contact 
Leigh at 1 16 Panryn Avienue, 
Fishermead, Milton Keynes. Bucks 
MKA 2Bf . Heilo Groham, Dftb, Ella 
in Snodland. 

4 I wont ihe copy oF The World's 
Grsal^^t by Epy)(. J vvill buy tt or 
Swap games for it (On ihe ST.) Write 
to me 01 Marcus Pogett, 1 3 
Enville Rd. Kinver. 
Slourbridge, W. Midlands 
DY7 6AB. 



^^ 



( 



122 



ElSihsrs Tim Ponting : Art EditenOith*rirte Higgi; Deputy Edihin Dcviid Wlicn.' Rwdu^Oo EdHiw: AnB><ti Lipez; Shart Writ.rt PouSLQkin.l»e»ign*nOun™nh(Bniphi!l:Ae(v*BHir«; 
MiteGenfard;Conso*t A«rMin,:R«;hofd^ntBi'o.:Mw*i«: 5njotfDi(tjoy. Dnvp RqWij,- Conlribirtar*: [>un[XinMacDt3naldrC3ai(*dMcCandliSis,JcfiNortt>. Si* Jonas. BrBot* AuthinckjH- 
foreman, Jockie Rym*. ritaricin O'KeeJfe, Jane ijoldmo'i-, Richard RelWy,- M MonDgerr Saro FiiAer, Af^lttArtf Ad Manager: Slrtwn Whitornbe: Ad Piaduclien: .tcwmo flood- 
Adverhjemanl Dirtier', Alisrair feomscv; PuUishvr: foijsa Maygf.on.- PriDdiKriDn_Manag«r; Jgdiih 'Aicidlelcm. CiirulfltKin MortOO*rJ Steohen Word; lAarkeHil^ Ssrvins 
Mona^er; 7oe Rirgriose.- Subscriptions Man^iger; June Smiih.- Finance Director: i;,din CnrJ^ofd: Monoairg Direttet': Sln|5."<^ EnolDnd Cheiniian: fcli>: Donnii^ublithed 
^^^'^r'l"^'^'"'"^ L ^'*|^'=^*^'^'°*,'^"'.^'^'^'^''l'10£,TalBph«»:C.71d31 U33.- Fo*tO?1 -4.315 ?9?4,: Ima^twtl^rtgjCymbo! Ltd, t5 N^wr^^n Possafla.LondonWI Td 071- 
3231686, feepro: Graiifiii Ubijj, LgnJgn,- Prilir*d by: ^\v&i\de ?rtn. Giliinghain, Klent; OtitriburkHi; 5M, 4 Loighc-n C^un Sood. ShMlfium, Ipndon Tel: Ml -A?/ 31 1 1 . Ail malEr^l in. 
ZERO -t 1 990 FaWen hady^liijni. cmd moy nr3i be reprodijcsd in full, w pan, without prior (Mrmiiilen m -^lidng hm the pubSishefs. ZERO i; a rnqpcihly pubticolien and i!'« Ucodj' bnlllontl 



ZERO 



J 



FROM ALl. GOOD 
COMPUTER SHOPS 




PAL VERSION 

£114.95 

INC VAT 



VIDI FEATURES . 

• lakr ■-iijLjt'nlinl'^ ill lit -iliElrIc-. Ii\<' 

from vifleo, 

♦ MiLlit|iili' ri:iiii]r''tfUT uill uiili^it'nll 
a\iiilal)i<' iiu-minTi . 

V DxililllUI' I'ilt Lilirl [UI'^U'. 
Kllll IJitll'llt'lMIIII'^i. 

(ifHitrt)! tirhiifilKiir^s uinl 

<'<Mlll'!l-<l. 

^ ( ii.iiii[jitulili' wiiit nil \\i\vu 
^'liiiiiljiril^ i-filiiiir. Ifliii'L 
uii[| wWiu-. \ US, Btm. 
PVI.. VrsC'ir. 

I pLTiiulEildr liH'iill riilniJi' 
VLJiti ii<|iiiliiMial 
MDK IlliOMi: |ju,k 



COLOUR UPGRADE 
£19.95 inc VAT 



I VIDI ENABLES Y 

> f kivr |)*'ifert trnvc fruiiit' from 

iinv vi<lr«ii, 

* liinir|H>rj«ir r'riil lifrnhini-^ iriiu 

* ('lalMriil (iiiif ^i-D itna^esi 

I'rnrji T\ , 

^ liiilijiiur M>iii'^]'H|iliirs 

rh'ilTh'il^. 

jirtHin :-.*'* fticin ■*■-.. 
' l)«"-.li t(*|i virltn. 
f or P. nv^l To|j 




AMIGA 




v[di-amk;a screen shot 
Rombo Ltd., 6 Fairbairn Road, Kirklon North, TEL: 0506-414651 



Livingston, Scotland FH54 6TS, 



FAX: 0506-414634 



A THOUSAND WAYS TO DIE 




A TRULY MA 
GAME, INCORPORA 

* 3 man years of 
development 

* 7,000 frames of 
animatton 

* 140 hefo actions (1,500 
frames of ammation). 



000 individu. 

- pieces of graphics. 

^ 60 OK of music & soun^ 
^ effects, 

* 8 megabytes of code i 
data. 

* Over 80 screens of noi 
stop action, interwovei 
with devious puzzles. ; 



BUT ONLY ONE WAY 



TO STEAL 



mam,. 



For 400 years na-on^ has diircil 

to take up the QuetzalcolJ's 

Cold of the Ajtecs'. Bif*t 

Conrad's special forces training 

and combat duty have made 
ilangcT a way of Ufe. This time 

the odds are reaJly jttackvd 

agHJni^t him -and you, in oii« of 

the biggest, most fascinatiitg 

games' ever dcvisedl 

Sever before Aas swcA it massive 

amoiiitti ofgsmcplay and graphics 

been packed into it gittinc. 



Tm 




I 




'EAZTBC& 





lis. Gokd V.ii, UnLlii J J Hutfanl W»r, 

Hulfurd, Bimiiq(kaiii tJi ?AX. 
Ill: Bit fit') 13*6 



Available on: 
AMIGA ATARI ST 
PC:& COMPATIBLES, 



VISIT THE LAND 

OF THE AZTECS I 

We think this game is. one 

of the toughest action 

adventures ever devised. 

That's why we're giving 

away the trip of a lifetime 

to visit the Land of the 

Aztecs in Mexico - 
Summer 1991. To win you 
have to beat all-comers in 

THE GREAT AZTEC 
GOLD RUN! 

i^itt iBSidt boM for dcuils,} 



Sc-rccn ihirLi ire arly pnlcntfcd to- fw 

Jliwirsiivt «f iJk jwinr tptii anJ itoi 

tic mtttn grapbiLt w'IiilIi vuTy 

i:nfliidLnbl)' bflwtta ditlffril 

tdfinil^ in qujILty iiiid a|)|>eira.nL>: 

nai 4tt Eubp:*:) TO ihtr -compiJlvrB 
. ipe<:irii:4|j(Hni:. j 



Tht Goid lit the Aitccis. © 19*9, 1990 Kinetica Software. All ri^ts res«rve(t, Liceoced to US Gold Ltd, 
Copyrishi sul^sji^t^i on this^prognitt* Unavlhoriscd cvpying, lending or resale hy any mean:^ !>ijictLy prohihiivil. 





Subscription Department 



£ERO 



FREEPOST CN2282 

MITCHAM 
SURREY 
CR4 9AR 




^^^^^^^^L 



OCEAN GAME J 
WORTH AT m 
LEAST £24.99!) 

CHOOSE ANY ONE FREE WHEN 
YOU SUBSCRIBE TO ZERO 




For a measly 
£19.95 you gel 
all this: 

W Twelve jisues oF fhe best 1 d-bit gomes 
ririe around!* Worth £20 

V A FREf brcind new Ocean ganve 

Worth £24.99 

• Ai leasr six cn'mefmoynfed di-s^lis 
compleiBly FREE' Worth £6 

• A Copy of *ie ZERO suibi cigb 
newsletter Wofth rwiding 



• Thqt'i g saving a\ at leosl £30! ! ! Jusf 
think yau eafl buy ancrher gome fof 
(fiat! Why npl take out two subscriptions 
id you'll gel four gomes.? Two FREE 

Oceon game^' and ariQlber two Itdiii tfia 

mcmey youVo susved. In fact why not take 
out one eviefy montti so yoy can get Iwo 
new games o month for only £20fl! 

All' you've got to do to get an infinle 
number oF games is hike out on infirlil4 
number of iubicripti&ni by filling in tlie 
coupon and enclosing some moolah. 
Send if FiKEEPOST Ho itie oddresi 
overleaf Nottiing could be simpler! 



A ^orn out dofirmat'Wod vforth It 
'The cover price will be increasing to £1.70 from November 
Disk issues cost £1 extra 
iTweive hefty postmen will be delivering to your door over the year 



• Please fill m rhe coupon uiing BlOCK CAPITALS, 
ticking appropriate boxes. 

ZERO SUBS ORDER FORM 



UK 
luropa and lire 



£IO,«5 



I «n(toift o cheque/poftal 

order for £ mode 

£34.99 payable to Dennis Publishing Ltdp 



• Ho-vf I've stumped up the dosh 
give us the follo^Eng ^<3me: 



£39.9S ^B Please charge my VUb 

Maiilvr«4nl 



Accovnf No. 

The Un.ouchabte, ^ gTH^ I 1 1! T (TT 

Sly Spy Secret 

Agent 

Adidas Chompion- 

ship Football 

Midnight 

RasisroncA 

• On the folloiwing formah 



f^ 



Expiry Dal* . 



Signature 



^:3 



' v-tf ;rj?V' > .j*-fl 



• And hore'i my vital statistics: )f payirtg by credit «]rd in riie UK ju;i ^nd 
(Kis subs card: If po/ing by ctieque or PO place in an envelope arid relurn to 
the FREEPOST oddress overleaf. Poymani from Europ* and o^versea* should be 
mailftd in on envelope to ihe Subscription D«partme«it DPL, ZERO, 
1^-134 LovafMJer Avenue, Mitcham, Surrey, CR4 SHI*, Engtond. 



NAME 



ADIHIESS 



POtTCODI ..PHOME HO „. 

NOTE I You witl be sent ihe next available issue of ZERO wfiicfi means you may 
FlQve to buy next monlh's from 1^e shops. Subs copies arrive earlier, so if you s«se il 
first in tfe sKaps - buy il! Vour new gom« wilt be seni seperately From your 
subscfiption jusl as soon oj it is released so please bo palient. 



5S7/0I3 



mS TO DIE 





CON 



l«f • V/Al d' 



IT'S nnuY Mnum 



pieces of graphics. 
pjOK of music & sound 
effects. 

* 8 megabytes of code & 
data. 

* Over 80 screens of non- 
stop action, interwoven 
with devious puzzles. 



<*> €^ 






EXCLUSIVEI 

F-29 MISSION AND 
BATTLE COMMANDl 



/ 




VISIT THE LAND 
OF THE AZTECS! 

Wc think th.j<i game is one 
of the toughest action 
adventures ever devised. 
That's why we're giving 
away the trip of a lifetime 
to v'mt the Land of Ihe 

Aztecs in Mexico - 
Summer 1991 . To win you 
have to beat alUcomers in 

THE GRI:AT AZTEC 
GOLD RUN! 



iiilUlI'KlJTE of At f^Kt pUiV ^d m* 

lilt WF^tni ([rapbics ■wti4^}l v^n 

ami jrc «»!»>j<ii >« itit cwBpult" 



*sii«. All liglits T^fiKtved. Licenced to US Gold 1-ld. 
. ingf Itndiosor resile 1>} any means striclly pruhibilifd. 



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